Difference between revisions of "UV -respawn"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Marked the record for 2:8 <?> + the players: "First name Last name (Handle)". Added a short introduction text, the navigation box and edited footnote 2 for E2M8. I'm waiting for Fx's reply on this.) |
m (Removed the record for E2M8 as it was deleted from the COMPET-N listing.) |
||
Line 5: | Line 5: | ||
===[[Ultimate Doom]]=== | ===[[Ultimate Doom]]=== | ||
− | + | Seven speedrunners hold at least a single UV -respawn record for Doom. [[Radek Pecka]] is most successful with an achievement of 23 current records. | |
{| {{prettytable}} | {| {{prettytable}} | ||
Line 42: | Line 42: | ||
|[[E2M7: Spawning Vats (Doom)|E2M7: Spawning Vats]]||03:36||[[Radek Pecka]]||2000-11-14||{{competnftp|doom/respawn/r2m7-336.zip|r2m7-336.zip}}|| | |[[E2M7: Spawning Vats (Doom)|E2M7: Spawning Vats]]||03:36||[[Radek Pecka]]||2000-11-14||{{competnftp|doom/respawn/r2m7-336.zip|r2m7-336.zip}}|| | ||
|- | |- | ||
− | |[[E2M8: Tower of Babel (Doom)|E2M8: Tower of Babel]]|| | + | |[[E2M8: Tower of Babel (Doom)|E2M8: Tower of Babel]]|| || || || ||<sup>2,3</sup> |
|- | |- | ||
|[[E2M9: Fortress of Mystery (Doom)|E2M9: Fortress of Mystery]]||00:52||[[Adam Hegyi]]||1999-05-26||{{competnftp|doom/respawn/r2m9-052.zip|r2m9-052.zip}}|| | |[[E2M9: Fortress of Mystery (Doom)|E2M9: Fortress of Mystery]]||00:52||[[Adam Hegyi]]||1999-05-26||{{competnftp|doom/respawn/r2m9-052.zip|r2m9-052.zip}}|| | ||
Line 293: | Line 293: | ||
# Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [http://www.doom2.net/~compet-n/index.cgi?action=rules] | # Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [http://www.doom2.net/~compet-n/index.cgi?action=rules] | ||
− | # | + | # Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max. |
# There are no secret sectors on this level, so the criterion involving the secret tally is ignored. | # There are no secret sectors on this level, so the criterion involving the secret tally is ignored. | ||
# Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the [[spider mastermind]] must be killed in order to end the level even with [[Parameter#-respawn|<tt>-respawn</tt>]] turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, [[monster infighting]] could continue to damage the spider mastermind for as long as the player cared to stand and watch.) | # Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the [[spider mastermind]] must be killed in order to end the level even with [[Parameter#-respawn|<tt>-respawn</tt>]] turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, [[monster infighting]] could continue to damage the spider mastermind for as long as the player cared to stand and watch.) |
Revision as of 12:36, 7 December 2012
Compet-n runs
|
---|
UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
Contents
Current records
Ultimate Doom
Seven speedrunners hold at least a single UV -respawn record for Doom. Radek Pecka is most successful with an achievement of 23 current records.
Doom II
11 speedrunners hold at least a single UV -respawn record for Doom II. Radek Pecka is most successful with an achievement of 11 current records.
TNT: Evilution
The Plutonia Experiment
- Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
- Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.
- There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
- The HTML version of the Compet-N database misstates the duration of this file as 00:44.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
- Uncompleted as of the most recent Compet-N database update.
- Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.