Thing types

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Revision as of 07:19, 1 March 2018 by Xymph (talk | contribs) (Heretic: add pickup footnotes)


Main article: Thing
For a single table containing all Things, see Thing types by number.

These tables list things that have an associated editor number (or thing type). A number of additional objects (such as spawn cubes, rockets and spells in flight, spiderdemon corpses, and many special effects) may not be placed in a level at its outset, but are generated only during gameplay.

Doom, Doom II, Final Doom

These tables include the following columns:

  • Decimal - Type number, in decimal
  • Hex - Type number, in hexadecimal
  • Version - First Doom version that thing appears in during single-player:
    • S - Shareware
    • R - Registered
    • 2 - Doom II
  • Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
  • Height - Height, in map units
  • Sprite - First four letters of the name of all sprite graphics
  • Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
  • Class:
    • A - Artifact item. Counts toward ITEMS percentage at the end of a level
    • P - Pickup. Player can pick the thing up by walking over it
    • W - Weapon
    • M - Monster. Counts towards kill percentage, hidden when using the nomonsters parameter, respawns in Nightmare!
    • O - Obstacle. Players and monsters must walk around
    • * - Shootable. Player can attack and destroy monster or object
    • ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting lost souls, fall to the floor when killed)
  • Description

Monsters

Decimal Hex Version Radius Height Sprite Sequence Class Description
68 44 2 64 64 BSPI AB+ MO* Arachnotron
64 40 2 20 56 VILE AB+ MO* Arch-vile
3003 BBB S 24 64 BOSS AB+ MO* Baron of Hell
3005 BBD R 31 56 HEAD A+ MO*^ Cacodemon
72 48 2 16 72 KEEN A+ MO*^ Commander Keen
16 10 R 40 110 CYBR AB+ MO* Cyberdemon
3002 BBA S 30 56 SARG AB+ MO* Demon
65 41 2 20 56 CPOS AB+ MO* Heavy weapon dude
69 45 2 24 64 BOS2 AB+ MO* Hell knight
3001 BB9 S 20 56 TROO AB+ MO* Imp
3006 BBE R 16 56 SKUL AB+ M1O*^ Lost soul
67 43 2 48 64 FATT AB+ MO* Mancubus
71 47 2 31 56 PAIN A+ MO*^ Pain elemental
66 42 2 20 56 SKEL AB+ MO* Revenant
9 9 S 20 56 SPOS AB+ MO* Shotgun guy
58 3A S 30 56 SARG AB+ MO* Spectre
7 7 R 128 100 SPID AB+ MO* Spiderdemon
84 54 2 20 56 SSWV AB+ MO* Wolfenstein SS
3004 BBC S 20 56 POSS AB+ MO* Zombieman

  1. Beginning with version 1.4, lost souls neither respawn nor count toward kill percentage.

Weapons

Decimal Hex Version Radius Height Sprite Sequence Class Description
2006 7D6 R 20 16 BFUG A WP1 BFG9000
2002 7D2 S 20 16 MGUN A WP1 Chaingun
2005 7D5 S 20 16 CSAW A WP2 Chainsaw
2004 7D4 R 20 16 PLAS A WP1 Plasma gun
2003 7D3 S 20 16 LAUN A WP1 Rocket launcher
2001 7D1 S 20 16 SHOT A WP1 Shotgun
82 52 2 20 16 SGN2 A WP1 Super shotgun

  1. Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
  2. Not picked up if the player already has one.

Ammunition

Decimal Hex Version Radius Height Sprite Sequence Class Description
2008 7D8 S 20 16 SHEL A P1 4 shotgun shells
2048 800 S 20 16 AMMO A P1 Box of bullets
2046 7FE S 20 16 BROK A P1 Box of rockets
2049 801 S 20 16 SBOX A P1 Box of shotgun shells
2007 7D7 S 20 16 CLIP A P1 Clip
2047 7FF R 20 16 CELL A P1 Energy cell
17 11 R 20 16 CELP A P1 Energy cell pack
2010 7DA S 20 16 ROCK A P1 Rocket

  1. Not picked up if the player is already carrying the maximum amount of this type of ammo.

Artifact items

Decimal Hex Version Radius Height Sprite Sequence Class Description
2015 7DF S 20 16 BON2 ABCDCB AP Armor bonus
2023 7E7 R 20 16 PSTR A AP Berserk
2026 7EA S 20 16 PMAP ABCDCB AP1 Computer area map
2014 7DE S 20 16 BON1 ABCDCB AP Health bonus
2022 7E6 R 20 16 PINV ABCD AP Invulnerability
2045 7FD S 20 16 PVIS AB AP Light amplification visor
83 53 2 20 16 MEGA ABCD AP Megasphere
2024 7E8 S 20 16 PINS ABCD AP Partial invisibility
2013 7DD S 20 16 SOUL ABCDCB AP Supercharge

  1. Only one of these may be picked up per level, although any additional maps still count against the player's item tally. In multiplayer it is possible to pick another after dying and respawning.

