ToxicHole

ToxicHole
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Author Samuel Villarreal
Port Limit-removing
IWAD Doom II
Year 2005
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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ToxicHole is a single-level PWAD for Doom II and a limit removing source port that came out in 2005. It was created by Samuel Villarreal (Kaiser), is also known as Kaiser 18, and uses the music track "Return To Silius".

Contents

WalkthroughEdit

Map of ToxicHole
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the first hub, drop into the slime to the northwest and take the teleporter. Instead of teleporting, it will rise up and you can get a green armor from the cage. (sector 168)
  2. In the southwest courtyard, take the east steps up to the ledge and head to the southernmost point. Jump southwest so that you land in the brown slime, then head south to get two boxes of rockets, a box of ammo, and a box of shotgun shells. (sector 256)
  3. West of where the yellow key is, approach the switch past the dark alley to open up two closets. Exit and head west to the closet with three spectres and an invulnerability. Press on the north wall to lower a backpack. (sector 518)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:57.91 Veinen 2018-07-26 kaiser_18-957.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 656)
  2. facing west. (thing 657)
  3. facing west. (thing 658)
  4. facing south. (thing 659)

StatisticsEdit

Map dataEdit

Things 665
Vertices 7100*
Linedefs 7238
Sidedefs 11587
Sectors 804
* The vertex count without the effect of node building is 6121.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit