Difference between revisions of "Total Chaos"

From DoomWiki.org

[unchecked revision][unchecked revision]
(Weapons)
(Weapons)
Line 65: Line 65:
 
* '''Pistol''': A semi-automatic pistol for ranged combat, has a notable amount of rounds inside the magazine.
 
* '''Pistol''': A semi-automatic pistol for ranged combat, has a notable amount of rounds inside the magazine.
 
* '''Remmington [[shotgun]]''': A close-ranged pump action 12 gauge shotgun that can destroy monsters. But the user must practice trigger discipline, as shells for it are rare and slow to reload.
 
* '''Remmington [[shotgun]]''': A close-ranged pump action 12 gauge shotgun that can destroy monsters. But the user must practice trigger discipline, as shells for it are rare and slow to reload.
* '''[[Super Shotgun]]''': A powerful double barrel shotgun that can be acquired at the start of a NG+ or throughout the game.
+
* '''[[Super Shotgun]] (SSG)''': A powerful double barrel shotgun that can be acquired at the start of a NG+ or throughout the game.
  
 
=== Monsters ===
 
=== Monsters ===

Revision as of 21:33, 13 December 2018

Total Chaos
Total Chaos logoTotal Chaos logo
Authors wadaholic
Port GZDoom
IWAD AnyDoom
Year 2018
Link Download from ModDB
Cacoward-2018.png This mod received one of the 2018 Cacowards on Doomworld in the Mordeth category!

Total Chaos is a 6-level survival horror-themed total conversion for Doom II, created by wadaholic. A demo for this mod was released on November 8 2016 while a complete version was released on October 30 2018. As of December 10 2018, the newest version is version 1.0. It requires GZDoom to run due to the usage of 3D models.

It received one of the 2018 Cacowards in the Mordeth category.

Description

Plot

Features

  • Status system. To stay alive in Fort Oasis, one must keep track of their health, stamina (dodging and charging), radiation, hunger (which effects stamina) and bleed (which reduces health overtime).
  • A journal system, which expands the lore of those who lived in Fort Oasis. It can also be used to give clues to a certain puzzle or location.
  • Limited inventory, in which the player can open the inventory to use items (to heal one's self using a medkit), combine items (to repair weapons) as well as equipping various weapons.

Content

Levels

All levels were designed by wadaholic.

Weapons

Total Chaos replaces the weapons originally found in Doom and adds several new weapons. As this mod is mostly on the horror theme, firearms are included but ammo for the respective weapons are difficult to find. The player mostly relies on melee weapons which can be broken, repaired and upgraded. There are also throwables which can be thrown to achieve its effects.

Melee weapons can perform a 3 hit combo, which deals more damage. Using the alternate fire button allows to charge and swing the weapon with more damage, but as the cost of stamina.

Ranged weapons have very limited ammo and needs to be reloaded once it runs out.

  • Wrench
  • Shiv
  • Scissors
  • Small sledgehammer
  • Small spade
  • Hammer
  • Sledgehammer
  • Bat
  • Fire axe
  • Pickaxe
  • Tire iron
  • Spade
  • Pole
  • Knife
  • Butcher's Knife
  • Nail Bomb: A crafted explosive, can be used as a throwable.
  • Brick: A throwable brick, which can be used for ranged combat. But not as much as the pistol.
  • Pistol: A semi-automatic pistol for ranged combat, has a notable amount of rounds inside the magazine.
  • Remmington shotgun: A close-ranged pump action 12 gauge shotgun that can destroy monsters. But the user must practice trigger discipline, as shells for it are rare and slow to reload.
  • Super Shotgun (SSG): A powerful double barrel shotgun that can be acquired at the start of a NG+ or throughout the game.

Monsters

External links