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Author Marc Norris
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
For the 2001 Christopher Lutz map, see Torture.
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Torture! is a single-level PWAD for Doom that was designed by Marc Norris and released in July 1994.


Map of Torture!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The north-western room with the skylights has a secret door to the east (marked with a different texture) leading to two shotgun guys, a cacodemon, two medikits, a chaingun, a box of bullets, a box of shotgun shells, and a rocket. (sector 34)
  2. The room north of the lift with the berserk has a secret door to the north (directly opposite the lift) leading to a plasma rifle. (sector 86)
  3. At the top of the steps south-west of #2 is a secret door (marked by a misaligned texture) leading to an imp, an invulnerability, a rocket launcher, and a megaarmor. (sector 376)
  4. Climbing the stairs leading to the blue key room causes a platform in the room to lower, where there is a computer area map. The platform can be lowered repeatedly. (sector 332)
  5. The room south of the red key area has a secret door on the south wall (marked with a different texture) leading to a medikit, an invulnerability, a megaarmor and (via a door marked by an arrow) a chainsaw. (sector 180)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 251)
  2. facing west. (thing 255)
  3. facing east. (thing 256)
  4. facing north. (thing 257)
  5. facing west. (thing 311)
  6. facing east. (thing 312)
  7. facing west. (thing 313)
  8. facing west. (thing 314)


Map data[edit]

Things 315
Vertices 1318*
Linedefs 1484
Sidedefs 2040
Sectors 378
* The vertex count without the effect of node building is 1129.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]