UV -respawn

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Revision as of 10:06, 29 June 2008 by Planet99 . co .uk (talk | contribs) (Ultimate Doom)

UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.

Current records

|E1M8: Phobos Anomaly|| jari

Doom II

Map Time Player Date File Notes
MAP01: Entryway 00:44 Xit Vono 2005-01-19 re01-044.zip 7
MAP02: Underhalls 01:10 Radek Pecka 2003-01-01 re02-110.zip
MAP03: The Gantlet 01:29 Zvonimir "fx" Buzanic 2000-09-05 re03-129.zip
MAP04: The Focus 01:09 Radek Pecka 2001-05-21 re04-109.zip
MAP05: The Waste Tunnels 02:27 Radek Pecka 2001-05-22 re05-227.zip
MAP06: The Crusher 02:27 Henning Skogsto 1999-09-03 re06-227.zip
MAP07: Dead Simple 00:48 Adam Hegyi 2000-03-21 re07-048.zip
MAP08: Tricks and Traps 02:04 David "mr.twister" Ficenec 2002-12-25 re08-204.zip
MAP09: The Pit 05:24 Anders Johnsen 1998-09-27 re09-524.zip
MAP10: Refueling Base 03:25 Radek Pecka 2002-04-29 re10-325.zip
MAP11: Circle of Death 02:15 Radek Pecka 2002-03-06 re11-215.zip
MAP12: The Factory 03:19 Henning Skogsto 2000-04-05 re12-319.zip
MAP13: Downtown 03:51 Jakub "method_man" Razak 2003-12-04 re13-351.zip
MAP14: The Inmost Dens 01:37 Henning Skogsto 2000-03-22 re14-137.zip 3
MAP15: Industrial Zone 04:52 Henning Skogsto 1999-09-04 re15-452.zip 5
MAP16: Suburbs 02:11 Henning Skogsto 2000-04-05 re16-211.zip
MAP17: Tenements 04:08 Henning Skogsto 2000-04-05 re17-408.zip
MAP18: The Courtyard 02:37 Radek Pecka 2002-03-17 re18-237.zip
MAP19: The Citadel 04:32 Jakub "method_man" Razak 2003-12-06 re19-432.zip
MAP20: Gotcha! 02:47 Jakub "method_man" Razak 2003-12-20 re20-247.zip
MAP21: Nirvana 02:15 Henning Skogsto 2000-04-05 re21-215.zip 3
MAP22: The Catacombs 01:27 Radek Pecka 2001-05-21 re22-127.zip
MAP23: Barrels o' Fun 01:53 Adam Williamson 2000-04-25 re23-153.zip
MAP24: The Chasm 05:07 Henning Skogsto 1998-09-24 re24-507.zip
MAP25: Bloodfalls 01:30 Radek Pecka 2003-01-13 re25-130.zip
MAP26: The Abandoned Mines 02:32 Jakub "method_man" Razak 2003-12-10 re26-232.zip
MAP27: Monster Condo 02:52 Radek Pecka 2002-03-03 re27-252.zip 8
MAP28: The Spirit World 02:18 Radek Pecka 2002-03-02 re28-218.zip
MAP29: The Living End 02:56 Ian Sutton 1999-10-24 re29-256.zip 3
MAP30: Icon of Sin 00:30 Marijo "Sedlo" Sedlic 2002-02-23 re30-030.zip 3
MAP31: Wolfenstein 02:22 Radek Pecka 2002-02-28 re31-222.zip
MAP32: Grosse 00:34 Adam Hegyi 1999-07-15 re32-034.zip

