Difference between revisions of "UV -respawn"
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|[[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]]||01:40||[[Adam Hegyi]]||1999-04-10||{{competnftp|doom/respawn/r1m2-140.zip|r1m2-140.zip}}|| | |[[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]]||01:40||[[Adam Hegyi]]||1999-04-10||{{competnftp|doom/respawn/r1m2-140.zip|r1m2-140.zip}}|| | ||
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− | |[[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]||02: | + | |[[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]||02:21||[[Eric "The Green Herring" Baker]]||2012-02-16||{{competnftp|doom/respawn/r1m3-221.zip|r1m3-221.zip}}|| |
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|[[E1M4: Command Control (Doom)|E1M4: Command Control]]||01:35||[[Radek Pecka]]||2003-02-02||{{competnftp|doom/respawn/r1m4-135.zip|r1m4-135.zip}}|| | |[[E1M4: Command Control (Doom)|E1M4: Command Control]]||01:35||[[Radek Pecka]]||2003-02-02||{{competnftp|doom/respawn/r1m4-135.zip|r1m4-135.zip}}|| | ||
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|[[E1M6: Central Processing (Doom)|E1M6: Central Processing]]||03:36||[[Radek Pecka]]||2000-08-27||{{competnftp|doom/respawn/r1m6-336.zip|r1m6-336.zip}}|| | |[[E1M6: Central Processing (Doom)|E1M6: Central Processing]]||03:36||[[Radek Pecka]]||2000-08-27||{{competnftp|doom/respawn/r1m6-336.zip|r1m6-336.zip}}|| | ||
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− | |[[E1M7: Computer Station (Doom)|E1M7: Computer Station]]||02: | + | |[[E1M7: Computer Station (Doom)|E1M7: Computer Station]]||02:26||[[Hi Jango]]||2005-08-14||{{competnftp|doom/respawn/r1m7-226.zip|r1m7-226.zip}}|| |
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|[[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]]|| || || || ||<sup>1</sup> | |[[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]]|| || || || ||<sup>1</sup> | ||
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|[[E2M3: Refinery (Doom)|E2M3: Refinery]]||02:07||[[Radek Pecka]]||2001-12-02||{{competnftp|doom/respawn/r2m3-207.zip|r2m3-207.zip}}|| | |[[E2M3: Refinery (Doom)|E2M3: Refinery]]||02:07||[[Radek Pecka]]||2001-12-02||{{competnftp|doom/respawn/r2m3-207.zip|r2m3-207.zip}}|| | ||
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− | |[[E2M4: Deimos Lab (Doom)|E2M4: Deimos Lab]]||03: | + | |[[E2M4: Deimos Lab (Doom)|E2M4: Deimos Lab]]||03:43||[[M. Phoenix Dailey]]||2012-02-17||{{competnftp|doom/respawn/r2m4-343.zip|r2m4-343.zip}}|| |
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|[[E2M5: Command Center (Doom)|E2M5: Command Center]]||03:47||[[Radek Pecka]]||2000-08-26||{{competnftp|doom/respawn/r2m5-347.zip|r2m5-347.zip}}|| | |[[E2M5: Command Center (Doom)|E2M5: Command Center]]||03:47||[[Radek Pecka]]||2000-08-26||{{competnftp|doom/respawn/r2m5-347.zip|r2m5-347.zip}}|| | ||
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|[[E3M2: Slough of Despair (Doom)|E3M2: Slough of Despair]]||01:55||[[Radek Pecka]]||2000-08-27||{{competnftp|doom/respawn/r3m2-155.zip|r3m2-155.zip}}|| | |[[E3M2: Slough of Despair (Doom)|E3M2: Slough of Despair]]||01:55||[[Radek Pecka]]||2000-08-27||{{competnftp|doom/respawn/r3m2-155.zip|r3m2-155.zip}}|| | ||
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− | |[[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]]||02: | + | |[[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]]||02:11||[[Arno Slagboom]]||2005-07-23||{{competnftp|doom/respawn/r3m3-211.zip|r3m3-211.zip}}|| |
|- | |- | ||
|[[E3M4: House of Pain (Doom)|E3M4: House of Pain]]||04:09||[[Radek Pecka]]||2000-11-27||{{competnftp|doom/respawn/r3m4-409.zip|r3m4-409.zip}}|| | |[[E3M4: House of Pain (Doom)|E3M4: House of Pain]]||04:09||[[Radek Pecka]]||2000-11-27||{{competnftp|doom/respawn/r3m4-409.zip|r3m4-409.zip}}|| |
Revision as of 12:33, 3 July 2012
UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
Contents
Current records
Ultimate Doom
Doom II
TNT: Evilution
The Plutonia Experiment
- Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
- For this level, the requirements of UV max and UV -respawn are equivalent, so only the former category is tabulated by Compet-N.
- There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the Spider Mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the Spider Mastermind for as long as the player cared to stand and watch.)
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
- The HTML version of the Compet-N database misstates the duration of this file as 00:42.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
- Uncompleted as of the most recent Compet-N database update.
- Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.