Difference between revisions of "UV -respawn"
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|[[MAP05: The Waste Tunnels]]||02:27||[[Radek Pecka]]||2001-05-22||{{competnftp|doom2/respawn/re05-227.zip|re05-227.zip}}|| | |[[MAP05: The Waste Tunnels]]||02:27||[[Radek Pecka]]||2001-05-22||{{competnftp|doom2/respawn/re05-227.zip|re05-227.zip}}|| | ||
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− | |[[MAP06: The Crusher]]||02: | + | |[[MAP06: The Crusher]]||02:27||[[Henning Skogstø]]||1999-09-03||{{competnftp|doom2/respawn/re06-227.zip|re06-227.zip}}|| |
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|[[MAP07: Dead Simple]]||00:48||[[Adam Hegyi]]||2000-03-21||{{competnftp|doom2/respawn/re07-048.zip|re07-048.zip}}|| | |[[MAP07: Dead Simple]]||00:48||[[Adam Hegyi]]||2000-03-21||{{competnftp|doom2/respawn/re07-048.zip|re07-048.zip}}|| |
Revision as of 17:10, 28 October 2012
UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
Contents
Current records
Ultimate Doom
Doom II
11 speedrunners hold at least a single UV -respawn record for Doom II. Radek Pecka is most successful with an achievement of 11 current records.
TNT: Evilution
The Plutonia Experiment
- Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
- For this level, the requirements of UV max and UV -respawn are equivalent, so only the former category is tabulated by Compet-N.
- There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
- The HTML version of the Compet-N database misstates the duration of this file as 00:44.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
- Uncompleted as of the most recent Compet-N database update.
- Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.