Difference between revisions of "UDMF"

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'''UDMF''' (or unabbreviated to '''Universal Doom Map Format''') is a currently in-progress specification for laying out maps in a more textual way, it is essentially a new map format for [[Doom engine]] based games. The format is not backwards-compatible with older Doom engine games.
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'''UDMF''' (or unabbreviated to '''Universal Doom Map Format''') is a specification for laying out maps in a textual way, it is essentially a new map format for [[Doom engine]] based games. The format is not backwards-compatible with older Doom engine games.
  
The idea for this format was first suggested by [[James "Quasar" Haley]] as a universal solution to add unlimited extra information to map elements, so that the wide range of new features in Doom source ports can be better supported by editors and implemented in the map information more easily. The UDMF format is correctly being developed with help of [[Christoph "Graf Zahl" Oelckers]] and [[Pascal "CodeImp" vd Heiden]] and a few others. The name for the map format was coined by [[Russell Rice]].
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The idea for this format was first suggested by [[James "Quasar" Haley]] as a universal solution to add unlimited extra information to map elements, so that the wide range of new features in Doom source ports can be better supported by editors and implemented in the map information more easily. The UDMF format was developed by Haley, [[Christoph "Graf Zahl" Oelckers]] and [[Pascal "CodeImp" vd Heiden]] and with suggestions of a few others. The name for the map format was coined by [[Russell Rice]].
  
The UDMF map format is expected to be supported in [[Eternity]], [[ZDoom]], [[GZDoom]], [[Doom Builder 2]] and [[Slade]].
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UDMF version 1.0 was finalized on May 29th, 2008 and is expected to be supported in [[Eternity]], [[ZDoom]], [[GZDoom]], [[Doom Builder 2]] and [[Slade]].
  
  

Revision as of 08:32, 20 June 2008

UDMF (or unabbreviated to Universal Doom Map Format) is a specification for laying out maps in a textual way, it is essentially a new map format for Doom engine based games. The format is not backwards-compatible with older Doom engine games.

The idea for this format was first suggested by James "Quasar" Haley as a universal solution to add unlimited extra information to map elements, so that the wide range of new features in Doom source ports can be better supported by editors and implemented in the map information more easily. The UDMF format was developed by Haley, Christoph "Graf Zahl" Oelckers and Pascal "CodeImp" vd Heiden and with suggestions of a few others. The name for the map format was coined by Russell Rice.

UDMF version 1.0 was finalized on May 29th, 2008 and is expected to be supported in Eternity, ZDoom, GZDoom, Doom Builder 2 and Slade.


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