Powerups

Decimal Hex Version Radius Height Sprite Sequence Class Description
2018 7E2 S 20 16 ARM1 AB P1 Armor
8 8 S 20 16 BPAK A P Backpack
2012 7DC S 20 16 MEDI A P3 Medikit
2019 7E3 S 20 16 ARM2 AB P2 Megaarmor
2025 7E9 S 20 16 SUIT A P Radiation shielding suit
2011 7DB S 20 16 STIM A P3 Stimpack

  1. Not picked up if the player's armor rating is at least 100%.
  2. Not picked up if the player's armor rating is at least 200%.
  3. Not picked up if the player's health rating is at least 100%.

Keys

Decimal Hex Version Radius Height Sprite Sequence Class Description
5 5 S 20 16 BKEY AB P Blue keycard
40 28 R 20 16 BSKU AB P Blue skull key
13 D S 20 16 RKEY AB P Red keycard
38 26 R 20 16 RSKU AB P Red skull key
6 6 S 20 16 YKEY AB P Yellow keycard
39 27 R 20 16 YSKU AB P Yellow skull key

Obstacles

Decimal Hex Version Radius Height Sprite Sequence Class Description
47 2F R 16 16 SMIT A O Brown stump
70 46 2 16 16 FCAN ABC O Burning barrel
43 2B R 16 16 TRE1 A O Burnt tree
35 23 S 16 16 CBRA A O Candelabra
41 29 R 16 16 CEYE ABCB O Evil eye
2035 7F3 S 10 42 BAR11 AB O* Exploding barrel
28 1C R 16 16 POL2 A O Five skulls "shish kebab"
42 2A R 16 16 FSKU ABC O Floating skull
2028 7EC S 16 16 COLU A O Floor lamp
53 35 R 16 52 GOR5 A O^ Hanging leg
52 34 R 16 68 GOR4 A O^ Hanging pair of legs
78 4E 2 16 64 HDB6 A O^ Hanging torso, brain removed
75 4B 2 16 64 HDB3 A O^ Hanging torso, looking down
77 4D 2 16 64 HDB5 A O^ Hanging torso, looking up
76 4C 2 16 64 HDB4 A O^ Hanging torso, open skull
50 32 R 16 84 GOR2 A O^ Hanging victim, arms out
74 4A 2 16 88 HDB2 A O^ Hanging victim, guts and brain removed
73 49 2 16 88 HDB1 A O^ Hanging victim, guts removed
51 33 R 16 84 GOR3 A O^ Hanging victim, one-legged
49 31 R 16 68 GOR1 ABCB O^ Hanging victim, twitching
25 19 R 16 16 POL1 A O Impaled human
54 36 R 32 16 TRE2 A O Large brown tree
29 1D R 16 16 POL3 AB O Pile of skulls and candles
55 37 R 16 16 SMBT ABCD O Short blue firestick
56 38 R 16 16 SMGT ABCD O Short green firestick
31 1F R 16 16 COL2 A O Short green pillar
36 24 R 16 16 COL5 AB O Short green pillar with beating heart
57 39 R 16 16 SMRT ABCD O Short red firestick
33 21 R 16 16 COL4 A O Short red pillar
37 25 R 16 16 COL6 A O Short red pillar with skull
86 56 2 16 16 TLP2 ABCD O Short techno floor lamp
27 1B R 16 16 POL4 A O Skull on a pole
44 2C R 16 16 TBLU ABCD O Tall blue firestick
45 2D R 16 16 TGRN ABCD O Tall green firestick
30 1E R 16 16 COL1 A O Tall green pillar
46 2E S 16 16 TRED ABCD O Tall red firestick
32 20 R 16 16 COL3 A O Tall red pillar
48 30 S 16 16 ELEC A O Tall techno column
85 55 2 16 16 TLMP ABCD O Tall techno floor lamp
26 1A R 16 16 POL6 AB O Twitching impaled human

