Difference between revisions of "Titan 2"
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* [[MAP04: Goat Mansion (Titan 2)|MAP04: Goat Mansion]] | * [[MAP04: Goat Mansion (Titan 2)|MAP04: Goat Mansion]] | ||
* [[MAP05: Cacoastrum (Titan 2)|MAP05: Cacoastrum]] | * [[MAP05: Cacoastrum (Titan 2)|MAP05: Cacoastrum]] | ||
− | * [[MAP06: City of Demons (Titan 2)|MAP06: City of Demons]] | + | * [[MAP06: City of Demons (Titan 2)|MAP06: City of Demons]] ''(secret exit to MAP10)'' |
* [[MAP07: Bowels of Gehimon (Titan 2)|MAP07: Bowels of Gehimon]] | * [[MAP07: Bowels of Gehimon (Titan 2)|MAP07: Bowels of Gehimon]] | ||
* [[MAP08: Realm of the Unseen (Titan 2)|MAP08: Realm of the Unseen]] | * [[MAP08: Realm of the Unseen (Titan 2)|MAP08: Realm of the Unseen]] |
Revision as of 02:10, 13 August 2022
Titan 2 | |
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Add a screenshot and caption | |
Author | Jesper Krag Rasmussen |
Port | GZDoom |
IWAD | Doom II |
Year | 2009 |
Link | Doomworld/idgames |
Titan 2 is a ten-level Doom II episode mod, created by Jesper Krag Rasmussen (Ixnatifual) and released on January 21, 2009. Built for GZDoom, it is the sequel to 2004's Titan and follows the protagonist's attempts to escape Hell and return to the moonbase. It once again features several custom enemies as well as a new weapon, the minigun.
Content
Custom monsters
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Levels |
Soundtrack
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