Difference between revisions of "UDMF"

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* [http://www.doomworld.com/eternity/engine/stuff/udmf10.txt In-progress 1.0 specification]
 
* [http://www.doomworld.com/eternity/engine/stuff/udmf10.txt In-progress 1.0 specification]
 
* [http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/ Doomworld thread on 0.99 specification]
 
* [http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/ Doomworld thread on 0.99 specification]
[[Category:Resources]][[Category:Doom engine]][[Category:New features]][[Category:UDMF]]
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Revision as of 16:20, 28 May 2009

UDMF (or unabbreviated to Universal Doom Map Format) is a specification for laying out maps in a textual way, it is essentially a new map format for Doom engine based games. The format is not backwards-compatible with older Doom engine games.

The idea for this format was first suggested by James "Quasar" Haley as a universal solution to add unlimited extra information to map elements, so that the wide range of new features in Doom source ports can be better supported by editors and implemented in the map information more easily. The UDMF format was further developed by Haley, Christoph "Graf Zahl" Oelckers and Pascal "CodeImp" vd Heiden and with suggestions of a few others. The name for the map format was coined by Russell Rice.

UDMF version 1.0 was finalized on May 29th, 2008. Support for it is currently implemented in GZDoom, Vavoom, ZDoom and SVN versions of Doom Builder 2. It is also expected to be supported in Eternity and Slade.


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