Difference between revisions of "Undead warrior"
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− | [[ | + | [[File:Heretic-Undead.png|thumb|Undead Warriors lurk in a secret area in [[E1M2: The Dungeons (Heretic)|E1M2: The Dungeons]].]] |
− | [[ | + | [[File:UndeadWarriorGhost.png|thumb|Ghost version of the Undead Warrior found in the end of [[E1M3: The Gatehouse (Heretic)|E1M3: The Gatehouse]].]] |
The '''Undead Warrior''' is an enemy in [[Heretic]]. They are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe. | The '''Undead Warrior''' is an enemy in [[Heretic]]. They are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe. | ||
Line 7: | Line 7: | ||
== Tactical analysis == | == Tactical analysis == | ||
− | Arguably the "jack of all trades, master of none" foe in Heretic. The Undead | + | Arguably the "jack of all trades, master of none" foe in Heretic. The Undead Warrior is fairly fast moving, but not as fast as a Sabreclaw and fairly healthy, but not as much as an Ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes; medium damage missiles, but occasionally, it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe. |
The thrown axes of both colors will go through ghost enemies. This allows the player to use a [[Shadowsphere]] to become immune to the thrown axes, and possibly assist in provoking [[infighting]] by allowing the axes to pass through and strike enemies on the other side of the player. | The thrown axes of both colors will go through ghost enemies. This allows the player to use a [[Shadowsphere]] to become immune to the thrown axes, and possibly assist in provoking [[infighting]] by allowing the axes to pass through and strike enemies on the other side of the player. | ||
Line 28: | Line 28: | ||
|ID #||64 (regular Undead Warrior decimal), 40 (regular hex),<br/>65 (Undead Warrior ghost decimal), 41 (ghost hex) | |ID #||64 (regular Undead Warrior decimal), 40 (regular hex),<br/>65 (Undead Warrior ghost decimal), 41 (ghost hex) | ||
|- | |- | ||
− | |[[Hit | + | |[[Hit point]]s||200 |
|- | |- | ||
|Speed||12 [[map unit]]s per frame<br/>(105.0 map units per second) | |Speed||12 [[map unit]]s per frame<br/>(105.0 map units per second) | ||
Line 83: | Line 83: | ||
|valign=top| | |valign=top| | ||
{| | {| | ||
− | |||
| | | | ||
{| {{prettytable}} width=100% | {| {{prettytable}} width=100% | ||
Line 93: | Line 92: | ||
|} | |} | ||
|- | |- | ||
+ | | | ||
{| {{prettytable}} width=100% | {| {{prettytable}} width=100% | ||
!colspan=2|Green axe ranged attack | !colspan=2|Green axe ranged attack | ||
Line 109: | Line 109: | ||
|- | |- | ||
|Sound(s)||KGTATK (axe in flight) | |Sound(s)||KGTATK (axe in flight) | ||
− | |||
|} | |} | ||
{| {{prettytable}} width=100% | {| {{prettytable}} width=100% | ||
Line 125: | Line 124: | ||
|- | |- | ||
|Sprite name||RAXE | |Sprite name||RAXE | ||
− | |||
|} | |} | ||
|} | |} | ||
Line 155: | Line 153: | ||
|[[Golem]] (ghost)||colspan=4|cannot harm ghost monsters | |[[Golem]] (ghost)||colspan=4|cannot harm ghost monsters | ||
|- | |- | ||
− | |[[ | + | |[[Nitrogolem]] (normal)||?||?||?||? |
|- | |- | ||
− | |[[ | + | |[[Nitrogolem]] (ghost)||colspan=4|cannot harm ghost monsters |
|- | |- | ||
− | |[[Undead Warrior]] (normal)<sup>2</sup>|| || || || | + | |[[Undead warrior|Undead Warrior]] (normal)<sup>2</sup>|| || || || |
|- | |- | ||
− | |[[Undead Warrior]] (ghost)||colspan=4|cannot harm ghost monsters | + | |[[Undead warrior|Undead Warrior]] (ghost)||colspan=4|cannot harm ghost monsters |
|- | |- | ||
|[[Disciple of D'Sparil]]||?||?||?||? | |[[Disciple of D'Sparil]]||?||?||?||? | ||
Line 201: | Line 199: | ||
|- | |- | ||
|[[Fire Gargoyle]]||?||?||?||? | |[[Fire Gargoyle]]||?||?||?||? | ||
+ | |- | ||
+ | |[[Golem]] (normal)||?||?||?||? | ||
|- | |- | ||
|[[Golem]] (ghost)||colspan=4|cannot harm ghost monsters | |[[Golem]] (ghost)||colspan=4|cannot harm ghost monsters | ||
|- | |- | ||
− | |[[ | + | |[[Nitrogolem]] (normal)||?||?||?||? |
|- | |- | ||
− | |[[ | + | |[[Nitrogolem]] (ghost)||colspan=4|cannot harm ghost monsters |
|- | |- | ||
− | |[[Undead Warrior]] (normal)<sup>3</sup>|| || || || | + | |[[Undead warrior|Undead Warrior]] (normal)<sup>3</sup>|| || || || |
|- | |- | ||
− | |[[Undead Warrior]] (ghost)||colspan=4|cannot harm ghost monsters | + | |[[Undead warrior|Undead Warrior]] (ghost)||colspan=4|cannot harm ghost monsters |
|- | |- | ||
|[[Disciple of D'Sparil]]||?||?||?||? | |[[Disciple of D'Sparil]]||?||?||?||? | ||
Line 229: | Line 229: | ||
|- | |- | ||
|}<small> | |}<small> | ||
− | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector# | + | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. |
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | #Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | ||