  1. BEXP is used when barrels explode.

Decorations

Decimal Hex Version Radius Height Sprite Sequence Class Description
10 A S 20 16 PLAY W Bloody mess
12 C S 20 16 PLAY W Bloody mess
34 22 S 20 16 CAND A Candle
22 16 R 20 16 HEAD L Dead cacodemon
21 15 R 20 16 SARG N Dead demon
18 12 R 20 16 POSS L Dead former human
19 13 R 20 16 SPOS L Dead former sergeant
20 14 R 20 16 TROO M Dead imp
23 17 R 20 16 SKUL K Dead lost soul (invisible)
15 F S 20 16 PLAY N Dead player
62 3E R 20 52 GOR5 A ^ Hanging leg
60 3C R 20 68 GOR4 A ^ Hanging pair of legs
59 3B R 20 84 GOR2 A ^ Hanging victim, arms out
61 3D R 20 52 GOR3 A ^ Hanging victim, one-legged
63 3F R 20 68 GOR1 ABCB ^ Hanging victim, twitching
79 4F 2 20 16 POB1 A Pool of blood
80 50 2 20 16 POB2 A Pool of blood
24 18 S 20 16 POL5 A Pool of blood and flesh
81 51 2 20 16 BRS1 A Pool of brains

Other

Decimal Hex Version Radius Height Sprite Sequence Class Description
11 B S 16 56 none - Deathmatch start
89 59 2 20 32 none1 - Monster spawner
1 1 S 16 56 PLAY A+ Player 1 start
2 2 S 16 56 PLAY A+ Player 2 start
3 3 S 16 56 PLAY A+ Player 3 start
4 4 S 16 56 PLAY A+ Player 4 start
88 58 2 16 16 BBRN A+ O2* Romero's head
87 57 2 20 32 none3 - Spawn spot
14 E S 20 16 none4 - Teleport landing

  1. BOSF is used for spawn cubes.
  2. No part of the final boss is considered a monster by the engine.
  3. FIRE is used when a spawn cube turns into a monster.
  4. TFOG is used while a teleporter is operational.

Heretic

These tables include the following columns:

  • Version - First Heretic version that thing appears in during single-player:
    • S - Shareware
    • R - Registered

See above for the other columns.

Monsters

Decimal Hex Version Radius Height Sprite Sequence Class Description
7 7 R 28 100 SRCR1 AB+ MO* D'Sparil
15 F S 16 68 WZRD AB+ MO*^ Disciple of D'Sparil
5 5 S 16 36 IMPX ABCB+ MO*^ Fire gargoyle
66 42 S 16 36 IMPX ABCB+ MO*^ Gargoyle
68 44 S 22 62 MUMM AB+ MO* Golem
69 45 S 22 62 MUMM AB+ MO* Golem ghost
6 6 S 40 72 HEAD A+ MO* Iron lich
9 9 R 28 100 MNTR AB+ MO* Maulotaur
45 2D S 22 62 MUMM AB+ MO* Nitrogolem
46 2E S 22 62 MUMM AB+ MO* Nitrogolem ghost
92 5C R 22 70 SNKE AB+ MO* Ophidian
90 5A R 20 64 CLNK AB+ MO* Sabreclaw
64 40 S 24 78 KNIG AB+ MO* Undead Warrior
65 41 S 24 78 KNIG AB+ MO* Undead Warrior ghost
70 46 R 32 74 BEAS AB+ MO* Weredragon

  1. SRCR is used on Serpent, SOR2 sans Serpent.

Weapons

Decimal Hex Version Radius Height Sprite Sequence Class Description
53 35 S 20 16 WBLS A WP1 Dragon Claw
2001 7D1 S 20 16 WBOW A WP1 Ethereal Crossbow
2002 7D2 R 20 16 WMCE A WP1 Firemace
2005 7D5 S 20 16 WGNT A WP2 Gauntlets of the Necromancer
2004 7D4 R 20 16 WSKL A WP1 Hellstaff
2003 7D3 R 20 16 WPHX A WP1 Phoenix Rod

  1. Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
  2. Not picked up if the player already has one.

Ammunition

Decimal Hex Version Radius Height Sprite Sequence Class Description
54 36 S 20 16 AMB1 ABC P1 Claw Orb
12 C S 20 16 AMG2 ABC P1 Crystal Geode
55 37 S 20 16 AMB2 ABC P1 Energy Orb
18 12 S 20 16 AMC1 A P1 Ethereal Arrows
22 16 R 20 16 AMP1 ABC P1 Flame Orb
21 15 R 20 16 AMS2 AB P1 Greater Runes
23 17 R 20 16 AMP2 ABC P1 Inferno Orb
20 14 R 20 16 AMS1 AB P1 Lesser Runes
13 D R 20 16 AMM1 A P1 Mace Spheres
16 10 R 20 16 AMM2 A P1 Pile of Mace Spheres
19 13 S 20 16 AMC2 ABC P1 Quiver of Ethereal Arrows
10 A S 20 16 AMG1 A P1 Wand Crystal

  1. Not picked up if the player is already carrying the maximum amount of this type of ammo.

Items

Decimal Hex Version Radius Height Sprite Sequence Class Description
8 8 S 20 16 BAGH A AP Bag of Holding
36 24 R 20 16 ATLP ABCB AP1 Chaos Device
35 23 S 20 16 SPMP A AP2 Map Scroll
30 1E S 20 16 EGGC ABCB AP1 Morph Ovum
32 20 R 20 16 SPHL A AP1 Mystic Urn
82 52 S 20 16 PTN2 ABC AP1 Quartz Flask
84 54 S 20 16 INVU ABCD AP1 Ring of Invincibility
75 4B S 20 16 INVS A AP1 Shadowsphere
34 22 S 20 16 FBMB E+ AP1 Timebomb of the Ancients
86 56 S 20 16 PWBK A AP1 Tome of Power
33 21 S 20 16 TRCH ABC AP1 Torch
83 53 S 20 16 SOAR ABCB AP1 Wings of Wrath

  1. Not picked up if the player's inventory already contains the maximum of 16 items of this type.
  2. Not picked up if the player already has one.

Health & Armor

Decimal Hex Version Radius Height Sprite Sequence Class Description
81 51 S 20 16 PTN1 ABC P1 Crystal Vial
31 1F R 20 16 SHD2 A P2 Enchanted Shield
85 55 S 20 16 SHLD A P3 Silver Shield

  1. Not picked up if the player's health rating is at least 100%, or 30% while a chicken.
  2. Not picked up if the player's armor rating is at least 200%.
  3. Not picked up if the player's armor rating is at least 100%.

Keys

Decimal Hex Version Radius Height Sprite Sequence Class Description
79 4F S 20 16 BKYY ABCDEFGHIJ P Blue key
73 49 S 20 16 AKYY ABCDEFGHIJ P Green key
80 50 S 20 16 CKYY ABCDEFGHI P Yellow key

Obstacles

Decimal Hex Version Radius Height Sprite Sequence Class Description
44 2C S 12 32 BARL A O Barrel
76 4C S 16 44 KFR1 ABCDEFGH O Fire brazier
51 33 R 8 104 HCOR A O^ Hanging corpse
40 28 R 12 68 STCL A O^ Large stalactite
38 26 S 12 64 STGL A O Large stalagmite
27 1B S 12 54 SRTC ABC O Serpent torch
29 1D S 16 34 SMPL A O Short grey pillar
39 27 R 8 36 STCS A O^ Small stalactite
37 25 S 8 32 STGS A O Small stalagmite
47 2F R 14 128 BRPL A O Tall brown pillar
87 57 R 12 20 VLCO A+ O Volcano

Decorations

Decimal Hex Version Radius Height Sprite Sequence Class Description
28 1C S 20 60 CHDL ABC ^ Chandelier
17 11 S 20 70 SKH1 A ^ Hanging skull (long rope)
24 18 S 20 60 SKH2 A ^ Hanging skull (medium rope)
25 19 S 20 45 SKH3 A ^ Hanging skull (short rope)
26 1A S 20 35 SKH4 A ^ Hanging skull (shortest rope)
49 31 R 20 27 MOS2 A ^ Moss 1 string
48 30 R 20 23 MOS1 A ^ Moss 2 strings
50 32 S 20 16 WTRH ABC Wall torch

Ambient sounds

Decimal Hex Version Radius Height Sprite Sequence Class Description
1205 4B5 S 20 16 none - Bells
1202 4B2 S 20 16 none - Drops
1209 4B9 S 20 16 none - Fast footsteps
1206 4B6 R 20 16 none - Growl
1204 4B4 S 20 16 none - Heart beat
1208 4B8 S 20 16 none - Laughter
1207 4B7 R 20 16 none - Magic
1200 4B0 R 20 16 none - Scream
1203 4B3 S 20 16 none - Slow footsteps
1201 4B1 R 20 16 none - Squish
41 29 R 20 16 none - Waterfall
42 2A S 20 16 none - Wind

Other

Decimal Hex Version Radius Height Sprite Sequence Class Description
56 38 R 20 16 none1 - D'Sparil teleport spot
11 B S 20 16 none - Deathmatch start
94 5E S 16 50 KGZ12 A O Key gizmo (blue)
95 5F S 16 50 KGZ12 A O Key gizmo (green)
96 60 S 16 50 KGZ12 A O Key gizmo (yellow)
1 1 S 16 56 PLAY A+ Player 1 start
2 2 S 16 56 PLAY A+ Player 2 start
3 3 S 16 56 PLAY A+ Player 3 start
4 4 S 16 56 PLAY A+ Player 4 start
2035 7F3 S 16 54 PPOD A+ O* Pod
43 2B S 20 16 none - Pod generator
52 34 S 20 16 TGLT F+ Teleport glitter (blue)
74 4A S 20 16 TGLT A+ Teleport glitter (red)
14 E S 20 16 none3 - Teleport landing

  1. SOR2 is used while D'Sparil teleports in.
  2. An orb sprite is added to the gizmo during initialization: KGZB (blue), KGZG (green), KGZY (yellow).
  3. TELE is used while a teleporter is operational.

