UV -respawn

From DoomWiki.org

UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.

Current records

Ultimate Doom

Map Time Player Date File Notes
E1M1: Hangar 00:32 Radek Pecka 2002-05-13 r1m1-032.zip
E1M2: Nuclear Plant 01:40 Adam Hegyi 1999-04-10 r1m2-140.zip
E1M3: Toxin Refinery 02:21 Eric Baker (The Green Herring) 2012-02-16 r1m3-221.zip
E1M4: Command Control 01:35 Radek Pecka 2003-02-02 r1m4-135.zip
E1M5: Phobos Lab 02:15 Aleksey Kamenev (4shockblast) 2014-07-07 r1m5-215.zip
E1M6: Central Processing 03:36 Radek Pecka 1996-08-27 r1m6-336.zip
E1M7: Computer Station 02:26 Hi Jango 2005-08-14 r1m7-226.zip
E1M8: Phobos Anomaly 01:55 Casey Alvis (Altima Mantoid) 2013-04-29 r1m8-155.zip
E1M9: Military Base 02:07 Mate Crnčević (Relic) 2013-08-17 r1m9-207.zip
E2M1: Deimos Anomaly 01:15 Adam Hegyi 2001-02-20 r2m1-115.zip
E2M2: Containment Area 02:59 Radek Pecka 2001-12-04 r2m2-259.zip
E2M3: Refinery 02:07 Radek Pecka 2001-12-02 r2m3-207.zip
E2M4: Deimos Lab 03:43 M. Phoenix Dailey (Archy) 2012-02-17 r2m4-343.zip
E2M5: Command Center 03:47 Radek Pecka 1996-08-26 r2m5-347.zip
E2M6: Halls of the Damned 03:46 Radek Pecka 1996-09-03 r2m6-346.zip
E2M7: Spawning Vats 03:36 Radek Pecka 2000-11-14 r2m7-336.zip
E2M8: Tower of Babel 2,3
E2M9: Fortress of Mystery 00:52 Adam Hegyi 1999-05-26 r2m9-052.zip
E3M1: Hell Keep 01:07 Adam Hegyi 2000-01-13 r3m1-107.zip
E3M2: Slough of Despair 01:55 Radek Pecka 1996-08-27 r3m2-155.zip
E3M3: Pandemonium 02:09 M. Phoenix Dailey (Archy) 2013-03-24 r3m3-209.zip
E3M4: House of Pain 04:09 Radek Pecka 2000-11-27 r3m4-409.zip
E3M5: Unholy Cathedral 02:44 Radek Pecka 2001-11-30 r3m5-244.zip
E3M6: Mt. Erebus 02:07 Radek Pecka 2000-11-23 r3m6-207.zip
E3M7: Limbo 01:45 Radek Pecka 2000-09-20 r3m7-145.zip
E3M8: Dis 3,4
E3M9: Warrens 01:54 Radek Pecka 2002-05-12 r3m9-154.zip
E4M1: Hell Beneath 01:37 Radek Pecka 2001-12-04 r4m1-137.zip
E4M2: Perfect Hatred 01:11 Selim Benabdelkhalek (Bastard) 2001-10-14 r4m2-111.zip
E4M3: Sever the Wicked 01:58 Radek Pecka 2001-12-07 r4m3-158.zip 5
E4M4: Unruly Evil 01:27 Radek Pecka 2001-03-26 r4m4-127.zip
E4M5: They Will Repent 01:54 Radek Pecka 2001-12-07 r4m5-154.zip
E4M6: Against Thee Wickedly 02:43 Radek Pecka 2001-12-09 r4m6-243.zip
E4M7: And Hell Followed 01:50 Radek Pecka 2001-11-25 r4m7-150.zip 6
E4M8: Unto The Cruel 1
E4M9: Fear 01:59 Radek Pecka 2001-12-08 r4m9-159.zip

