This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Triple-Play (or, Practice What You Preach :) is a single-level PWAD for Doom II. It was designed by Bill McClendon in 1995.
Walkthrough
Essentials
Other points of interest
Secrets
- After going down the initial lift, turn right. There is a section of wall on your right with a different texture - this is a secret door, leading to a backpack and a box of bullets. On hard skill there is also a box of shotgun shells, a box of rockets, and an energy cell pack. (sector 5)
- From the room south of the blue door, jump through the window to the east, and go through the door to the north. The corridor ahead has a secret door on its west side (marked with a different texture) leading to a shotgun guy (easy skill) or 1-2 heavy weapon dudes (medium and hard skills), a box of bullets, an armor, and (on hard skill) a plasma rifle. There is also a teleporter here leading to the south-eastern area. (sector 168)
- The room south of the blue door has a secret door to the north-east (marked by a misaligned texture) leading to a teleporter to a blood room with many items and monsters. On teleporting, head north through a fake wall to reach a demon (easy skill), a Hell knight (medium skill), or a baron of Hell (hard skill), a plasma rifle (not on hard skill), and three medikits (hard skill only). (sector 165)
- At the eastern end of the blood room (see #3) is a rectangular structure. It lowers on pressing the east side, revealing an imp (medium skill only), a heavy weapon dude (hard skill only), a soul sphere (hard skill only), and a megaarmor. (sector 164)
- North-east of #4 is a fake wall to the north, leading to an energy cell (easy skill) or an energy cell pack (medium and hard skills). (sector 163)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Statistics
Map data
* The vertex count without the effect of node building is 901.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
46 |
10 |
10
|
Shotgun guy |
13 |
44 |
36
|
Heavy weapon dude |
4 |
16 |
35
|
Imp |
27 |
59 |
47
|
Lost soul |
9 |
19 |
19
|
Demon |
13 |
15 |
7
|
Spectre |
5 |
10 |
24
|
Revenant |
0 |
2 |
8
|
Cacodemon |
5 |
8 |
11
|
Pain elemental |
0 |
2 |
0
|
Hell knight |
1 |
10 |
2
|
Baron of Hell |
0 |
6 |
16
|
Arachnotron |
0 |
4 |
16
|
Mancubus |
0 |
2 |
2
|
Arch-vile |
0 |
1 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Super shotgun |
1 |
1 |
2
|
Chaingun |
1
|
Rocket launcher |
1 |
1 |
2
|
Plasma gun |
1 |
1 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
24
|
Box of bullets |
9 |
9 |
14
|
4 shotgun shells |
23 |
28 |
38
|
Box of shotgun shells |
6 |
9 |
16
|
Rocket |
15
|
Box of rockets |
7 |
7 |
19
|
Energy cell |
3 |
2 |
2
|
Energy cell pack |
0 |
1 |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
33 |
33 |
26
|
Medikit |
19 |
18 |
27
|
Armor |
5 |
5 |
4
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
44
|
Health bonus |
69 |
69 |
49
|
Supercharge |
1 |
1 |
2
|
Backpack |
1
|
Computer area map |
1
|
Light amplification visor |
1 |
0 |
0
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Exploding barrel |
38
|
Teleport landing |
15
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links