Hexen

These tables include the following columns:

See above for the other columns.

Monsters

Decimal Hex Version Radius Height Sprite Sequence Class Description
10060 274C D 20 68 FDMN XEFG+ MO*^ Afrit
8080 1F90 C 32 64 DEM2 AA+ MO* Brown chaos serpent
107 6B D 20 64 CENT AB+ MO* Centaur
114 72 C 22 65 BISH A+ MO*^ Dark bishop
254 FE C 20 65 DRAG D+ MO*^ Death wyvern
10030 272E D 25 68 ETTN AA+ MO* Ettin
31 1F D 32 64 DEMN AA+ MO* Green chaos serpent
10080 2760 C 40 110 SORC AAA+ MO* Heresiarch
10200 27D8 C 65 115 KORX A+ MO* Korax
10102 2776 C 16 64 MAGE AAA+ MO* Menelkir
34 22 C 20 55 WRTH ABAB+ MO*^ Reiver
10011 271B C 20 68 WRTH AB+ M^ Reiver (Buried)
115 73 C 20 64 CENT AB+ MO* Slaughtaur
121 79 C 32 70 SSPT H+ MO Stalker
120 78 C 32 70 SSPT H+ MO Stalker boss
10101 2775 C 16 64 CLER AAA+ MO* Traductus
8020 1F54 D 22 75 ICEY A+ MO* Wendigo
10100 2774 C 16 64 PLAY AAA+ MO* Zedek

Weapons

Decimal Hex Version Radius Height Sprite Sequence Class Description
8040 1F68 C 20 16 WMLG ABCDEFGH WP Arc of Death
21 15 C 20 16 WMS1 A WP Bloodscourge (Skull)
23 17 D 20 16 WMS3 A WP Bloodscourge (Stick)
22 16 C 20 16 WMS2 A WP Bloodscourge (Stub)
8009 1F49 C 20 16 WCFM ABCDEFGH WP Firestorm
53 35 D 20 16 WMCS ABC WP Frost Shards
123 7B C 20 16 WFHM A WP Hammer of Retribution
12 C C 20 16 WFR1 A WP Quietus (Blade)
13 D C 20 16 WFR2 A WP Quietus (Cross)
16 10 D 20 16 WFR3 A WP Quietus (Hilt)
10 A D 20 16 WCSS A WP Serpent Staff
8010 1F4A D 20 16 WFAX A WP Timon's Axe
18 12 C 20 16 WCH1 A WP Wraithverge (Arc)
19 13 C 20 16 WCH2 A WP Wraithverge (Cross)
20 14 D 20 16 WCH3 A WP Wraithverge (Shaft)

Ammunition

Decimal Hex Version Radius Height Sprite Sequence Class Description
122 7A D 8 8 MAN1 ABCDEFGHI P Blue mana
8004 1F44 D 8 8 MAN3 ABCDEFGHIJKLMNOP P Combined mana
124 7C C 8 8 MAN2 ABCDEFGHIJKLMNOP P Green mana

Items

Decimal Hex Version Radius Height Sprite Sequence Class Description
10040 2738 C 20 16 TELO ABCD P Banishment Device
8002 1F42 C 20 16 SPED ABCDEFGH P Boots of Speed
36 24 D 20 16 ATLP ABCB P Chaos Device
86 56 C 20 16 SUMN A P Dark Servant
10110 277E C 20 16 BLST ABCDEFGH P Disc of Repulsion
8041 1F69 D 20 16 BRAC ABCDEFGH P Dragonskin Bracers
8000 1F40 D 20 16 PSBG A+ P Fléchette
84 54 C 20 16 INVU ABCD P Icon of the Defender
8003 1F43 C 20 16 BMAN A P Krater of Might
10120 2788 D1 20 16 HRAD ABCDEFGHIJKLMNOP P Mystic Ambit Incant
32 20 D 20 16 SPHL A P Mystic Urn
30 1E C 20 16 PORK ABCDEFGH P Porkalator
82 52 D 20 16 PTN2 ABC P Quartz Flask
33 21 D 20 16 TRCH ABC P Torch
83 53 D 20 16 SOAR ABCB P Wings of Wrath