Doom II

Map Time Player Date File Notes
MAP01: Entryway 00:41 Jim Leonard (Xit Vono) 2006-03-01 re01-041.zip
MAP02: Underhalls 01:10 Radek Pecka 2003-01-01 re02-110.zip
MAP03: The Gantlet 01:17 M. Phoenix Dailey (Archy) 2013-03-09 re03-117.zip
MAP04: The Focus 01:09 Radek Pecka 2001-05-21 re04-109.zip
MAP05: The Waste Tunnels 02:27 Radek Pecka 2001-05-22 re05-227.zip
MAP06: The Crusher 02:26 Zvonimir Bužanić (fx) 2012-10-19 re06-226.zip
MAP07: Dead Simple 00:48 Adam Hegyi 2000-03-21 re07-048.zip
MAP08: Tricks and Traps 02:04 David Ficenec (mr.twister) 2002-12-25 re08-204.zip
MAP09: The Pit 03:31 Chris Ratcliff (Ryback) 2013-09-08 re09-331.zip
MAP10: Refueling Base 03:25 Radek Pecka 2002-04-29 re10-325.zip
MAP11: Circle of Death 02:15 Radek Pecka 2002-03-06 re11-215.zip
MAP12: The Factory 03:19 Henning Skogstø 2000-04-02 re12-319.zip
MAP13: Downtown 03:51 Jakub Razák (method_man) 2003-12-04 re13-351.zip
MAP14: The Inmost Dens 01:37 Henning Skogstø 2000-03-22 re14-137.zip 3
MAP15: Industrial Zone 04:52 Henning Skogstø 1999-09-04 re15-452.zip 5
MAP16: Suburbs 02:11 Henning Skogstø 2000-04-05 re16-211.zip
MAP17: Tenements 04:08 Henning Skogstø 2000-04-03 re17-408.zip
MAP18: The Courtyard 02:37 Radek Pecka 2002-03-17 re18-237.zip
MAP19: The Citadel 04:32 Jakub Razák (method_man) 2003-12-06 re19-432.zip
MAP20: Gotcha! 02:47 Jakub Razák (method_man) 2003-12-20 re20-247.zip
MAP21: Nirvana 02:15 Henning Skogstø 2000-04-05 re21-215.zip 3
MAP22: The Catacombs 01:27 Radek Pecka 2001-05-21 re22-127.zip
MAP23: Barrels o' Fun 01:53 Adam Williamson 2000-04-25 re23-153.zip
MAP24: The Chasm 05:07 Henning Skogstø 1998-09-24 re24-507.zip
MAP25: Bloodfalls 01:30 Radek Pecka 2003-01-13 re25-130.zip
MAP26: The Abandoned Mines 02:32 Jakub Razák (method_man) 2003-12-10 re26-232.zip
MAP27: Monster Condo 02:52 Radek Pecka 2002-03-03 re27-252.zip 7
MAP28: The Spirit World 02:18 Radek Pecka 2002-03-02 re28-218.zip
MAP29: The Living End 02:56 Ian Sutton 1999-10-24 re29-256.zip 3
MAP30: Icon of Sin 00:30 Marijo Sedlić (Sedlo) 2002-02-23 re30-030.zip 3
MAP31: Wolfenstein 02:22 Radek Pecka 2002-02-28 re31-222.zip
MAP32: Grosse 00:34 Adam Hegyi 1999-07-15 re32-034.zip

TNT: Evilution

Map Time Player Date File Notes
MAP01: System Control 00:47 Radek Pecka 2001-10-22 er01-047.zip
MAP02: Human BBQ 06:17 Jim Leonard (Xit Vono) 2002-08-15 er02-617.zip
MAP03: Power Control 02:56 Radek Pecka 2003-02-26 er03-256.zip
MAP04: Wormhole 06:55 Jim Leonard (Xit Vono) 2002-05-23 er04-655.zip
MAP05: Hanger 03:30 Casey Alvis 2012-04-21 er05-330.zip
MAP06: Open Season 02:54 Jakub Razák 2003-10-09 er06-254.zip
MAP07: Prison 04:50 Jim Leonard (Xit Vono) 2002-08-02 er07-450.zip
MAP08: Metal 05:31 Jim Leonard (Xit Vono) 2002-05-07 er08-531.zip
MAP09: Stronghold 07:51 Jim Leonard (Xit Vono) 2011-12-04 er09-751.zip
MAP10: Redemption 01:57 Radek Pecka 2003-02-26 er10-157.zip
MAP11: Storage Facility 02:58 Jakub Razák 2003-07-29 er11-258.zip
MAP12: Crater 04:35 Jim Leonard (Xit Vono) 2002-08-02 er12-435.zip
MAP13: Nukage Processing 03:22 Jim Leonard (Xit Vono) 2002-08-02 er13-322.zip
MAP14: Steel Works 06:18 Jim Leonard (Xit Vono) 2002-03-26 er14-618.zip
MAP15: Dead Zone 02:36 Casey Alvis 2013-01-22 er15-236.zip
MAP16: Deepest Reaches 04:23 Laura Herrmann (BahdKo) 2003-02-24 er16-423.zip
MAP17: Processing Area 02:36 Jakub Machata (DooMerMan) 2003-07-05 er17-236.zip
MAP18: Mill 07:44 Jim Leonard (Xit Vono) 2002-08-17 er18-744.zip
MAP19: Shipping/Respawning 05:03 Jim Leonard (Xit Vono) 2002-08-17 er19-503.zip
MAP20: Central Processing 11:06 Serge Marudov (Never_Again) 2008-02-13 er201106.zip
MAP21: Administration Center 14:01 Serge Marudov (Never_Again) 2008-02-07 er211401.zip
MAP22: Habitat 04:38 Zvonimir Bužanić (fx) 2013-02-04 er22-438.zip
MAP23: Lunar Mining Project 02:30 Kristian Ronge 2005-08-26 er23-230.zip
MAP24: Quarry 01:46 Kristian Ronge 2005-08-03 er24-146.zip
MAP25: Baron's Den 06:00 Chris Ratcliff (Ryback) 2001-09-17 er25-600.zip
MAP26: Ballistyx 05:41 Chris Ratcliff (Ryback) 2001-09-24 er26-541.zip
MAP27: Mount Pain 08:56 Serge Marudov (Never_Again) 2008-02-10 er27-856.zip
MAP28: Heck 04:42 Chris Ratcliff (Ryback) 2001-09-17 er28-442.zip
MAP29: River Styx 06:09 Jakub Razák 2003-10-11 er29-609.zip
MAP30: Last Call 02:53 Casey Alvis 2003-03-29 er30-253.zip
MAP31: Pharaoh 03:27 Casey Alvis 2002-12-24 er31-327.zip 8
MAP32: Caribbean 05:22 Chris Ratcliff (Ryback) 2001-10-29 er32-522.zip

