Difference between revisions of "Tree1"

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(Created page with "{{wad |author=Greg Lewis |type=l |iwad=Doom |year=1994 |link={{ig|id=133}} }} {{map|slot=E1M1|nocat=true}} {{Level stub}} '''Tree1''' is a single-level PWAD for Doom t...")
 
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{{map|slot=E1M1|nocat=true}}
 
{{map|slot=E1M1|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Tree1''' is a single-level [[PWAD]] for [[Doom]] that was released in 1994. It was designed by [[Greg Lewis]].
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'''Tree1''' is a single-level [[PWAD]] for [[Doom]] that was released in 1994. It was designed by [[Greg Lewis (Tree)]].
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Secrets===
 
===Secrets===
 
# Just before the yellow [[door]] is a secret door (marked with a different texture) to the south leading to a room with some [[health]] and [[armor]]. ('''sector 8''')
 
# Just before the yellow [[door]] is a secret door (marked with a different texture) to the south leading to a room with some [[health]] and [[armor]]. ('''sector 8''')
# After going through the various locked doors in the doors, there is a [[switch]] that raises a staircase. The wall opposite the switch has a secret door further north leading to a room with nine [[health bonus]]es, nine [[armor bonus]]es, two [[medikit]]s, and some [[ammo]]. It is also possible to reach this area by teleporting into the maze near the end, then heading south then east. ('''sector 66''')
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# After going through the various locked doors in the northeast, there is a [[switch]] that raises a staircase. The wall opposite the switch has a secret door further north leading to a room with nine [[health bonus]]es, nine [[armor bonus]]es, two [[medikit]]s, and some [[ammo]]. It is also possible to reach this area by teleporting into the maze near the end, then heading south then east. ('''sector 66''')
 
# After the aforementioned staircase is a passage with some [[lost soul]]s. There is a secret door to the north here, leading to another lost soul and a [[chainsaw]]. ('''sector 54''')
 
# After the aforementioned staircase is a passage with some [[lost soul]]s. There is a secret door to the north here, leading to another lost soul and a [[chainsaw]]. ('''sector 54''')
  

Revision as of 02:44, 16 September 2020

Tree1
Add a screenshot and caption
Author Greg Lewis
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Tree1 is a single-level PWAD for Doom that was released in 1994. It was designed by Greg Lewis (Tree).

Walkthrough

Map of Tree1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Just before the yellow door is a secret door (marked with a different texture) to the south leading to a room with some health and armor. (sector 8)
  2. After going through the various locked doors in the northeast, there is a switch that raises a staircase. The wall opposite the switch has a secret door further north leading to a room with nine health bonuses, nine armor bonuses, two medikits, and some ammo. It is also possible to reach this area by teleporting into the maze near the end, then heading south then east. (sector 66)
  3. After the aforementioned staircase is a passage with some lost souls. There is a secret door to the north here, leading to another lost soul and a chainsaw. (sector 54)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 201)
  2. facing west. (thing 202)
  3. facing west. (thing 243)
  4. facing south. (thing 244)
  5. facing west. (thing 245)

Statistics

Map data

Things 326
Vertices 577*
Linedefs 619
Sidedefs 876
Sectors 128
* The vertex count without the effect of node building is 501.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links