Difference between revisions of "Thierry Van Elsuwé (Hurdler)"

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== Resume ==
 
== Resume ==
  
'''Thierry Hurdler Van Elsuwé''' is the creator and the coder of the OpenGl part of Doom Legacy, originally intented for hardware and glide (for [3Dfx] Glide cards) modes.<br>
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'''Thierry "Hurdler" Van Elsuwé''' is the creator and the coder of the OpenGl part of Doom Legacy, originally intented for hardware and glide (for [3Dfx] Glide cards) modes.<br>
 
Born on 1975, he is coming from [http://www.brussels.org/ Brussels], [http://pespmc1.vub.ac.be/BELGCUL.html Belgium].<br>
 
Born on 1975, he is coming from [http://www.brussels.org/ Brussels], [http://pespmc1.vub.ac.be/BELGCUL.html Belgium].<br>
 
His job is to be... a coder!!!
 
His job is to be... a coder!!!

Revision as of 09:12, 11 February 2005

Hurdler, Jan 2003

Resume

Thierry "Hurdler" Van Elsuwé is the creator and the coder of the OpenGl part of Doom Legacy, originally intented for hardware and glide (for [3Dfx] Glide cards) modes.
Born on 1975, he is coming from Brussels, Belgium.
His job is to be... a coder!!!

About the Doom Legacy founders

Extracted from an interview made by Boris Pereira for GameKult (By Caleb, GameKult.com Interview from January 23, 2001)

GameKult: You are the cofounder of Doom Legacy. How was born this project?
Boris Pereira: At the time, Fabrice aka faB (cofounder of Doom Legacy with Boris), me and other friends, one made parts in network and one played mainly Doom. There was only Quake that time, and it was rather disappointing. Then Fabrice and me, we developed a launcher for Doom (Doomatic) which made it possible to launch network parts easily. And then here, just after one learned that the source code was going to be published, we were extremely enthusiastic. One had a small Web site hosted on my university account; it is besides there that our first release was published.

During were the publication of the source code of Doom in December 1997, which your first impressions? Your initial reactions?
One was euphoric. Later, it was noticed that the code was rather well made and quite clean, which enabled us to start well.

Which are the possibilities that you saw in this source code?
All that one wanted, it was to fix of the old men bugs who obstructed us and to add functionalities that the recent plays had like the svga, foam look, more players in network, etc

Did you have knowledge in programming at the time when the source code was provided?
Yes, not badly. I coded out of assembler, a Turbo Pascal and a little out of C and C++. Fabrice as for him had worked already much out of assembler on Amiga and PC, and one did a little C.

How organized the development and recruitment at the beginning?
In fact one remained to two during step badly of time, and then I knew already Hurdler (he studied in the same section as me). I knew that he already did not know himself there badly in OpenGL thus I recruited him to make the port of the glide towards OpenGL. Then once Fabrice left, Hurlder helped me well to put the code on CVS what enabled us to work with several. In fact one does not recruit at all, they are people who come because they are interested.

External links