#While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts. | #While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts. | ||
Line 236: | Line 236: | ||
== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the undead warrior is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]: | |
− | {| {{prettytable}} | + | |
− | ! | + | {{col-begin}} |
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Single-player | ||
|- | |- | ||
− | + | !Game / ''Episode''!!1-2!!3!!4-5 | |
− | |||
− | |||
|- | |- | ||
− | | | + | |''[[City of the Damned]]''||[[E1M1: The Docks]]||E1M1: The Docks||E1M1: The Docks |
|- | |- | ||
− | | | + | |''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits |
|- | |- | ||
− | | | + | |''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse |
+ | |- | ||
+ | |''[[The Ossuary]]''||[[E4M3: Ambulatory]]||E4M3: Ambulatory||E4M3: Ambulatory | ||
+ | |- | ||
+ | |''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs | ||
+ | |- | ||
+ | |''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
|} | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''City of the Damned''||E1M1: The Docks||E1M1: The Docks||E1M1: The Docks | ||
+ | |- | ||
+ | |''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits | ||
+ | |- | ||
+ | |''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''The Ossuary''||E4M3: Ambulatory||E4M3: Ambulatory||E4M3: Ambulatory | ||
+ | |- | ||
+ | |''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs | ||
+ | |- | ||
+ | |''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of undead warriors per skill level: | ||
− | + | {{col-begin}} | |
− | {| {{prettytable}} | + | {{col-break|width=50%}} |
− | !Game||[[ | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[City of the Damned]]''||''59''||''103''||''119'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Hell's Maw]]''||''14''||''19''||''23'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Dome of D'Sparil]]''||''24''||''36''||''47'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heretic|Heretic (registered)]]||97||158||189 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Ossuary]]''||''31''||''40''||''40'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Stagnant Demesne]]''||''41''||''59''||''64'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Fate's Path]]''||''16''||''16''||''16'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shadow of the Serpent Riders]]||185||273||309 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''City of the Damned''||''59''||''103''||''119'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Hell's Maw''||''14''||''19''||''23'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Dome of D'Sparil''||''24''||''36''||''47'' | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Heretic (registered)||97||158||189 |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Ossuary''||''31''||''40''||''40'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Stagnant Demesne''||''41''||''59''||''64'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''Fate's Path''||''16''||''16''||''16'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shadow of the Serpent Riders||185||273||309 |
|} | |} | ||
+ | {{col-end}} | ||
The undead warrior ghost is first encountered on these maps: | The undead warrior ghost is first encountered on these maps: | ||
− | {| {{prettytable}} | + | |
− | ! | + | {{col-begin}} |
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Single-player | ||
|- | |- | ||
− | + | !Game / ''Episode''!!1-2!!3!!4-5 | |
− | |||
− | |||
|- | |- | ||
− | | | + | |''[[City of the Damned]]''||[[E1M3: The Gatehouse]]||E1M3: The Gatehouse||E1M3: The Gatehouse |
|- | |- | ||
− | | | + | |''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits |
|- | |- | ||
− | | | + | |''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse |
+ | |- | ||
+ | |''[[The Ossuary]]''||[[E4M3: Ambulatory]]||E4M3: Ambulatory||E4M3: Ambulatory | ||
+ | |- | ||
+ | |''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs | ||
+ | |- | ||
+ | |''[[Fate's Path]]''||-||-||- | ||
|} | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''City of the Damned''||E1M3: The Gatehouse||E1M3: The Gatehouse||E1M3: The Gatehouse | ||
+ | |- | ||
+ | |''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits | ||
+ | |- | ||
+ | |''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''The Ossuary''||E4M3: Ambulatory||E4M3: Ambulatory||E4M3: Ambulatory | ||
+ | |- | ||
+ | |''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs | ||
+ | |- | ||
+ | |''Fate's Path''||-||-||- | ||
+ | |} | ||
+ | {{col-end}} | ||
− | The | + | The IWADs contain the following numbers of undead warrior ghosts: |
− | {| {{prettytable}} | + | |
− | !Game||[[ | + | {{col-begin}} |
