Difference between revisions of "UV max"
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(added footnote for levels which have less than 100% secrets (but not 0%) due to bugs) |
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'''UV max''' is a [[Compet-N]] [[speedrun]]ning category. The objective is to finish the level as quickly as possible on [[Ultra-Violence]], killing every monster at least once, except [[lost soul]]s, and with 100% secrets. | '''UV max''' is a [[Compet-N]] [[speedrun]]ning category. The objective is to finish the level as quickly as possible on [[Ultra-Violence]], killing every monster at least once, except [[lost soul]]s, and with 100% secrets. | ||
− | == | + | ==Current records== |
===Ultimate Doom=== | ===Ultimate Doom=== | ||
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|[[MAP14: Steel Works]]||05:07||[[Radek Pecka]]||2003-03-04||{{competnftp|tnt/max/ev14-507.zip|ev14-507.zip}}|| | |[[MAP14: Steel Works]]||05:07||[[Radek Pecka]]||2003-03-04||{{competnftp|tnt/max/ev14-507.zip|ev14-507.zip}}|| | ||
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− | |[[MAP15: Dead Zone]]||04: | + | |[[MAP15: Dead Zone]]||04:10||[[Eugene Kapustin]]||2004-12-28||{{competnftp|tnt/max/ev15-410.zip|ev15-410.zip}}|| |
|- | |- | ||
|[[MAP16: Deepest Reaches]]||04:38||[[Radek Pecka]]||2003-03-03||{{competnftp|tnt/max/ev16-438.zip|ev16-438.zip}}|| | |[[MAP16: Deepest Reaches]]||04:38||[[Radek Pecka]]||2003-03-03||{{competnftp|tnt/max/ev16-438.zip|ev16-438.zip}}|| | ||
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|[[MAP31: Pharaoh]]||06:54||[[Casey Alvis]]||2003-03-23||{{competnftp|tnt/max/ev31-654.zip|ev31-654.zip}}|| | |[[MAP31: Pharaoh]]||06:54||[[Casey Alvis]]||2003-03-23||{{competnftp|tnt/max/ev31-654.zip|ev31-654.zip}}|| | ||
|- | |- | ||
− | |[[MAP32: Caribbean]]||04: | + | |[[MAP32: Caribbean]]||04:33||[[Radek Pecka]]||2004-08-19||{{competnftp|tnt/max/ev32-433.zip|ev32-433.zip}}|| |
|} | |} | ||
Revision as of 19:37, 17 June 2005
UV max is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible on Ultra-Violence, killing every monster at least once, except lost souls, and with 100% secrets.
Contents
Current records
Ultimate Doom
Doom II
TNT: Evilution
The Plutonia Experiment
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.
- Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.