Thing types
From DoomWiki.org
Main article: Thing
For a single table containing all Things, see Thing types by number.
These tables list things that have an associated editor number (or thing type). A number of additional objects (such as spawn cubes, rockets and spells in flight, spiderdemon corpses, and many special effects) may not be placed in a level at its outset, but are generated only during gameplay.
Contents
Doom, Doom II, Final Doom
These tables include the following columns:
- Decimal - Type number, in decimal
- Hex - Type number, in hexadecimal
- Version - First Doom version that thing appears in during single-player:
- S - Shareware
- R - Registered
- 2 - Doom II
- Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
- Height - Height, in map units
- Sprite - First four letters of the name of all sprite graphics
- Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
- Class:
- A - Artifact item. Counts toward ITEMS percentage at the end of a level
- P - Pickup. Player can pick the thing up by walking over it
- W - Weapon
- M - Monster. Counts towards kill percentage, hidden when using the nomonsters parameter, respawns in Nightmare!
- O - Obstacle. Players and monsters must walk around
- * - Shootable. Player can attack and destroy monster or object
- ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting lost souls, fall to the floor when killed)
- Description
Monsters
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
68 | 44 | 2 | 64 | 64 | BSPI | AB+ | MO* | Arachnotron |
64 | 40 | 2 | 20 | 56 | VILE | AB+ | MO* | Arch-vile |
3003 | BBB | S | 24 | 64 | BOSS | AB+ | MO* | Baron of Hell |
3005 | BBD | R | 31 | 56 | HEAD | A+ | MO*^ | Cacodemon |
72 | 48 | 2 | 16 | 72 | KEEN | A+ | MO*^ | Commander Keen |
16 | 10 | R | 40 | 110 | CYBR | AB+ | MO* | Cyberdemon |
3002 | BBA | S | 30 | 56 | SARG | AB+ | MO* | Demon |
65 | 41 | 2 | 20 | 56 | CPOS | AB+ | MO* | Heavy weapon dude |
69 | 45 | 2 | 24 | 64 | BOS2 | AB+ | MO* | Hell knight |
3001 | BB9 | S | 20 | 56 | TROO | AB+ | MO* | Imp |
3006 | BBE | R | 16 | 56 | SKUL | AB+ | M1O*^ | Lost soul |
67 | 43 | 2 | 48 | 64 | FATT | AB+ | MO* | Mancubus |
71 | 47 | 2 | 31 | 56 | PAIN | A+ | MO*^ | Pain elemental |
66 | 42 | 2 | 20 | 56 | SKEL | AB+ | MO* | Revenant |
9 | 9 | S | 20 | 56 | SPOS | AB+ | MO* | Shotgun guy |
58 | 3A | S | 30 | 56 | SARG | AB+ | MO* | Spectre |
7 | 7 | R | 128 | 100 | SPID | AB+ | MO* | Spiderdemon |
84 | 54 | 2 | 20 | 56 | SSWV | AB+ | MO* | Wolfenstein SS |
3004 | BBC | S | 20 | 56 | POSS | AB+ | MO* | Zombieman |
- Beginning with version 1.4, lost souls neither respawn nor count toward kill percentage.
Weapons
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
2006 | 7D6 | R | 20 | 16 | BFUG | A | WP1 | BFG9000 |
2002 | 7D2 | S | 20 | 16 | MGUN | A | WP1 | Chaingun |
2005 | 7D5 | S | 20 | 16 | CSAW | A | WP2 | Chainsaw |
2004 | 7D4 | R | 20 | 16 | PLAS | A | WP1 | Plasma gun |
2003 | 7D3 | S | 20 | 16 | LAUN | A | WP1 | Rocket launcher |
2001 | 7D1 | S | 20 | 16 | SHOT | A | WP1 | Shotgun |
82 | 52 | 2 | 20 | 16 | SGN2 | A | WP1 | Super shotgun |
- Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
- Not picked up if the player already has one.
Ammunition
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
2008 | 7D8 | S | 20 | 16 | SHEL | A | P1 | 4 shotgun shells |
2048 | 800 | S | 20 | 16 | AMMO | A | P1 | Box of bullets |
2046 | 7FE | S | 20 | 16 | BROK | A | P1 | Box of rockets |
2049 | 801 | S | 20 | 16 | SBOX | A | P1 | Box of shotgun shells |
2007 | 7D7 | S | 20 | 16 | CLIP | A | P1 | Clip |
2047 | 7FF | R | 20 | 16 | CELL | A | P1 | Energy cell |
17 | 11 | R | 20 | 16 | CELP | A | P1 | Energy cell pack |
2010 | 7DA | S | 20 | 16 | ROCK | A | P1 | Rocket |
- Not picked up if the player is already carrying the maximum amount of this type of ammo.
Artifact items
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
2015 | 7DF | S | 20 | 16 | BON2 | ABCDCB | AP | Armor bonus |
2023 | 7E7 | R | 20 | 16 | PSTR | A | AP | Berserk |
2026 | 7EA | S | 20 | 16 | PMAP | ABCDCB | AP1 | Computer area map |
2014 | 7DE | S | 20 | 16 | BON1 | ABCDCB | AP | Health bonus |
2022 | 7E6 | R | 20 | 16 | PINV | ABCD | AP | Invulnerability |
2045 | 7FD | S | 20 | 16 | PVIS | AB | AP | Light amplification visor |
83 | 53 | 2 | 20 | 16 | MEGA | ABCD | AP | Megasphere |
2024 | 7E8 | S | 20 | 16 | PINS | ABCD | AP | Partial invisibility |
2013 | 7DD | S | 20 | 16 | SOUL | ABCDCB | AP | Supercharge |
- Only one of these may be picked up per level, although any additional maps still count against the player's item tally. In multiplayer it is possible to pick another after dying and respawning.
