Difference between revisions of "Thierry Van Elsuwé (Hurdler)"

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[[Image:Hurdler.jpg|thumb|right|Hurdler, Jan 2003]]
 
[[Image:Hurdler.jpg|thumb|right|Hurdler, Jan 2003]]
  
== Resume ==
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'''Thierry Van Elsuwé''' (aka '''Hurdler''') is the creator and the programmer of the OpenGL renderer in [[Doom Legacy]] and is a major contributor to the port in general. Born in 1977, he comes from from [http://www.brussels.org/ Brussels], [http://pespmc1.vub.ac.be/BELGCUL.html Belgium], and is currently employed as a programmer.
  
'''Thierry "Hurdler" Van Elsuwé''' is the creator and the coder of the OpenGl part of Doom Legacy, originally intented for hardware and glide (for [3Dfx] Glide cards) modes.<br>
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Hurdler joined the Doom Legacy team after being "recruited" by [[Boris Pereira]], co-founder with [[Denis Fabrice (faB)]] of the project. The two studied together and Pereira sought his help in writing the OpenGL renderer. He later helped to put the source code to Legacy into CVS. With the departure of both of the co-founders Hurdler now acts as the lead programmer in the project.
Born on 1975, he is coming from [http://www.brussels.org/ Brussels], [http://pespmc1.vub.ac.be/BELGCUL.html Belgium].<br>
 
His job is to be... a coder!!!
 
  
== About the Doom Legacy founders ==
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== External links ==
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*[http://www.newdoom.com/interviews.php?i=legacy Interview With Thierry 'Hurdler' Van Elsuwe]: made by Newdoom on 05/04/03
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* [https://sourceforge.net/users/hurdler/ Doom Legacy Project Manager at SourceForge.net]: Hurdler's profile
  
Extracted from an interview made by '''Boris Pereira''' for '''[http://www.gamekult.com/tout/kotor2.html GameKult]''' (By Caleb, [http://web.archive.org/web/20010722174428/http://www.gamekult.com/tout/actus/articles/A0000003869.html GameKult.com Interview] from January 23, 2001)<br>
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{{DEFAULTSORT:Van Elsuwé, Thierry}}
  
''GameKult: You are the cofounder of Doom Legacy. How was born this project?''<br>
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[[Category:Programmers]]
Boris Pereira: At the time, '''Fabrice''' aka '''faB''' (cofounder of Doom Legacy with Boris), me and other friends, one made parts in network and one played mainly Doom. There was only Quake that time, and it was rather disappointing. Then Fabrice and me, we developed a launcher for Doom ([[Doomatic]]) which made it possible to launch network parts easily. And then here, just after one learned that the source code was going to be published, we were extremely enthusiastic. One had a small Web site hosted on my university account; it is besides there that our first release was published.
 
 
 
''During were the publication of the source code of Doom in December 1997, which your first impressions? Your initial reactions?''<br>
 
One was euphoric. Later, it was noticed that the code was rather well made and quite clean, which enabled us to start well.
 
 
 
''Which are the possibilities that you saw in this source code?''<br>
 
All that one wanted, it was to fix of the old men bugs who obstructed us and to add functionalities that the recent plays had like the svga, foam look, more players in network, etc
 
 
 
''Did you have knowledge in programming at the time when the source code was provided?''<br>
 
Yes, not badly. I coded out of assembler, a Turbo Pascal and a little out of C and C++. Fabrice as for him had worked already much out of assembler on Amiga and PC, and one did a little C.
 
 
 
''How organized the development and recruitment at the beginning?''<br>
 
In fact one remained to two during step badly of time, and then I knew already '''Hurdler''' (he studied in the same section as me). I knew that he already did not know himself there badly in OpenGL thus I recruited him to make the port of the '''glide''' towards [[OpenGL]]. Then once Fabrice left, '''Hurlder''' helped me well to put the code on '''CVS''' what enabled us to work with several. In fact one does not recruit at all, they are people who come because they are interested.
 
 
 
== External links ==
 
*[http://www.newdoom.com/interviews.php?i=legacy Interview With Thierry 'Hurdler' Van Elsuwe]: made by Newdoom on 05/04/03
 
*[http://legacy.newdoom.com/ Legacy Homepage]: Doom Legacy - The Premiere Source Port Engine For id Software's Classic DOOM Games And More!
 
* [http://forums.newdoom.com/forumdisplay.php?s=&forumid=56 Doom Legacy Forums]: New Doom Forums > Source Ports > Hosted Site Forum for Doom Legacy
 
* [http://sourceforge.net/users/hurdler/ Doom Legacy Project Manager at SourceForge.net]: Hurdler's profile
 

Revision as of 01:24, 12 December 2019

Hurdler, Jan 2003

Thierry Van Elsuwé (aka Hurdler) is the creator and the programmer of the OpenGL renderer in Doom Legacy and is a major contributor to the port in general. Born in 1977, he comes from from Brussels, Belgium, and is currently employed as a programmer.

Hurdler joined the Doom Legacy team after being "recruited" by Boris Pereira, co-founder with Denis Fabrice (faB) of the project. The two studied together and Pereira sought his help in writing the OpenGL renderer. He later helped to put the source code to Legacy into CVS. With the departure of both of the co-founders Hurdler now acts as the lead programmer in the project.

External links