Difference between revisions of "Thematic Elements"

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{{map|slot=MAP01}}
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{{wad
[[Image:Thematic1.png|thumb|256px|Screenshot of Thematic Elements]]
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|authors=Thomas Lutrov, Kimmo Kumpulainen
[[Image:Thematic2.png|thumb|256px|Screenshot of Thematic Elements]]
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|port=Limit-removing
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|type=l
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|iwad=Doom II
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|year=2004
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|screenshot=Thematic1.png
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|caption=Screenshot of Thematic Elements
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|link={{ig|id=12890}}
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}}
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{{map|slot=MAP01|nocat=true}}
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[[File:Thematic2.png|thumb|256px|Screenshot of Thematic Elements]]
  
'''Thematic Elements''' is a single player level for [[Doom II]] requiring a limit removing port. It was released on the 11th of October, 2004 by [[Thomas "Lutrov71" Lutrov]] and Jimi.
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'''Thematic Elements''' is a single-player level for [[Doom II]] requiring a [[limit removing]] [[source port]]. It was released on the 11th of October, 2004 by [[Thomas Lutrov (Lutrov71)]] and [[Kimmo Kumpulainen (Jimi)]].
  
 
The map requires the player to go through three different areas with different themes and get a key. Once all keys have been obtained the player can reach the exit. The map is large and difficult, as it was originally intended to be map28 for a community project.
 
The map requires the player to go through three different areas with different themes and get a key. Once all keys have been obtained the player can reach the exit. The map is large and difficult, as it was originally intended to be map28 for a community project.
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Lutrov71 was uncomfortable with implementing the gameplay to the level as he wasn't a very good Doom player at the time, so he got Jimi to implement the gameplay while he mapped the architecture.
 
Lutrov71 was uncomfortable with implementing the gameplay to the level as he wasn't a very good Doom player at the time, so he got Jimi to implement the gameplay while he mapped the architecture.
  
Thematic Elements is also used as map22 of the [[Community Chest 2]] project.
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Thematic Elements is also used as [[MAP22: Thematic Elements (Community Chest 2)|MAP22]] of the [[Community Chest 2]] project, where walkthrough, secrets, statistics, and other information are covered.
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== Speedrunning ==
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[[UV max]] attempts:
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* {{dsda2ftp|thematic/24119/them2106.zip|21:08.11}} by [[Erik Alm]] (misses 1 monster)
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* {{dsda2ftp|thematic/24118/them1626.zip|16:26.49}} by [[Chris Ratcliff]] (misses 1 secret)
  
 
==Reviews==
 
==Reviews==
* [http://doomrealm.mancubus.net/?page_id=29 Doom Realm (6.75/10)] (Agent Spork claims it was fun to play in IDDQD.)
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* [http://doomrealm.mancubus.net/?page_id=29 Doom Realm (6.75/10)]{{deadlink}} ([[Melissa McGee (Agent Spork)|Agent Spork]] claims it was fun to play in [[Doom cheat codes|{{c|iddqd}}]].)
* [http://www.doomwadstation.com/thematic Doom Wad Station (9.8/10)]
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* {{archived link|http://www.doomwadstation.com/thematic/|Doom Wad Station (9.8/10)|https://web.archive.org/web/20130508101942/http://www.doomwadstation.com/thematic/|archive.org}}
 
 
==Speedruns==
 
[[UV max]]
 
* [http://competn.doom2.net/pub/sda/t-z/them2106.zip 21:06] by [[Erik Alm]]
 
* [http://competn.doom2.net/pub/sda/t-z/them1626.zip 16:26] by Chris Ratcliff
 
  
==Download==
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== External links==
* {{idgames|title=Thematic Elements|id=12890}}
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* {{idgames|id=12890}}
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* {{dsda2|wad=thematic}}
  
[[Category:Level WADs]]
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[[Category:Thomas Lutrov levels]]
[[Category:2004 WADs]]
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[[Category:Kimmo Kumpulainen levels]]

Latest revision as of 09:13, 29 July 2022

Thematic Elements
Screenshot of Thematic ElementsScreenshot of Thematic Elements
Authors Thomas Lutrov, Kimmo Kumpulainen
Port Limit-removing
IWAD Doom II
Year 2004
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Screenshot of Thematic Elements

Thematic Elements is a single-player level for Doom II requiring a limit removing source port. It was released on the 11th of October, 2004 by Thomas Lutrov (Lutrov71) and Kimmo Kumpulainen (Jimi).

The map requires the player to go through three different areas with different themes and get a key. Once all keys have been obtained the player can reach the exit. The map is large and difficult, as it was originally intended to be map28 for a community project.

Lutrov71 was uncomfortable with implementing the gameplay to the level as he wasn't a very good Doom player at the time, so he got Jimi to implement the gameplay while he mapped the architecture.

Thematic Elements is also used as MAP22 of the Community Chest 2 project, where walkthrough, secrets, statistics, and other information are covered.

Speedrunning[edit]

UV max attempts:

Reviews[edit]

External links[edit]