Powerups
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
2018 | 7E2 | S | 20 | 16 | ARM1 | AB | P1 | Armor |
8 | 8 | S | 20 | 16 | BPAK | A | P | Backpack |
2012 | 7DC | S | 20 | 16 | MEDI | A | P3 | Medikit |
2019 | 7E3 | S | 20 | 16 | ARM2 | AB | P2 | Megaarmor |
2025 | 7E9 | S | 20 | 16 | SUIT | A | P | Radiation shielding suit |
2011 | 7DB | S | 20 | 16 | STIM | A | P3 | Stimpack |
- Not picked up if the player's armor rating is at least 100%.
- Not picked up if the player's armor rating is at least 200%.
- Not picked up if the player's health rating is at least 100%.
Keys
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
5 | 5 | S | 20 | 16 | BKEY | AB | P | Blue keycard |
40 | 28 | R | 20 | 16 | BSKU | AB | P | Blue skull key |
13 | D | S | 20 | 16 | RKEY | AB | P | Red keycard |
38 | 26 | R | 20 | 16 | RSKU | AB | P | Red skull key |
6 | 6 | S | 20 | 16 | YKEY | AB | P | Yellow keycard |
39 | 27 | R | 20 | 16 | YSKU | AB | P | Yellow skull key |
Obstacles
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
47 | 2F | R | 16 | 16 | SMIT | A | O | Brown stump |
70 | 46 | 2 | 16 | 16 | FCAN | ABC | O | Burning barrel |
43 | 2B | R | 16 | 16 | TRE1 | A | O | Burnt tree |
35 | 23 | S | 16 | 16 | CBRA | A | O | Candelabra |
41 | 29 | R | 16 | 16 | CEYE | ABCB | O | Evil eye |
2035 | 7F3 | S | 10 | 42 | BAR11 | AB | O* | Exploding barrel |
28 | 1C | R | 16 | 16 | POL2 | A | O | Five skulls "shish kebab" |
42 | 2A | R | 16 | 16 | FSKU | ABC | O | Floating skull |
2028 | 7EC | S | 16 | 16 | COLU | A | O | Floor lamp |
53 | 35 | R | 16 | 52 | GOR5 | A | O^ | Hanging leg |
52 | 34 | R | 16 | 68 | GOR4 | A | O^ | Hanging pair of legs |
78 | 4E | 2 | 16 | 64 | HDB6 | A | O^ | Hanging torso, brain removed |
75 | 4B | 2 | 16 | 64 | HDB3 | A | O^ | Hanging torso, looking down |
77 | 4D | 2 | 16 | 64 | HDB5 | A | O^ | Hanging torso, looking up |
76 | 4C | 2 | 16 | 64 | HDB4 | A | O^ | Hanging torso, open skull |
50 | 32 | R | 16 | 84 | GOR2 | A | O^ | Hanging victim, arms out |
74 | 4A | 2 | 16 | 88 | HDB2 | A | O^ | Hanging victim, guts and brain removed |
73 | 49 | 2 | 16 | 88 | HDB1 | A | O^ | Hanging victim, guts removed |
51 | 33 | R | 16 | 84 | GOR3 | A | O^ | Hanging victim, one-legged |
49 | 31 | R | 16 | 68 | GOR1 | ABCB | O^ | Hanging victim, twitching |
25 | 19 | R | 16 | 16 | POL1 | A | O | Impaled human |
54 | 36 | R | 32 | 16 | TRE2 | A | O | Large brown tree |
29 | 1D | R | 16 | 16 | POL3 | AB | O | Pile of skulls and candles |
55 | 37 | R | 16 | 16 | SMBT | ABCD | O | Short blue firestick |
56 | 38 | R | 16 | 16 | SMGT | ABCD | O | Short green firestick |
31 | 1F | R | 16 | 16 | COL2 | A | O | Short green pillar |
36 | 24 | R | 16 | 16 | COL5 | AB | O | Short green pillar with beating heart |
57 | 39 | R | 16 | 16 | SMRT | ABCD | O | Short red firestick |
33 | 21 | R | 16 | 16 | COL4 | A | O | Short red pillar |
37 | 25 | R | 16 | 16 | COL6 | A | O | Short red pillar with skull |
86 | 56 | 2 | 16 | 16 | TLP2 | ABCD | O | Short techno floor lamp |
27 | 1B | R | 16 | 16 | POL4 | A | O | Skull on a pole |
44 | 2C | R | 16 | 16 | TBLU | ABCD | O | Tall blue firestick |
45 | 2D | R | 16 | 16 | TGRN | ABCD | O | Tall green firestick |
30 | 1E | R | 16 | 16 | COL1 | A | O | Tall green pillar |
46 | 2E | S | 16 | 16 | TRED | ABCD | O | Tall red firestick |
32 | 20 | R | 16 | 16 | COL3 | A | O | Tall red pillar |
48 | 30 | S | 16 | 16 | ELEC | A | O | Tall techno column |
85 | 55 | 2 | 16 | 16 | TLMP | ABCD | O | Tall techno floor lamp |
26 | 1A | R | 16 | 16 | POL6 | AB | O | Twitching impaled human |
- BEXP is used when barrels explode.