The Plutonia Experiment

Map Time Player Date File Notes
MAP01: Congo 02:06 Jim Leonard (Xit Vono) 2006-03-02 pr01-206.zip
MAP02: Well of Souls 01:54 Adolf Vojta (Gusta) 2003-03-12 pr02-154.zip 3
MAP03: Aztec 03:07 Casey Alvis (Altima Mantoid) 2013-02-18 pr03-307.zip
MAP04: Caged 04:17 Jim Leonard (Xit Vono) 2002-09-29 pr04-417.zip
MAP05: Ghost Town 03:05 Jim Leonard (Xit Vono) 2002-05-07 pr05-305.zip
MAP06: Baron's Lair 03:41 Jim Leonard (Xit Vono) 2002-05-07 pr06-341.zip
MAP07: Caughtyard 01:23 Aleksey Kamenev (4shockblast) 2014-03-16 pr07-123.zip
MAP08: Realm 06:19 Jim Leonard (Xit Vono) 2002-09-15 pr08-619.zip
MAP09: Abattoire 03:02 Jim Leonard (Xit Vono) 2006-06-19 pr09-302.zip
MAP10: Onslaught 02:33 Jim Leonard (Xit Vono) 2006-06-19 pr10-233.zip
MAP11: Hunted 02:45 M. Phoenix Dailey (Archy) 2012-02-17 pr11-245.zip
MAP12: Speed 04:25 vdgg 2013-04-19 pr12-425.zip
MAP13: The Crypt 03:03 Jim Leonard (Xit Vono) 2002-08-08 pr13-303.zip
MAP14: Genesis 03:40 Serge Marudov (Never_Again) 2008-02-14 pr14-340.zip
MAP15: The Twilight 01:41 Eugene Kapustin 2005-08-29 pr15-141.zip
MAP16: The Omen 02:16 Serge Marudov (Never_Again) 2008-02-18 pr16-216.zip 3
MAP17: Compound 02:49 Revved 2010-12-26 pr17-249.zip
MAP18: Neurosphere 01:48 M. Phoenix Dailey (Archy) 2013-03-11 pr18-148.zip
MAP19: NME 02:03 Revved 2011-07-07 pr19-203.zip
MAP20: The Death Domain 04:01 Revved 2011-09-14 pr20-401.zip
MAP21: Slayer 01:17 Casey Alvis (Altima Mantoid) 2002-09-17 pr21-117.zip 3
MAP22: Impossible Mission 05:28 vdgg 2013-04-18 pr22-528.zip
MAP23: Tombstone 04:44 vdgg 2013-04-15 pr23-444.zip
MAP24: The Final Frontier 02:32 Jakub Razák (method_man) 2003-10-14 pr24-232.zip
MAP25: The Temple of Darkness 04:33 vdgg 2013-04-16 pr25-433.zip
MAP26: Bunker 05:06 vdgg 2013-04-14 pr26-506.zip 9
MAP27: Anti-Christ 03:03 Revved 2010-07-29 pr27-303.zip
MAP28: The Sewers 04:15 Chris Ratcliff (Ryback) 2010-06-17 pr28-415.zip
MAP29: Odyssey of Noises 04:25 Casey Alvis (Altima Mantoid) 2013-04-18 pr29-425.zip
MAP30: The Gateway of Hell 00:58 Casey Alvis (Altima Mantoid) 2003-08-04 pr30-058.zip 3
MAP31: Cyberden 04:37 Jim Leonard (Xit Vono) 2006-06-11 pr31-437.zip
MAP32: Go 2 It 02:04 M. Phoenix Dailey (Archy) 2012-02-22 pr32-204.zip
  1. Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]
  2. Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.
  3. There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
  4. Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)
  5. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
  6. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
  7. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.
  8. Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
  9. Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.