TNT: Evilution

Map Time Player Date File Notes
MAP01: System Control 00:47 Radek Pecka 2001-10-22 er01-047.zip
MAP02: Human BBQ 06:17 Xit Vono 2002-08-15 er02-617.zip
MAP03: Power Control 02:56 Radek Pecka 2003-02-26 er03-256.zip
MAP04: Wormhole 06:55 Xit Vono 2002-05-23 er04-655.zip
MAP05: Hanger 05:35 Xit Vono 2002-03-26 er05-535.zip
MAP06: Open Season 02:54 Jakub "method_man" Razak 2003-10-09 er06-254.zip
MAP07: Prison 04:50 Xit Vono 2002-08-02 er07-450.zip
MAP08: Metal 05:31 Xit Vono 2002-05-07 er08-531.zip
MAP09: Stronghold 9
MAP10: Redemption 01:57 Radek Pecka 2003-02-26 er10-157.zip
MAP11: Storage Facility 02:58 Jakub "method_man" Razak 2003-07-29 er11-258.zip
MAP12: Crater 04:35 Xit Vono 2002-08-02 er12-435.zip
MAP13: Nukage Processing 03:22 Xit Vono 2002-08-02 er13-322.zip
MAP14: Steel Works 06:18 Xit Vono 2002-03-26 er14-618.zip
MAP15: Dead Zone 03:22 Eugene Kapustin 2004-12-28 er15-322.zip
MAP16: Deepest Reaches 04:23 Laura "BahdKo" Herrmann 2003-02-24 er16-423.zip
MAP17: Processing Area 02:36 Jakub "DooMerMan" Machata 2003-07-05 er17-236.zip
MAP18: Mill 07:44 Xit Vono 2002-08-17 er18-744.zip
MAP19: Shipping/Respawning 05:03 Xit Vono 2002-08-17 er19-503.zip
MAP20: Central Processing 9
MAP21: Administration Center 9
MAP22: Habitat 06:10 Casey Alvis 2002-02-07 er22-610.zip
MAP23: Lunar Mining Project 9
MAP24: Quarry 9
MAP25: Baron's Den 06:00 Chris "Ryback" Ratcliff 2001-09-17 er25-600.zip
MAP26: Ballistyx 05:41 Chris "Ryback" Ratcliff 2001-09-24 er26-541.zip
MAP27: Mount Pain 9
MAP28: Heck 04:42 Chris "Ryback" Ratcliff 2001-09-17 er28-442.zip
MAP29: River Styx 06:09 Jakub "method_man" Razak 2003-10-11 er29-609.zip
MAP30: Last Call 02:53 Casey Alvis 2003-03-29 er30-253.zip
MAP31: Pharaoh 03:27 Casey Alvis 2002-12-24 er31-327.zip 10
MAP32: Caribbean 05:22 Chris "Ryback" Ratcliff 2001-10-29 er32-522.zip

The Plutonia Experiment

Map Time Player Date File Notes
MAP01: Congo 02:26 Radek Pecka 2002-04-28 pr01-226.zip
MAP02: Well of Souls 01:54 Adolf "Gusta" Vojta 2003-03-12 pr02-154.zip 3
MAP03: Aztec 03:49 Casey Alvis 2002-08-10 pr03-349.zip
MAP04: Caged 04:17 Xit Vono 2002-09-29 pr04-417.zip
MAP05: Ghost Town 03:05 Xit Vono 2002-05-07 pr05-305.zip
MAP06: Baron's Lair 03:41 Xit Vono 2002-05-07 pr06-341.zip
MAP07: Caughtyard 02:37 Casey Alvis 2002-05-09 pr07-237.zip
MAP08: Realm 06:19 Xit Vono 2002-09-15 pr08-619.zip
MAP09: Abattoire 03:45 Jakub "method_man" Razak 2004-08-05 pl09-345.zip
MAP10: Onslaught 03:10 Jakub "method_man" Razak 2004-08-05 pl10-310.zip
MAP11: Hunted 03:49 Radek Pecka 2002-03-28 pr11-349.zip
MAP12: Speed 9
MAP13: The Crypt 03:03 Xit Vono 2002-08-08 pr13-303.zip
MAP14: Genesis 9
MAP15: The Twilight 9
MAP16: The Omen 3,9
MAP17: Compound 9
MAP18: Neurosphere 9
MAP19: NME 9
MAP20: The Death Domain 9
MAP21: Slayer 01:17 Casey Alvis 2002-09-17 pr29-117.zip 3
MAP22: Impossible Mission 9
MAP23: Tombstone 9
MAP24: The Final Frontier 02:32 Jakub "method_man" Razak 2003-10-14 pr24-232.zip
MAP25: The Temple of Darkness 9
MAP26: Bunker 9,11
MAP27: Anti-Christ 9
MAP28: The Sewers 07:58 Chris "Ryback" Ratcliff 2001-11-22 pr28-758.zip
MAP29: Odyssey of Noises 05:13 Casey Alvis 2003-04-23 pr29-513.zip
MAP30: The Gateway to Hell 00:58 Casey Alvis 2003-08-04 pr30-058.zip 3
MAP31: Cyberden 08:43 Xit Vono 2002-09-15 pr31-843.zip
MAP32: Go 2 It 02:40 Jakub "method_man" Razak 2002-10-02 pr32-349.zip
  1. Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
  2. For this level, the requirements of UV max and UV -respawn are equivalent, so only the former category is tabulated by Compet-N.
  3. There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
  4. Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the Spider Mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the Spider Mastermind for as long as the player cared to stand and watch.)
  5. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
  6. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
  7. The HTML version of the Compet-N database misstates the duration of this file as 00:42.
  8. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
  9. Uncompleted as of the most recent Compet-N database update.
  10. Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
  11. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.