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[City of the Damned]]''||''12''||''17''||''22'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Hell's Maw]]''||''3''||''3''||''4'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Dome of D'Sparil]]''||''1''||''2''||''3'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heretic|Heretic (registered)]]||16||22||29 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Ossuary]]''||''7''||''8''||''8'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Stagnant Demesne]]''||''15''||''17''||''18'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Fate's Path]]''||''0''||''0''||''0'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shadow of the Serpent Riders]]||38||47||55 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''City of the Damned''||''12''||''17''||''22'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Hell's Maw''||''3''||''3''||''4'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Dome of D'Sparil''||''1''||''2''||''3'' | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Heretic (registered)||16||22||29 |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Ossuary''||''7''||''8''||''8'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Stagnant Demesne''||''15''||''17''||''18'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''Fate's Path''||''0''||''0''||''0'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shadow of the Serpent Riders||38||47||55 |
|} | |} | ||
+ | {{col-end}} | ||
{{Heretic monsters}} | {{Heretic monsters}} | ||
− |
Revision as of 11:47, 16 June 2017
The Undead Warrior is an enemy in Heretic. They are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.
Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.
Tactical analysis
Arguably the "jack of all trades, master of none" foe in Heretic. The Undead Warrior is fairly fast moving, but not as fast as a Sabreclaw and fairly healthy, but not as much as an Ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes; medium damage missiles, but occasionally, it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe.
The thrown axes of both colors will go through ghost enemies. This allows the player to use a Shadowsphere to become immune to the thrown axes, and possibly assist in provoking infighting by allowing the axes to pass through and strike enemies on the other side of the player.
The Undead Warrior can also slice its opponents with its axe in melee. The ghost power does not protect against this attack.
Finally, the Undead Warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal Undead Warriors as they are translucent. Their stats are otherwise identical to normal Undead Warriors. Undead Warrior ghosts are, like all ghosts, immune to mundane weapons and also both sorts of axe thrown by themselves or regular Undead Warriors.
However the normal Undead Warrior is not immune to axes thrown by the Undead Warrior ghost and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an Undead Warrior can harm a ghost is with its melee attack.
Data
|
|
|
Shots needed to kill (Green Axe)1 |
Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | ? | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (100% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal) | ? | ? | ? | ? |
Golem (ghost) | cannot harm ghost monsters | |||
Nitrogolem (normal) | ? | ? | ? | ? |
Nitrogolem (ghost) | cannot harm ghost monsters | |||
Undead Warrior (normal)2 | ||||
Undead Warrior (ghost) | cannot harm ghost monsters | |||
Disciple of D'Sparil | ? | ? | ? | ? |
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian | ? | ? | ? | ? |
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
Shots needed to kill (Red Axe)1 |
Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | 2 | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (200% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal) | ? | ? | ? | ? |
Golem (ghost) | cannot harm ghost monsters | |||
Nitrogolem (normal) | ? | ? | ? | ? |
Nitrogolem (ghost) | cannot harm ghost monsters | |||
Undead Warrior (normal)3 | ||||
Undead Warrior (ghost) | cannot harm ghost monsters | |||
Disciple of D'Sparil | ? | ? | ? | ? |
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian | ? | ? | ? | ? |
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
- These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
- Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
- While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.
Appearance statistics
In the IWADs the undead warrior is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of undead warriors per skill level:
|
|
The undead warrior ghost is first encountered on these maps:
|
|
The IWADs contain the following numbers of undead warrior ghosts:
|
|
Monsters from Heretic |
---|
Disciple of D'Sparil | Fire gargoyle | Gargoyle | Golem | Nitrogolem | Ophidian | Sabreclaw | Undead warrior | Weredragon Bosses: Iron lich | Maulotaur | D'Sparil Other: Chicken | Ghosts |