Decorations
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
10 | A | S | 20 | 16 | PLAY | W | Bloody mess | |
12 | C | S | 20 | 16 | PLAY | W | Bloody mess | |
34 | 22 | S | 20 | 16 | CAND | A | Candle | |
22 | 16 | R | 20 | 16 | HEAD | L | Dead cacodemon | |
21 | 15 | R | 20 | 16 | SARG | N | Dead demon | |
18 | 12 | R | 20 | 16 | POSS | L | Dead former human | |
19 | 13 | R | 20 | 16 | SPOS | L | Dead former sergeant | |
20 | 14 | R | 20 | 16 | TROO | M | Dead imp | |
23 | 17 | R | 20 | 16 | SKUL | K | Dead lost soul (invisible) | |
15 | F | S | 20 | 16 | PLAY | N | Dead player | |
62 | 3E | R | 20 | 52 | GOR5 | A | ^ | Hanging leg |
60 | 3C | R | 20 | 68 | GOR4 | A | ^ | Hanging pair of legs |
59 | 3B | R | 20 | 84 | GOR2 | A | ^ | Hanging victim, arms out |
61 | 3D | R | 20 | 52 | GOR3 | A | ^ | Hanging victim, one-legged |
63 | 3F | R | 20 | 68 | GOR1 | ABCB | ^ | Hanging victim, twitching |
79 | 4F | 2 | 20 | 16 | POB1 | A | Pool of blood | |
80 | 50 | 2 | 20 | 16 | POB2 | A | Pool of blood | |
24 | 18 | S | 20 | 16 | POL5 | A | Pool of blood and flesh | |
81 | 51 | 2 | 20 | 16 | BRS1 | A | Pool of brains |
Other
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
11 | B | S | 16 | 56 | none | - | Deathmatch start | |
89 | 59 | 2 | 20 | 32 | none1 | - | Monster spawner | |
1 | 1 | S | 16 | 56 | PLAY | A+ | Player 1 start | |
2 | 2 | S | 16 | 56 | PLAY | A+ | Player 2 start | |
3 | 3 | S | 16 | 56 | PLAY | A+ | Player 3 start | |
4 | 4 | S | 16 | 56 | PLAY | A+ | Player 4 start | |
88 | 58 | 2 | 16 | 16 | BBRN | A+ | O2* | Romero's head |
87 | 57 | 2 | 20 | 32 | none3 | - | Spawn spot | |
14 | E | S | 20 | 16 | none4 | - | Teleport landing |
- BOSF is used for spawn cubes.
- No part of the final boss is considered a monster by the engine.
- FIRE is used when a spawn cube turns into a monster.
- TFOG is used while a teleporter is operational.
Heretic
These tables include the following columns:
- Version - First Heretic version that thing appears in during single-player:
- S - Shareware
- R - Registered
See above for the other columns.
Monsters
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
7 | 7 | R | 28 | 100 | SRCR1 | AB+ | MO* | D'Sparil |
15 | F | S | 16 | 68 | WZRD | AB+ | MO*^ | Disciple of D'Sparil |
5 | 5 | S | 16 | 36 | IMPX | ABCB+ | MO*^ | Fire gargoyle |
66 | 42 | S | 16 | 36 | IMPX | ABCB+ | MO*^ | Gargoyle |
68 | 44 | S | 22 | 62 | MUMM | AB+ | MO* | Golem |
69 | 45 | S | 22 | 62 | MUMM | AB+ | MO* | Golem ghost |
6 | 6 | S | 40 | 72 | HEAD | A+ | MO* | Iron lich |
9 | 9 | R | 28 | 100 | MNTR | AB+ | MO* | Maulotaur |
45 | 2D | S | 22 | 62 | MUMM | AB+ | MO* | Nitrogolem |
46 | 2E | S | 22 | 62 | MUMM | AB+ | MO* | Nitrogolem ghost |
92 | 5C | R | 22 | 70 | SNKE | AB+ | MO* | Ophidian |
90 | 5A | R | 20 | 64 | CLNK | AB+ | MO* | Sabreclaw |
64 | 40 | S | 24 | 78 | KNIG | AB+ | MO* | Undead Warrior |
65 | 41 | S | 24 | 78 | KNIG | AB+ | MO* | Undead Warrior ghost |
70 | 46 | R | 32 | 74 | BEAS | AB+ | MO* | Weredragon |
- SRCR is used on Serpent, SOR2 sans Serpent.
Weapons
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
53 | 35 | S | 20 | 16 | WBLS | A | WP1 | Dragon Claw |
2001 | 7D1 | S | 20 | 16 | WBOW | A | WP1 | Ethereal Crossbow |
2002 | 7D2 | R | 20 | 16 | WMCE | A | WP1 | Firemace |
2005 | 7D5 | S | 20 | 16 | WGNT | A | WP2 | Gauntlets of the Necromancer |
2004 | 7D4 | R | 20 | 16 | WSKL | A | WP1 | Hellstaff |
2003 | 7D3 | R | 20 | 16 | WPHX | A | WP1 | Phoenix Rod |
- Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
- Not picked up if the player already has one.
Ammunition
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
54 | 36 | S | 20 | 16 | AMB1 | ABC | P1 | Claw Orb |
12 | C | S | 20 | 16 | AMG2 | ABC | P1 | Crystal Geode |
55 | 37 | S | 20 | 16 | AMB2 | ABC | P1 | Energy Orb |
18 | 12 | S | 20 | 16 | AMC1 | A | P1 | Ethereal Arrows |
22 | 16 | R | 20 | 16 | AMP1 | ABC | P1 | Flame Orb |
21 | 15 | R | 20 | 16 | AMS2 | AB | P1 | Greater Runes |
23 | 17 | R | 20 | 16 | AMP2 | ABC | P1 | Inferno Orb |
20 | 14 | R | 20 | 16 | AMS1 | AB | P1 | Lesser Runes |
13 | D | R | 20 | 16 | AMM1 | A | P1 | Mace Spheres |
16 | 10 | R | 20 | 16 | AMM2 | A | P1 | Pile of Mace Spheres |
19 | 13 | S | 20 | 16 | AMC2 | ABC | P1 | Quiver of Ethereal Arrows |
10 | A | S | 20 | 16 | AMG1 | A | P1 | Wand Crystal |
- Not picked up if the player is already carrying the maximum amount of this type of ammo.
Items
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
8 | 8 | S | 20 | 16 | BAGH | A | AP | Bag of Holding |
36 | 24 | R | 20 | 16 | ATLP | ABCB | AP1 | Chaos Device |
35 | 23 | S | 20 | 16 | SPMP | A | AP2 | Map Scroll |
30 | 1E | S | 20 | 16 | EGGC | ABCB | AP1 | Morph Ovum |
32 | 20 | R | 20 | 16 | SPHL | A | AP1 | Mystic Urn |
82 | 52 | S | 20 | 16 | PTN2 | ABC | AP1 | Quartz Flask |
84 | 54 | S | 20 | 16 | INVU | ABCD | AP1 | Ring of Invincibility |
75 | 4B | S | 20 | 16 | INVS | A | AP1 | Shadowsphere |
34 | 22 | S | 20 | 16 | FBMB | E+ | AP1 | Timebomb of the Ancients |
86 | 56 | S | 20 | 16 | PWBK | A | AP1 | Tome of Power |
33 | 21 | S | 20 | 16 | TRCH | ABC | AP1 | Torch |
83 | 53 | S | 20 | 16 | SOAR | ABCB | AP1 | Wings of Wrath |
- Not picked up if the player's inventory already contains the maximum of 16 items of this type.