  1. Only present in levels during cooperative play.

Health & Armor

Decimal Hex Version Radius Height Sprite Sequence Class Description
8008 1F48 D 20 16 ARM4 A P Amulet of Warding
81 51 D 20 16 PTN1 ABC P Crystal Vial
8006 1F46 D 20 16 ARM2 A P Falcon Shield
8005 1F45 C 20 16 ARM1 A P Mesh Armor
8007 1F47 D 20 16 ARM3 A P Platinum Helm

Keys & Puzzle items

Decimal Hex Version Radius Height Sprite Sequence Class Description
8032 1F60 C 8 20 KEY3 A P Axe Key
8200 2008 C 8 20 KEYB A P Castle Key
8031 1F5F C 8 20 KEY2 A P Cave Key
9021 233D C 20 16 AGR4 ABCDEFGH P Clock Gear (Bronze in Steel)
9019 233B C 20 16 AGR2 ABCDEFGH P Clock Gear (Bronze)
9020 233C C 20 16 AGR3 ABCDEFGH P Clock Gear (Steel in Bronze)
9018 233A C 20 16 AGER ABCDEFGH P Clock Gear (Steel)
9007 232F C 20 16 ABK1 A P Daemon Codex
8035 1F63 C 8 20 KEY6 A P Dungeon Key
8034 1F62 D 8 20 KEY5 A P Emerald Key
9005 232D C 20 16 AGMG A P Emerald Planet 1
9009 2331 C 20 16 AGG2 A P Emerald Planet 2
8033 1F61 D 8 20 KEY4 A P Fire Key
9014 2336 D 20 16 ASK2 A P Flame Mask
9015 2337 C 20 16 AFWP A P Glaive Seal
9003 232B C 20 16 ABGM A P Heart of D'Sparil
9016 2338 C 20 16 ACWP A P Holy Relic
8038 1F66 C 8 20 KEY9 A P Horn Key
9008 2330 C 20 16 ABK2 A P Liber Oscura
9004 232C C 20 16 AGMR A P Ruby Planet
8037 1F65 C 8 20 KEY8 A P Rusty Key
9006 232E C 20 16 AGMB A P Sapphire Planet 1
9010 2332 C 20 16 AGB2 A P Sapphire Planet 2
9017 2339 C 20 16 AMWP A P Sigil of the Magus
8036 1F64 D 8 20 KEY7 A P Silver Key
8030 1F5E D 8 20 KEY1 A P Steel Key
8039 1F67 C 8 20 KEYA A P Swamp Key
9002 232A C 20 16 ASKU A P Yorick's Skull

