From DoomWiki.org

Revision as of 09:49, 27 October 2018 by (talk) (There)

Below is a timeline of primary or canonical Doom-related events which tie the games to their creators and the world at large. For community releases, see the timeline of mod releases and timeline of source port releases respectively.

Before 1993



  • January 26 - The first version of the Doom Editing Utilities is released.
  • March - The idgames archive is founded by Barry Bloom at ocf.unt.edu.[2]
  • March 7 - The first public third-party PWAD, the Origwad, is released. (Download link)
  • May 12 - The idgames archive moves to infant2.sphs.indiana.edu.[2]
  • September 30 - Doom II is released.
  • November - Doom's first console ports are released for the Sega 32X and Atari Jaguar.
  • November 3 - The idgames archive temporarily moves to ftp.orst.edu.[2]
  • November 14 - The rec.games.computer.doom Usenet newsgroup hierarchy is created after a vote of, on average, 378-89 by users of the alt.games.doom hierarchy.[3]
  • December - The idgames archive moves to Walnut Creek CD-ROM at ftp.cdrom.com.[2]
  • December 21 - Rise of the Triad Shareware is released.
  • December 23 - Heretic is released.







  • June 1 - John Carmack mentions in his .plan file that id Software has begun a new Doom project.[6]
  • June 2 - The Doom news site New Doom is founded.








  • August 3 - Every Doom game is released on Steam, along with various Doom and Doom 3 engine games.







  • April 3 - Kotaku publishes an article with confirmation from id Software staff that Doom 4 has not only been delayed but entirely restarted.
  • June 26 - Todd Hollenshead announces his resignation as president of id Software.
  • August 1 - QuakeCon 2013 begins, featuring the 20th Anniversary Doom Challenge deathmatch tournament, using Odamex. Bethesda releases commemorative Doom-themed shot glasses, prints, t-shirts, and a 200-count limited edition cast of the Reaper Miniatures set as part of the event.
  • November 23 - John Carmack announces his resignation from id Software.
  • December 10 - The twentieth anniversary of Doom's release is celebrated.


  • February - Bethesda announces early beta access to Doom 4 as a pre-order bonus for Wolfenstein: The New Order, with stipulation that the game was not yet ready for testing and that participants will be contacted later.
  • May 1 - ZeniMax Media releases public accusations against John Carmack and Oculus VR, claiming the latter have made use of stolen intellectual property. Carmack fires back several tweets flatly denying their claims.[10][11]
  • May 5 - Oculus VR releases a public refutation of the claims made by ZeniMax.[12]
  • May 21 - ZeniMax Media and id Software file suit against Oculus VR in the U.S. District Court for the Northern District of Texas.[13]
  • June 13 - Bethesda exhibits a "teaser trailer" for Doom 4 at E3, with promise of a soon-to-follow reveal. After a few days, it was clarified that the reveal would be exclusive to attendees of the upcoming QuakeCon 2014.
  • July 17 - Bethedsa and id Software display the Doom 4 reveal to QuakeCon attendees, featuring live game play.
  • September 29 - Doom 4 appears as a pre-order item on Amazon.com, with a tentative release date of December 31, 2015.
  • November 30 - The 3DO source code is released.
  • December 12 - Strife: Veteran Edition is released on Steam.


  • March 1 - The New Doom website and forums were taken offline.
  • April 21 - John Romero released the source code of DoomEd, the internal editor developed by id to build the original games, as well as the text-format DWD files from which the maps were originally compiled, and many of the game's development assets. See 2015 Doom source data release for full information.
  • May 18 - Bethesda announced that a public reveal of the next installment in the Doom series would be held at E3 2015, and released an 11-second teaser video.
  • June 4 - Doom is inducted into the World Video Game Hall of Fame in the first year of its operation, alongside Pong, Tetris, Pac-Man, Super Mario Bros., and World of Warcraft. Among qualities cited were its introduction of the concept of the game engine, its inclusion of multiplayer, its astounding commercial success, and its enduring impact on the genre of the first-person shooter.[14]
  • June 14 - The first-ever Bethesda E3 conference was held, with the worldwide public premiere of the new Doom game as the headline event.
  • July 23 - The multiplayer component of the upcoming Doom is offered for live play at QuakeCon 2015.
  • August 3 - The Doom v0.3 alpha, previously thought lost, was uploaded to the idgames archive.
  • August 26 - Bethesda starts publishing its catalog on GOG, including the classic Doom titles and Quake
  • October 23 - id Software begins a series of closed alpha tests of the upcoming Doom game, with participation of a subset of gamers eligible to participate in the upcoming beta.