- Not picked up if the player already has one.
Health & Armor
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
81 | 51 | S | 20 | 16 | PTN1 | ABC | P1 | Crystal Vial |
31 | 1F | R | 20 | 16 | SHD2 | A | P2 | Enchanted Shield |
85 | 55 | S | 20 | 16 | SHLD | A | P3 | Silver Shield |
- Not picked up if the player's health rating is at least 100%, or 30% while a chicken.
- Not picked up if the player's armor rating is at least 200%.
- Not picked up if the player's armor rating is at least 100%.
Keys
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
79 | 4F | S | 20 | 16 | BKYY | ABCDEFGHIJ | P | Blue key |
73 | 49 | S | 20 | 16 | AKYY | ABCDEFGHIJ | P | Green key |
80 | 50 | S | 20 | 16 | CKYY | ABCDEFGHI | P | Yellow key |
Obstacles
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
44 | 2C | S | 12 | 32 | BARL | A | O | Barrel |
76 | 4C | S | 16 | 44 | KFR1 | ABCDEFGH | O | Fire brazier |
51 | 33 | R | 8 | 104 | HCOR | A | O^ | Hanging corpse |
40 | 28 | R | 12 | 68 | STCL | A | O^ | Large stalactite |
38 | 26 | S | 12 | 64 | STGL | A | O | Large stalagmite |
27 | 1B | S | 12 | 54 | SRTC | ABC | O | Serpent torch |
29 | 1D | S | 16 | 34 | SMPL | A | O | Short grey pillar |
39 | 27 | R | 8 | 36 | STCS | A | O^ | Small stalactite |
37 | 25 | S | 8 | 32 | STGS | A | O | Small stalagmite |
47 | 2F | R | 14 | 128 | BRPL | A | O | Tall brown pillar |
87 | 57 | R | 12 | 20 | VLCO | A+ | O | Volcano |
Decorations
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
28 | 1C | S | 20 | 60 | CHDL | ABC | ^ | Chandelier |
17 | 11 | S | 20 | 70 | SKH1 | A | ^ | Hanging skull (long rope) |
24 | 18 | S | 20 | 60 | SKH2 | A | ^ | Hanging skull (medium rope) |
25 | 19 | S | 20 | 45 | SKH3 | A | ^ | Hanging skull (short rope) |
26 | 1A | S | 20 | 35 | SKH4 | A | ^ | Hanging skull (shortest rope) |
49 | 31 | R | 20 | 27 | MOS2 | A | ^ | Moss 1 string |
48 | 30 | R | 20 | 23 | MOS1 | A | ^ | Moss 2 strings |
50 | 32 | S | 20 | 16 | WTRH | ABC | Wall torch |
Ambient sounds
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
1205 | 4B5 | S | 20 | 16 | none | - | Bells | |
1202 | 4B2 | S | 20 | 16 | none | - | Drops | |
1209 | 4B9 | S | 20 | 16 | none | - | Fast footsteps | |
1206 | 4B6 | R | 20 | 16 | none | - | Growl | |
1204 | 4B4 | S | 20 | 16 | none | - | Heart beat | |
1208 | 4B8 | S | 20 | 16 | none | - | Laughter | |
1207 | 4B7 | R | 20 | 16 | none | - | Magic | |
1200 | 4B0 | R | 20 | 16 | none | - | Scream | |
1203 | 4B3 | S | 20 | 16 | none | - | Slow footsteps | |
1201 | 4B1 | R | 20 | 16 | none | - | Squish | |
41 | 29 | R | 20 | 16 | none | - | Waterfall | |
42 | 2A | S | 20 | 16 | none | - | Wind |
Other
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
56 | 38 | R | 20 | 16 | none1 | - | D'Sparil teleport spot | |
11 | B | S | 20 | 16 | none | - | Deathmatch start | |
94 | 5E | S | 16 | 50 | KGZ12 | A | O | Key gizmo (blue) |
95 | 5F | S | 16 | 50 | KGZ12 | A | O | Key gizmo (green) |
96 | 60 | S | 16 | 50 | KGZ12 | A | O | Key gizmo (yellow) |
1 | 1 | S | 16 | 56 | PLAY | A+ | Player 1 start | |
2 | 2 | S | 16 | 56 | PLAY | A+ | Player 2 start | |
3 | 3 | S | 16 | 56 | PLAY | A+ | Player 3 start | |
4 | 4 | S | 16 | 56 | PLAY | A+ | Player 4 start | |
2035 | 7F3 | S | 16 | 54 | PPOD | A+ | O* | Pod |
43 | 2B | S | 20 | 16 | none | - | Pod generator | |
52 | 34 | S | 20 | 16 | TGLT | F+ | Teleport glitter (blue) | |
74 | 4A | S | 20 | 16 | TGLT | A+ | Teleport glitter (red) | |
14 | E | S | 20 | 16 | none3 | - | Teleport landing |
- SOR2 is used while D'Sparil teleports in.
- An orb sprite is added to the gizmo during initialization: KGZB (blue), KGZG (green), KGZY (yellow).
- TELE is used while a teleporter is operational.
Hexen
These tables include the following columns:
- Version - First Hexen version that thing appears in during single-player:
- D - Demo
- C - Commercial
- X - Deathkings of the Dark Citadel expansion
See above for the other columns.
Monsters
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
10060 | 274C | D | 20 | 68 | FDMN | XEFG+ | MO*^ | Afrit |
8080 | 1F90 | C | 32 | 64 | DEM2 | AA+ | MO* | Brown chaos serpent |
107 | 6B | D | 20 | 64 | CENT | AB+ | MO* | Centaur |
114 | 72 | C | 22 | 65 | BISH | A+ | MO*^ | Dark bishop |
254 | FE | C | 20 | 65 | DRAG | D+ | MO*^ | Death wyvern |
10030 | 272E | D | 25 | 68 | ETTN | AA+ | MO* | Ettin |
31 | 1F | D | 32 | 64 | DEMN | AA+ | MO* | Green chaos serpent |
10080 | 2760 | C | 40 | 110 | SORC | AAA+ | MO* | Heresiarch |
10200 | 27D8 | C | 65 | 115 | KORX | A+ | MO* | Korax |
10102 | 2776 | C | 16 | 64 | MAGE | AAA+ | MO* | Menelkir |
34 | 22 | C | 20 | 55 | WRTH | ABAB+ | MO*^ | Reiver |
10011 | 271B | C | 20 | 68 | WRTH | AB+ | M^ | Reiver (Buried) |
115 | 73 | C | 20 | 64 | CENT | AB+ | MO* | Slaughtaur |
121 | 79 | C | 32 | 70 | SSPT | H+ | MO | Stalker |
120 | 78 | C | 32 | 70 | SSPT | H+ | MO | Stalker boss |
10101 | 2775 | C | 16 | 64 | CLER | AAA+ | MO* | Traductus |
8020 | 1F54 | D | 22 | 75 | ICEY | A+ | MO* | Wendigo |
10100 | 2774 | C | 16 | 64 | PLAY | AAA+ | MO* | Zedek |
Weapons
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
8040 | 1F68 | C | 20 | 16 | WMLG | ABCDEFGH | WP | Arc of Death |
21 | 15 | C | 20 | 16 | WMS1 | A | WP | Bloodscourge (Skull) |
23 | 17 | D | 20 | 16 | WMS3 | A | WP | Bloodscourge (Stick) |
22 | 16 | C | 20 | 16 | WMS2 | A | WP | Bloodscourge (Stub) |
8009 | 1F49 | C | 20 | 16 | WCFM | ABCDEFGH | WP | Firestorm |
53 | 35 | D | 20 | 16 | WMCS | ABC | WP | Frost Shards |
123 | 7B | C | 20 | 16 | WFHM | A | WP | Hammer of Retribution |
12 | C | C | 20 | 16 | WFR1 | A | WP | Quietus (Blade) |
13 | D | C | 20 | 16 | WFR2 | A | WP | Quietus (Cross) |
16 | 10 | D | 20 | 16 | WFR3 | A | WP | Quietus (Hilt) |
10 | A | D | 20 | 16 | WCSS | A | WP | Serpent Staff |
8010 | 1F4A | D | 20 | 16 | WFAX | A | WP | Timon's Axe |
18 | 12 | C | 20 | 16 | WCH1 | A | WP | Wraithverge (Arc) |
19 | 13 | C | 20 | 16 | WCH2 | A | WP | Wraithverge (Cross) |
20 | 14 | D | 20 | 16 | WCH3 | A | WP | Wraithverge (Shaft) |
Ammunition
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
122 | 7A | D | 8 | 8 | MAN1 | ABCDEFGHI | P | Blue mana |
8004 | 1F44 | D | 8 | 8 | MAN3 | ABCDEFGHIJKLMNOP | P | Combined mana |
124 | 7C | C | 8 | 8 | MAN2 | ABCDEFGHIJKLMNOP | P | Green mana |
Items
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
10040 | 2738 | C | 20 | 16 | TELO | ABCD | P | Banishment Device |
8002 | 1F42 | C | 20 | 16 | SPED | ABCDEFGH | P | Boots of Speed |
36 | 24 | D | 20 | 16 | ATLP | ABCB | P | Chaos Device |
86 | 56 | C | 20 | 16 | SUMN | A | P | Dark Servant |
10110 | 277E | C | 20 | 16 | BLST | ABCDEFGH | P | Disc of Repulsion |
8041 | 1F69 | D | 20 | 16 | BRAC | ABCDEFGH | P | Dragonskin Bracers |
8000 | 1F40 | D | 20 | 16 | PSBG | A+ | P | Fléchette |
84 | 54 | C | 20 | 16 | INVU | ABCD | P | Icon of the Defender |
8003 | 1F43 | C | 20 | 16 | BMAN | A | P | Krater of Might |
10120 | 2788 | D1 | 20 | 16 | HRAD | ABCDEFGHIJKLMNOP | P | Mystic Ambit Incant |
32 | 20 | D | 20 | 16 | SPHL | A | P | Mystic Urn |
30 | 1E | C | 20 | 16 | PORK | ABCDEFGH | P | Porkalator |
82 | 52 | D | 20 | 16 | PTN2 | ABC | P | Quartz Flask |
33 | 21 | D | 20 | 16 | TRCH | ABC | P | Torch |
83 | 53 | D | 20 | 16 | SOAR | ABCB | P | Wings of Wrath |
- Only present in levels during cooperative play.
Health & Armor
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
8008 | 1F48 | D | 20 | 16 | ARM4 | A | P | Amulet of Warding |
81 | 51 | D | 20 | 16 | PTN1 | ABC | P | Crystal Vial |
8006 | 1F46 | D | 20 | 16 | ARM2 | A | P | Falcon Shield |
8005 | 1F45 | C | 20 | 16 | ARM1 | A | P | Mesh Armor |
8007 | 1F47 | D | 20 | 16 | ARM3 | A | P | Platinum Helm |
Keys & Puzzle items
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
8032 | 1F60 | C | 8 | 20 | KEY3 | A | P | Axe Key |
8200 | 2008 | C | 8 | 20 | KEYB | A | P | Castle Key |
8031 | 1F5F | C | 8 | 20 | KEY2 | A | P | Cave Key |
9021 | 233D | C | 20 | 16 | AGR4 | ABCDEFGH | P | Clock Gear (Bronze in Steel) |
9019 | 233B | C | 20 | 16 | AGR2 | ABCDEFGH | P | Clock Gear (Bronze) |
9020 | 233C | C | 20 | 16 | AGR3 | ABCDEFGH | P | Clock Gear (Steel in Bronze) |
9018 | 233A | C | 20 | 16 | AGER | ABCDEFGH | P | Clock Gear (Steel) |
9007 | 232F | C | 20 | 16 | ABK1 | A | P | Daemon Codex |
8035 | 1F63 | C | 8 | 20 | KEY6 | A | P | Dungeon Key |
8034 | 1F62 | D | 8 | 20 | KEY5 | A | P | Emerald Key |
9005 | 232D | C | 20 | 16 | AGMG | A | P | Emerald Planet 1 |
9009 | 2331 | C | 20 | 16 | AGG2 | A | P | Emerald Planet 2 |
8033 | 1F61 | D | 8 | 20 | KEY4 | A | P | Fire Key |
9014 | 2336 | D | 20 | 16 | ASK2 | A | P | Flame Mask |
9015 | 2337 | C | 20 | 16 | AFWP | A | P | Glaive Seal |
9003 | 232B | C | 20 | 16 | ABGM | A | P | Heart of D'Sparil |
9016 | 2338 | C | 20 | 16 | ACWP | A | P | Holy Relic |
8038 | 1F66 | C | 8 | 20 | KEY9 | A | P | Horn Key |
9008 | 2330 | C | 20 | 16 | ABK2 | A | P | Liber Oscura |
9004 | 232C | C | 20 | 16 | AGMR | A | P | Ruby Planet |
8037 | 1F65 | C | 8 | 20 | KEY8 | A | P | Rusty Key |
9006 | 232E | C | 20 | 16 | AGMB | A | P | Sapphire Planet 1 |
9010 | 2332 | C | 20 | 16 | AGB2 | A | P | Sapphire Planet 2 |
9017 | 2339 | C | 20 | 16 | AMWP | A | P | Sigil of the Magus |
8036 | 1F64 | D | 8 | 20 | KEY7 | A | P | Silver Key |
8030 | 1F5E | D | 8 | 20 | KEY1 | A | P | Steel Key |
8039 | 1F67 | C | 8 | 20 | KEYA | A | P | Swamp Key |
9002 | 232A | C | 20 | 16 | ASKU | A | P | Yorick's Skull |
Obstacles
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
8100 | 1FA4 | C | 15 | 32 | BARL | A | O | Barrel |
77 | 4D | D | 8 | 120 | BNR1 | A | O | Battle rag banner |
8065 | 1F81 | D | 56 | 120 | BBLL | F+ | O*^ | Bell |
99 | 63 | D | 20 | 40 | RKBK | A | O | Black rock |
8061 | 1F7D | D | 6 | 35 | BRTR | ABCDEFGHIJKLM | O | Brazier with flame |
8051 | 1F73 | D | 14 | 62 | GAR8 | A | O | Bronze gargoyle (short) |
8047 | 1F6F | D | 14 | 108 | GAR4 | A | O | Bronze gargoyle (tall) |
97 | 61 | D | 17 | 72 | RKBL | A | O | Brown rock (large) |
98 | 62 | C | 15 | 50 | RKBS | A | O | Brown rock (small) |
8069 | 1F85 | C | 12 | 26 | CDRN | BCDEFGH | O | Cauldron (lit) |
8070 | 1F86 | C | 12 | 26 | CDRN | A | O | Cauldron (unlit) |
8049 | 1F71 | D | 14 | 62 | GAR6 | A | O | Dark lava gargoyle (short) |
8045 | 1F6D | D | 14 | 108 | GAR2 | A | O | Dark lava gargoyle (tall) |
24 | 18 | C | 10 | 96 | TRE1 | A | O | Dead tree |
8062 | 1F7E | D | 15 | 180 | TRDT | A+ | O* | Destructible tree |
8068 | 1F84 | D | 11 | 130 | XMAS | A+ | O* | Evergreen tree |
80 | 50 | C | 22 | 100 | TRE6 | A | O | Gnarled tree 1 |
87 | 57 | C | 22 | 100 | TRE7 | A | O | Gnarled tree 2 |
8103 | 1FA7 | C | 8 | 72 | BCKT | A | O^ | Hanging bucket |
71 | 47 | D | 6 | 75 | CPS3 | A | O^ | Hanging corpse |
76 | 4C | D | 14 | 62 | STT5 | A | O | Ice gargoyle (short) |
73 | 49 | D | 14 | 108 | STT3 | A | O | Ice gargoyle (tall) |
93 | 5D | D | 8 | 66 | ICM1 | A | O | Ice spike (large) |
94 | 5E | D | 5 | 50 | ICM2 | A | O | Ice spike (medium) |
95 | 5F | D | 4 | 32 | ICM3 | A | O | Ice spike (small) |
96 | 60 | D1 | 4 | 8 | ICM4 | A | O | Ice spike (tiny) |
89 | 59 | D | 8 | 66 | ICT1 | A | O^ | Icicle (large) |
90 | 5A | D | 5 | 50 | ICT2 | A | O^ | Icicle (medium) |
91 | 5B | D | 4 | 32 | ICT3 | A | O^ | Icicle (small) |
92 | 5C | D1 | 4 | 8 | ICT4 | A | O^ | Icicle (tiny) |
61 | 3D | D | 10 | 92 | CPS1 | A | O | Impaled corpse |
8067 | 1F83 | C | 12 | 60 | IRON | A | O | Iron maiden |
25 | 19 | D1 | 15 | 128 | TRE1 | A | O | Leafless tree |
8050 | 1F72 | D | 14 | 62 | GAR7 | A | O | Light lava gargoyle (short) |
8046 | 1F6E | D | 14 | 108 | GAR3 | A | O | Light lava gargoyle (tall) |
108 | 6C | C | 11 | 95 | CPS4 | A | O^ | Lynched corpse |
109 | 6D | C | 10 | 100 | CPS5 | A | O^ | Lynched corpse (heartless) |
8042 | 1F6A | C | 20 | 80 | FBUL | ABCDEFG | O | Minotaur statue (lit) |
8043 | 1F6B | C | 20 | 80 | FBUL | H | O | Minotaur statue (unlit) |
60 | 3C | C | 8 | 52 | SWMV | A | O | Mossy dead tree |
15 | F | D | 20 | 16 | RCK4 | A | O | Mossy rock (large) |
26 | 1A | C | 10 | 150 | TRE2 | A | O | Mossy tree 1 |
27 | 1B | C | 10 | 120 | TRE3 | A | O | Mossy tree 2 |
9012 | 2334 | C | 10 | 40 | GMPD | A+ | O | Pedestal of D'Sparil |
103 | 67 | C | 12 | 54 | VASE | A | O | Pillar with vase |
105 | 69 | C | 10 | 25 | POT2 | A | O* | Pot (medium) |
106 | 6A | D | 15 | 25 | POT3 | A | O* | Pot (short) |
104 | 68 | D | 10 | 32 | POT1 | A | O* | Pot (tall) |
8044 | 1F6C | D | 14 | 108 | GAR1 | A | O | Rusty gargoyle (tall) |
8102 | 1FA6 | C | 16 | 40 | SHB2 | A+ | O* | Shrub (large) |
8101 | 1FA5 | C | 8 | 24 | SHB1 | A+ | O* | Shrub (small) |
110 | 6E | C | 15 | 35 | CPS6 | A | O* | Sitting corpse |
8060 | 1F7C | C | 5 | 10 | FSKL | ABCDEFGHI | O | Skull with flame |
52 | 34 | C | 8 | 66 | SLC1 | A | O^ | Stalactite (large) |
56 | 38 | C | 6 | 50 | SLC2 | A | O^ | Stalactite (medium) |
57 | 39 | D | 8 | 40 | SLC3 | A | O^ | Stalactite (small) |
49 | 31 | D | 8 | 48 | SGM1 | A | O | Stalagmite (large) |
50 | 32 | D | 6 | 40 | SGM2 | A | O | Stalagmite (medium) |
51 | 33 | C | 8 | 36 | SGM3 | A | O | Stalagmite (small) |
48 | 30 | D | 8 | 138 | SGMP | A | O | Stalagmite pillar |
8052 | 1F74 | C | 14 | 62 | GAR9 | A | O | Steel gargoyle (short) |
8048 | 1F70 | D | 14 | 108 | GAR5 | A | O | Steel gargoyle (tall) |
74 | 4A | D | 14 | 62 | STT4 | A | O | Stone gargoyle (short) |
72 | 48 | D | 14 | 108 | STT2 | A | O | Stone gargoyle (tall) |
8064 | 1F80 | C | 16 | 72 | SUIT | A+ | O* | Suit of armor |
78 | 4E | D | 15 | 180 | TRE4 | A | O | Tall tree 1 |
79 | 4F | D | 15 | 180 | TRE5 | A | O | Tall tree 2 |
69 | 45 | C | 8 | 46 | TMS7 | A | O | Tombstone (Brian P) |
66 | 42 | C | 10 | 52 | TMS4 | A | O | Tombstone (Brian R) |
63 | 3F | C | 10 | 46 | TMS1 | A | O | Tombstone (RIP) |
64 | 40 | C | 10 | 46 | TMS2 | A | O | Tombstone (Shane) |
67 | 43 | C | 10 | 52 | TMS5 | A | O | Tombstone (cross circle) |
65 | 41 | C | 10 | 46 | TMS3 | A | O | Tombstone (slimy) |
68 | 44 | C | 8 | 46 | TMS6 | A | O | Tombstone (small cross) |
88 | 58 | C | 20 | 25 | LOGG | A | O | Tree log |
29 | 1D | D | 12 | 20 | STM2 | A | O | Tree stump (bare) |
28 | 1C | D | 12 | 20 | STM1 | A | O | Tree stump (burned) |
116 | 74 | D | 10 | 64 | TWTR | ABCDEFGH | O | Twined torch (lit) |
117 | 75 | D | 10 | 64 | TWTR | I | O | Twined torch (unlit) |
5 | 5 | C | 10 | 62 | STTW | A | O | Winged statue |
9011 | 2333 | C | 10 | 62 | STWN | A+ | O | Yorick's statue |
- The sprite is included in this IWAD version, but the thing is not present on any stock level.