Obstacles

Decimal Hex Version Radius Height Sprite Sequence Class Description
8100 1FA4 C 15 32 BARL A O Barrel
77 4D D 8 120 BNR1 A O Battle rag banner
8065 1F81 D 56 120 BBLL F+ O*^ Bell
99 63 D 20 40 RKBK A O Black rock
8061 1F7D D 6 35 BRTR ABCDEFGHIJKLM O Brazier with flame
8051 1F73 D 14 62 GAR8 A O Bronze gargoyle (short)
8047 1F6F D 14 108 GAR4 A O Bronze gargoyle (tall)
97 61 D 17 72 RKBL A O Brown rock (large)
98 62 C 15 50 RKBS A O Brown rock (small)
8069 1F85 C 12 26 CDRN BCDEFGH O Cauldron (lit)
8070 1F86 C 12 26 CDRN A O Cauldron (unlit)
8049 1F71 D 14 62 GAR6 A O Dark lava gargoyle (short)
8045 1F6D D 14 108 GAR2 A O Dark lava gargoyle (tall)
24 18 C 10 96 TRE1 A O Dead tree
8062 1F7E D 15 180 TRDT A+ O* Destructible tree
8068 1F84 D 11 130 XMAS A+ O* Evergreen tree
80 50 C 22 100 TRE6 A O Gnarled tree 1
87 57 C 22 100 TRE7 A O Gnarled tree 2
8103 1FA7 C 8 72 BCKT A O^ Hanging bucket
71 47 D 6 75 CPS3 A O^ Hanging corpse
76 4C D 14 62 STT5 A O Ice gargoyle (short)
73 49 D 14 108 STT3 A O Ice gargoyle (tall)
93 5D D 8 66 ICM1 A O Ice spike (large)
94 5E D 5 50 ICM2 A O Ice spike (medium)
95 5F D 4 32 ICM3 A O Ice spike (small)
96 60 D1 4 8 ICM4 A O Ice spike (tiny)
89 59 D 8 66 ICT1 A O^ Icicle (large)
90 5A D 5 50 ICT2 A O^ Icicle (medium)
91 5B D 4 32 ICT3 A O^ Icicle (small)
92 5C D1 4 8 ICT4 A O^ Icicle (tiny)
61 3D D 10 92 CPS1 A O Impaled corpse
8067 1F83 C 12 60 IRON A O Iron maiden
25 19 D1 15 128 TRE1 A O Leafless tree
8050 1F72 D 14 62 GAR7 A O Light lava gargoyle (short)
8046 1F6E D 14 108 GAR3 A O Light lava gargoyle (tall)
108 6C C 11 95 CPS4 A O^ Lynched corpse
109 6D C 10 100 CPS5 A O^ Lynched corpse (heartless)
8042 1F6A C 20 80 FBUL ABCDEFG O Minotaur statue (lit)
8043 1F6B C 20 80 FBUL H O Minotaur statue (unlit)
60 3C C 8 52 SWMV A O Mossy dead tree
15 F D 20 16 RCK4 A O Mossy rock (large)
26 1A C 10 150 TRE2 A O Mossy tree 1
27 1B C 10 120 TRE3 A O Mossy tree 2
9012 2334 C 10 40 GMPD A+ O Pedestal of D'Sparil
103 67 C 12 54 VASE A O Pillar with vase
105 69 C 10 25 POT2 A O* Pot (medium)
106 6A D 15 25 POT3 A O* Pot (short)
104 68 D 10 32 POT1 A O* Pot (tall)
8044 1F6C D 14 108 GAR1 A O Rusty gargoyle (tall)
8102 1FA6 C 16 40 SHB2 A+ O* Shrub (large)
8101 1FA5 C 8 24 SHB1 A+ O* Shrub (small)
110 6E C 15 35 CPS6 A O* Sitting corpse
8060 1F7C C 5 10 FSKL ABCDEFGHI O Skull with flame
52 34 C 8 66 SLC1 A O^ Stalactite (large)
56 38 C 6 50 SLC2 A O^ Stalactite (medium)
57 39 D 8 40 SLC3 A O^ Stalactite (small)
49 31 D 8 48 SGM1 A O Stalagmite (large)
50 32 D 6 40 SGM2 A O Stalagmite (medium)
51 33 C 8 36 SGM3 A O Stalagmite (small)
48 30 D 8 138 SGMP A O Stalagmite pillar
8052 1F74 C 14 62 GAR9 A O Steel gargoyle (short)
8048 1F70 D 14 108 GAR5 A O Steel gargoyle (tall)
74 4A D 14 62 STT4 A O Stone gargoyle (short)
72 48 D 14 108 STT2 A O Stone gargoyle (tall)
8064 1F80 C 16 72 SUIT A+ O* Suit of armor
78 4E D 15 180 TRE4 A O Tall tree 1
79 4F D 15 180 TRE5 A O Tall tree 2
69 45 C 8 46 TMS7 A O Tombstone (Brian P)
66 42 C 10 52 TMS4 A O Tombstone (Brian R)
63 3F C 10 46 TMS1 A O Tombstone (RIP)
64 40 C 10 46 TMS2 A O Tombstone (Shane)
67 43 C 10 52 TMS5 A O Tombstone (cross circle)
65 41 C 10 46 TMS3 A O Tombstone (slimy)
68 44 C 8 46 TMS6 A O Tombstone (small cross)
88 58 C 20 25 LOGG A O Tree log
29 1D D 12 20 STM2 A O Tree stump (bare)
28 1C D 12 20 STM1 A O Tree stump (burned)
116 74 D 10 64 TWTR ABCDEFGH O Twined torch (lit)
117 75 D 10 64 TWTR I O Twined torch (unlit)
5 5 C 10 62 STTW A O Winged statue
9011 2333 C 10 62 STWN A+ O Yorick's statue