  • April 20 - Universal 1440 Entertainment confirms to Variety that a second Doom movie is in production.[17]
  • June 10 - Doom Eternal is announced by id Software and Bethesda at the annual BE3 presentation.
  • August 10 - Doom Eternal is given a gameplay reveal at the 2018 QuakeCon convention's keynote presentation.

See also


  1. Romero, John (10 December 1998). "5 Years of Doom - John Romero." Doomworld. Retrieved 12 September 2018.
  2. 2.0 2.1 2.2 2.3 Vries, Frans P. de (23 June 1996). "One DOOMed Space Marine, and the Terror He Spawned". rec.games.computer.doom announce et al. Retrieved 20 August 2015
  3. Dippold, Ron "Asbestos" (7 November 1994). "RESULT: rec.games.computer.doom.* groups all pass." comp.sys.ibm.pc.games.action. Retrieved 5 February 2016.
  4. H2HMud (28 October 1995). "The New Technology: Evilution (1995/10/27 Press Release)." alt.games.doom.ii. Retrieved 30 January 2016.
  5. Velocity Incorporated (15 May 1996). "Press Release: Velocity Launches Strife at E3." gamers.org. Retrieved 23 May 2016.
  6. Carmack, John (1 June 2000). ".plan file entry for June 1, 2000." Blue's News. Retrieved 26 September 2015.
  7. Halderman, Ty and Frans P. de Vries (1 October 2001). "Archive situation at cdrom.com." Blue's News. Retrieved 29 January 2016.
  8. Halderman, Ty and Frans P. de Vries (11 October 2001). "DOOM, Quake, Unreal archives re-opened." Blue's News. Retrieved 29 January 2016.
  9. Gitlin, Elle (29 September 2005). "For $105 million, you too can force Adrian Carmack out of a job." Ars Technica. Retrieved 3 June 2014.
  10. Carmack, John (1 May 2014). "No work I have ever done has been patented. Zenimax owns the code that I wrote, but they don't own VR." Twitter. Retrieved 30 January 2016.
  11. Carmack, John (1 May 2014). "Oculus uses zero lines of code that I wrote while under contract to Zenimax." Twitter. Retrieved 30 January 2016.
  12. Paul, Ian (5 May 2014). "Oculus fires back over ZeniMax claims to Rift VR technology." PC World. Retrieved 30 January 2016.
  13. ZeniMax Media (21 May 2014). "ZeniMax Media Inc. and id Software LLC File Suit against Oculus VR, Inc. and Its Founder, Palmer Luckey." Press release. Retrieved 30 January 2016.
  14. Rhinewald, Shane and Kim Della Porta (4 June 2015). "2015 World Video Game Hall of Fame Inductees Announced: Pong, Pac-Man, Tetris, Super Mario Bros., Doom, and World of Warcraft." Museum of Play. Retrieved 8 June 2015.
  15. Bethesda Softworks (4 February 2016). "DOOM in May." Blue's News. Retrieved 4 February 2016.
  16. Nintendo. "DOOM for Nintendo Switch - Nintendo Game Details." nintendo.com. Retrieved 10 November 2017.
  17. Fogel, Stephanie (20 April 2018). "Universal Is Making a New ‘Doom’ Movie." Variety. Retrieved 9 May 2018.