Decorations
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
119 | 77 | C | 20 | 16 | CNDL | ABC | 3 Candles (lit) | |
8066 | 1F82 | C | 20 | 16 | CAND | ABCDE | Blue candle (lit) | |
100 | 64 | C | 20 | 16 | RBL1 | A | Brick rubble (large) | |
102 | 66 | D | 20 | 16 | RBL3 | A | Brick rubble (medium) | |
101 | 65 | C | 20 | 16 | RBL2 | A | Brick rubble (small) | |
8504 | 2138 | C1 | 20 | 16 | TST5 | A | Candle w/o web (unlit) | |
8502 | 2136 | C | 20 | 16 | TST3 | A | Candle with web (unlit) | |
8072 | 1F88 | C | 4 | 64 | CHNS | B | ^ | Chain (long) |
8071 | 1F87 | C | 4 | 32 | CHNS | A | ^ | Chain (short) |
8074 | 1F8A | C | 4 | 32 | CHNS | D | ^ | Chain with large hook |
8075 | 1F8B | C | 4 | 32 | CHNS | E | ^ | Chain with small hook |
8076 | 1F8C | C | 4 | 32 | CHNS | F | ^ | Chain with spike ball |
17 | 11 | D | 20 | 60 | CDLR | ABC | ^ | Chandelier (lit) |
8063 | 1F7F | C | 20 | 60 | CDLR | D | ^ | Chandelier (unlit) |
8507 | 213B | C | 20 | 16 | TST8 | A | Goblet (short) | |
8508 | 213C | C | 20 | 16 | TST9 | A | Goblet (silver) | |
8505 | 2139 | C | 20 | 16 | TST6 | A | Goblet (spilled) | |
8506 | 213A | C | 20 | 16 | TST7 | A | Goblet (tall) | |
8503 | 2137 | C1 | 20 | 16 | TST4 | A | Gray candle (unlit) | |
58 | 3A | D | 20 | 20 | MSS1 | A | ^ | Hanging moss 1 |
59 | 3B | D | 20 | 24 | MSS2 | A | ^ | Hanging moss 2 |
8073 | 1F89 | C | 4 | 32 | CHNS | C | ^ | Hook with heart |
8077 | 1F8D | C | 4 | 32 | CHNS | G | ^ | Hook with skull |
10503 | 2907 | C | 20 | 16 | FFLG | AAABCDEFGHIJKLMNOP | Large flame | |
10502 | 2906 | D1 | 20 | 16 | FFLG | ABCDEFGHIJKLMNOP | Large flame (timed) | |
39 | 27 | C | 20 | 16 | MSH1 | A | Large mushroom 1 | |
40 | 28 | C | 20 | 16 | MSH2 | A | Large mushroom 2 | |
8509 | 213D | C | 20 | 16 | TST0 | A | Meat cleaver | |
41 | 29 | C | 20 | 16 | MSH3 | A | Medium mushroom | |
41 | 29 | C | 20 | 16 | TLGL | A | Medium mushroom | |
8501 | 2135 | C | 20 | 16 | TST2 | A | Metal beer stein | |
9 | 9 | D | 20 | 16 | RCK3 | A | Mossy rock (medium) | |
7 | 7 | D | 20 | 16 | RCK2 | A | Mossy rock (small) | |
6 | 6 | D | 20 | 16 | RCK1 | A | Mossy rock (tiny) | |
111 | 6F | D | 20 | 16 | BDPL | A | Pool of blood | |
62 | 3E | C | 20 | 16 | CPS2 | A | Sleeping corpse | |
10501 | 2905 | C | 20 | 16 | FFSM | AAABCDE | Small flame | |
10500 | 2904 | D1 | 20 | 16 | FFSM | ABCCDE | Small flame (timed) | |
42 | 2A | C | 20 | 16 | MSH4 | A | Small mushroom 1 | |
44 | 2C | C | 20 | 16 | MSH5 | A | Small mushroom 2 | |
45 | 2D | C | 20 | 16 | MSH6 | A | Small mushroom 3 | |
46 | 2E | C | 20 | 16 | MSH7 | A | Small mushroom 4 | |
47 | 2F | X | 20 | 16 | MSH8 | A | Small mushroom 5 | |
37 | 25 | C | 20 | 16 | STM3 | A | Tree stump 1 | |
38 | 26 | C | 20 | 16 | STM4 | A | Tree stump 2 | |
54 | 36 | D | 20 | 16 | WLTR | ABCDEFGH | Wall torch (lit) | |
55 | 37 | D | 20 | 16 | WLTR | I | Wall torch (unlit) | |
8500 | 2134 | C | 20 | 16 | TST1 | A | Wooden beer stein |
- The sprite is included in this IWAD version, but the thing is not present on any stock level.
Ambient sounds
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
1410 | 582 | D | 20 | 16 | none | - | Wind sound |
Other
Decimal | Hex | Version | Radius | Height | Sprite | Sequence | Class | Description |
---|---|---|---|---|---|---|---|---|
10225 | 27F1 | C | 20 | 16 | none1 | - | Bat spawner | |
11 | B | D | 20 | 16 | none | - | Deathmatch start | |
10003 | 2713 | D2 | 20 | 16 | FOGL | ABCDE | ^ | Fog patch (large) |
10002 | 2712 | D2 | 20 | 16 | FOGM | ABCDE | ^ | Fog patch (medium) |
10001 | 2711 | D2 | 20 | 16 | FOGS | ABCDE | ^ | Fog patch (small) |
10000 | 2710 | C | 20 | 16 | none3 | - | Fog spawner | |
118 | 76 | C | 32 | 2 | TLGL | AAA+ | O | Glitter bridge |
113 | 71 | D | 20 | 16 | none4 | - | Leaf spawner | |
9001 | 2329 | D | 20 | 16 | none | - | Map spot | |
9013 | 2335 | D | 20 | 16 | none | - | Map spot (gravity) | |
1 | 1 | D | 16 | 64 | PLAY | A+ | Player 1 start | |
2 | 2 | D | 16 | 64 | PLAY | A+ | Player 2 start | |
3 | 3 | D | 16 | 64 | PLAY | A+ | Player 3 start | |
4 | 4 | D | 16 | 64 | PLAY | A+ | Player 4 start | |
9100 | 238C | C | 16 | 64 | PLAY | A+ | Player 5 start | |
9101 | 238D | C | 16 | 64 | PLAY | A+ | Player 6 start | |
9102 | 238E | C | 16 | 64 | PLAY | A+ | Player 7 start | |
9103 | 238F | C | 16 | 64 | PLAY | A+ | Player 8 start | |
8104 | 1FA8 | C | 6 | 20 | SHRM | AB+ | O* | Poisonous mushroom |
10090 | 276A | C | 20 | 128 | TSPK | AAA+ | Spike Down | |
10091 | 276B | D2 | 20 | 128 | TSPK | AAA+ | O | Spike Up |
14 | E | D | 20 | 16 | none5 | - | Teleport landing | |
140 | 8C | D | 20 | 16 | TSMK | ABCDEFGHIJKLMNOPQRSTUVWXYZ | Teleport smoke |
- ABAT is used for spawned bats.
- The sprite is included in this IWAD version, but the thing is not present on any stock level.
- Spawned fog sprites are randomly chosen from FOGS (thing 10001), FOGM (10002) and FOGL (10003).
- Spawned leaf sprites are randomly chosen from LEF1 and LEF2.
- TELE is used while a teleporter is operational.