  1. The sprite is included in this IWAD version, but the thing is not present on any stock level.

Decorations

Decimal Hex Version Radius Height Sprite Sequence Class Description
119 77 C 20 16 CNDL ABC 3 Candles (lit)
8066 1F82 C 20 16 CAND ABCDE Blue candle (lit)
100 64 C 20 16 RBL1 A Brick rubble (large)
102 66 D 20 16 RBL3 A Brick rubble (medium)
101 65 C 20 16 RBL2 A Brick rubble (small)
8504 2138 C1 20 16 TST5 A Candle w/o web (unlit)
8502 2136 C 20 16 TST3 A Candle with web (unlit)
8072 1F88 C 4 64 CHNS B ^ Chain (long)
8071 1F87 C 4 32 CHNS A ^ Chain (short)
8074 1F8A C 4 32 CHNS D ^ Chain with large hook
8075 1F8B C 4 32 CHNS E ^ Chain with small hook
8076 1F8C C 4 32 CHNS F ^ Chain with spike ball
17 11 D 20 60 CDLR ABC ^ Chandelier (lit)
8063 1F7F C 20 60 CDLR D ^ Chandelier (unlit)
8507 213B C 20 16 TST8 A Goblet (short)
8508 213C C 20 16 TST9 A Goblet (silver)
8505 2139 C 20 16 TST6 A Goblet (spilled)
8506 213A C 20 16 TST7 A Goblet (tall)
8503 2137 C1 20 16 TST4 A Gray candle (unlit)
58 3A D 20 20 MSS1 A ^ Hanging moss 1
59 3B D 20 24 MSS2 A ^ Hanging moss 2
8073 1F89 C 4 32 CHNS C ^ Hook with heart
8077 1F8D C 4 32 CHNS G ^ Hook with skull
10503 2907 C 20 16 FFLG AAABCDEFGHIJKLMNOP Large flame
10502 2906 D1 20 16 FFLG ABCDEFGHIJKLMNOP Large flame (timed)
39 27 C 20 16 MSH1 A Large mushroom 1
40 28 C 20 16 MSH2 A Large mushroom 2
8509 213D C 20 16 TST0 A Meat cleaver
41 29 C 20 16 MSH3 A Medium mushroom
41 29 C 20 16 TLGL A Medium mushroom
8501 2135 C 20 16 TST2 A Metal beer stein
9 9 D 20 16 RCK3 A Mossy rock (medium)
7 7 D 20 16 RCK2 A Mossy rock (small)
6 6 D 20 16 RCK1 A Mossy rock (tiny)
111 6F D 20 16 BDPL A Pool of blood
62 3E C 20 16 CPS2 A Sleeping corpse
10501 2905 C 20 16 FFSM AAABCDE Small flame
10500 2904 D1 20 16 FFSM ABCCDE Small flame (timed)
42 2A C 20 16 MSH4 A Small mushroom 1
44 2C C 20 16 MSH5 A Small mushroom 2
45 2D C 20 16 MSH6 A Small mushroom 3
46 2E C 20 16 MSH7 A Small mushroom 4
47 2F X 20 16 MSH8 A Small mushroom 5
37 25 C 20 16 STM3 A Tree stump 1
38 26 C 20 16 STM4 A Tree stump 2
54 36 D 20 16 WLTR ABCDEFGH Wall torch (lit)
55 37 D 20 16 WLTR I Wall torch (unlit)
8500 2134 C 20 16 TST1 A Wooden beer stein

  1. The sprite is included in this IWAD version, but the thing is not present on any stock level.

Ambient sounds

Decimal Hex Version Radius Height Sprite Sequence Class Description
1410 582 D 20 16 none - Wind sound

Other

Decimal Hex Version Radius Height Sprite Sequence Class Description
10225 27F1 C 20 16 none1 - Bat spawner
11 B D 20 16 none - Deathmatch start
10003 2713 D2 20 16 FOGL ABCDE ^ Fog patch (large)
10002 2712 D2 20 16 FOGM ABCDE ^ Fog patch (medium)
10001 2711 D2 20 16 FOGS ABCDE ^ Fog patch (small)
10000 2710 C 20 16 none3 - Fog spawner
118 76 C 32 2 TLGL AAA+ O Glitter bridge
113 71 D 20 16 none4 - Leaf spawner
9001 2329 D 20 16 none - Map spot
9013 2335 D 20 16 none - Map spot (gravity)
1 1 D 16 64 PLAY A+ Player 1 start
2 2 D 16 64 PLAY A+ Player 2 start
3 3 D 16 64 PLAY A+ Player 3 start
4 4 D 16 64 PLAY A+ Player 4 start
9100 238C C 16 64 PLAY A+ Player 5 start
9101 238D C 16 64 PLAY A+ Player 6 start
9102 238E C 16 64 PLAY A+ Player 7 start
9103 238F C 16 64 PLAY A+ Player 8 start
8104 1FA8 C 6 20 SHRM AB+ O* Poisonous mushroom
10090 276A C 20 128 TSPK AAA+ Spike Down
10091 276B D2 20 128 TSPK AAA+ O Spike Up
14 E D 20 16 none5 - Teleport landing
140 8C D 20 16 TSMK ABCDEFGHIJKLMNOPQRSTUVWXYZ Teleport smoke

  1. ABAT is used for spawned bats.
  2. The sprite is included in this IWAD version, but the thing is not present on any stock level.
  3. Spawned fog sprites are randomly chosen from FOGS (thing 10001), FOGM (10002) and FOGL (10003).
  4. Spawned leaf sprites are randomly chosen from LEF1 and LEF2.
  5. TELE is used while a teleporter is operational.