The Waterfront

The Waterfront
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Author Scott Crank
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Waterfront (WTRFRONT.WAD) is a level created by Scott F. Crank in May 1995. It is often considered the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug", although Sin City, whose WAD file is dated two weeks earlier (16 May 1995) but was released to the idgames archive later (5 November 1995), uses it on MAP02. The author provided an additional text file documenting how ghost monsters are created, and how they can be killed only by rockets (or infighting), with a demo illustrating the technique.

Contents

WalkthroughEdit

Map of The Waterfront
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. While on the ship, right where you find the yellow key, activate the controls. The alleged smokestack will drop behind you like an elevator, revealing a backpack. (sector 60) Get the backpack before the smokestack reappears; press the inside of the smokestack to escape if it rises around you.
  2. At the east of the walkway around the blue key structure is a teleporter pad labeled as "out of order." If you enter it, you will be killed by exploding barrels. Instead, inside the blue key structure, run onto the platform in the center with the chaingun. Then, as quickly as possible, jump out of the structure, enter the tunnel at the south, and run through the open doorway to the east before it closes. Once you make it, destroy the barrels in the cage. Return to the "out of order" teleporter and use it; you will be teleported into the now-safe cage, where you can obtain a megaarmor. (sector 178)

BugsEdit

Demo filesEdit

The release includes a separate demo file, WTRFRONT.LMP, by the author. It requires Doom II v1.9 to be viewed and runs for 18:18.14 (38435 tics), showing off the level on Ultra-Violence.

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:06.51 Graham Burgess (Grazza) 2005-01-06 wtrf-106.zip
NM speed
UV max 5:37.51 vdgg 2010-09-13 wtrf-537.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 152)
  2. facing south. (thing 153)
  3. facing north-east. (thing 156)
  4. facing north-west. (thing 157)

StatisticsEdit

Map dataEdit

Things 276
Vertices 1642*
Linedefs 1732
Sidedefs 2789
Sectors 398
* The vertex count without the effect of node building is 1243.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit