Difference between revisions of "UV -respawn"
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|[[MAP04: Wormhole]]||06:55||[[Xit Vono]]||2002-05-23||{{competnftp|tnt/respawn/er04-655.zip|er04-655.zip}}|| | |[[MAP04: Wormhole]]||06:55||[[Xit Vono]]||2002-05-23||{{competnftp|tnt/respawn/er04-655.zip|er04-655.zip}}|| | ||
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− | |[[MAP05: Hanger]]|| | + | |[[MAP05: Hanger]]||03:30||[[Casey Alvis]]||2012-04-21||{{competnftp|tnt/respawn/er05-330.zip|er05-330.zip}}|| |
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|[[MAP06: Open Season]]||02:54||[[Jakub "method_man" Razak]]||2003-10-09||{{competnftp|tnt/respawn/er06-254.zip|er06-254.zip}}|| | |[[MAP06: Open Season]]||02:54||[[Jakub "method_man" Razak]]||2003-10-09||{{competnftp|tnt/respawn/er06-254.zip|er06-254.zip}}|| | ||
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|[[MAP08: Metal]]||05:31||[[Xit Vono]]||2002-05-07||{{competnftp|tnt/respawn/er08-531.zip|er08-531.zip}}|| | |[[MAP08: Metal]]||05:31||[[Xit Vono]]||2002-05-07||{{competnftp|tnt/respawn/er08-531.zip|er08-531.zip}}|| | ||
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− | |[[MAP09: Stronghold]]|| || || || || | + | |[[MAP09: Stronghold]]||07:51||[[Xit Vono]]||2011-04-12||{{competnftp|tnt/respawn/er09-751.zip|er09-751.zip}}|| |
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|[[MAP10: Redemption]]||01:57||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/respawn/er10-157.zip|er10-157.zip}}|| | |[[MAP10: Redemption]]||01:57||[[Radek Pecka]]||2003-02-26||{{competnftp|tnt/respawn/er10-157.zip|er10-157.zip}}|| | ||
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|[[MAP19: Shipping/Respawning]]||05:03||[[Xit Vono]]||2002-08-17||{{competnftp|tnt/respawn/er19-503.zip|er19-503.zip}}|| | |[[MAP19: Shipping/Respawning]]||05:03||[[Xit Vono]]||2002-08-17||{{competnftp|tnt/respawn/er19-503.zip|er19-503.zip}}|| | ||
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− | |[[MAP20: Central Processing]]|| || || || || | + | |[[MAP20: Central Processing]]||11:06||[[Serge "Never_Again" Marudov]]||2008-02-13||{{competnftp|tnt/respawn/er201106.zip|er201106.zip}}|| |
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− | |[[MAP21: Administration Center]]|| || || || || | + | |[[MAP21: Administration Center]]||14:01||[[Serge "Never_Again" Marudov]]||2008-02-07||{{competnftp|tnt/respawn/er211401.zip|er211401.zip}}|| |
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|[[MAP22: Habitat]]||06:10||[[Casey Alvis]]||2002-02-07||{{competnftp|tnt/respawn/er22-610.zip|er22-610.zip}}|| | |[[MAP22: Habitat]]||06:10||[[Casey Alvis]]||2002-02-07||{{competnftp|tnt/respawn/er22-610.zip|er22-610.zip}}|| | ||
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− | |[[MAP23: Lunar Mining Project]]|| || || || || | + | |[[MAP23: Lunar Mining Project]]||02:30||[[Kristian Ronge]]||2005-08-26||{{competnftp|tnt/respawn/er23-230.zip|er23-230.zip}}|| |
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− | |[[MAP24: Quarry]]|| || || || || | + | |[[MAP24: Quarry]]||01:46||[[Kristian Ronge]]||2005-08-03||{{competnftp|tnt/respawn/er24-146.zip|er24-146.zip}}|| |
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|[[MAP25: Baron's Den]]||06:00||[[Chris "Ryback" Ratcliff]]||2001-09-17||{{competnftp|tnt/respawn/er25-600.zip|er25-600.zip}}|| | |[[MAP25: Baron's Den]]||06:00||[[Chris "Ryback" Ratcliff]]||2001-09-17||{{competnftp|tnt/respawn/er25-600.zip|er25-600.zip}}|| | ||
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|[[MAP26: Ballistyx]]||05:41||[[Chris "Ryback" Ratcliff]]||2001-09-24||{{competnftp|tnt/respawn/er26-541.zip|er26-541.zip}}|| | |[[MAP26: Ballistyx]]||05:41||[[Chris "Ryback" Ratcliff]]||2001-09-24||{{competnftp|tnt/respawn/er26-541.zip|er26-541.zip}}|| | ||
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− | |[[MAP27: Mount Pain]]|| || || || || | + | |[[MAP27: Mount Pain]]||08:56||[[Serge "Never_Again" Marudov]]||2008-02-10||{{competnftp|tnt/respawn/er27-856.zip|er27-856.zip}}|| |
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|[[MAP28: Heck]]||04:42||[[Chris "Ryback" Ratcliff]]||2001-09-17||{{competnftp|tnt/respawn/er28-442.zip|er28-442.zip}}|| | |[[MAP28: Heck]]||04:42||[[Chris "Ryback" Ratcliff]]||2001-09-17||{{competnftp|tnt/respawn/er28-442.zip|er28-442.zip}}|| |
Revision as of 12:48, 3 July 2012
UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
Contents
Current records
Ultimate Doom
Doom II
TNT: Evilution
The Plutonia Experiment
- Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
- For this level, the requirements of UV max and UV -respawn are equivalent, so only the former category is tabulated by Compet-N.
- There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the Spider Mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the Spider Mastermind for as long as the player cared to stand and watch.)
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
- The HTML version of the Compet-N database misstates the duration of this file as 00:44.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
- Uncompleted as of the most recent Compet-N database update.
- Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.