Difference between revisions of "Undead warrior"

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== Tactical analysis ==
 
== Tactical analysis ==
  
Arguably the "jack of all trades, master of none" foe in Heretic. The undead warrior is fairly fast moving, but not as fast as a [[sabreclaw]] and fairly healthy, but not as much as an [[ophidian]]. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes, which deal medium damage, but occasionally it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe except for the latter one has a probability of ≈13.9% or slightly more than one in eight axes if vanilla [[RNG]] is used (with evenly distributed random numbers the chance would be 15.625%).
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Arguably the "jack of all trades, master of none" foe in Heretic. The undead warrior is fairly fast moving, but not as fast as a [[sabreclaw]] and fairly healthy, but not as much as an [[ophidian]]. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes, which deal medium damage, but occasionally it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe, though the red has a probability of approximately 13.9%, or slightly more than one in eight axes if vanilla [[RNG]] is used (with evenly distributed random numbers the chance would be 15.625%).
  
 
The thrown axes of both colors will go through ghost enemies. This allows the player to use a [[Shadowsphere]] to become immune to the thrown axes, and possibly assist in provoking [[infighting]] by allowing the axes to pass through and strike enemies on the other side of the player. Green axes are affected by the push of [[wind]] but red axes are not.
 
The thrown axes of both colors will go through ghost enemies. This allows the player to use a [[Shadowsphere]] to become immune to the thrown axes, and possibly assist in provoking [[infighting]] by allowing the axes to pass through and strike enemies on the other side of the player. Green axes are affected by the push of [[wind]] but red axes are not.
  
The undead warrior can also slice its opponents with its axe in melee. The ghost power does not protect against this attack.
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The undead warrior can also slice its opponents with its axe in melee. The Shadowsphere power does not protect against this attack.
  
 
Finally, the undead warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal undead warriors as they are translucent. Their stats are otherwise identical to normal undead warriors. Undead warrior ghosts are, like all ghosts, immune to mundane weapons, including both sorts of axe thrown by themselves or regular undead warriors.
 
Finally, the undead warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal undead warriors as they are translucent. Their stats are otherwise identical to normal undead warriors. Undead warrior ghosts are, like all ghosts, immune to mundane weapons, including both sorts of axe thrown by themselves or regular undead warriors.

Revision as of 05:09, 1 March 2020

Undead Warriors lurk in a secret area in E1M2: The Dungeons.
Ghost version of the Undead Warrior found in the end of E1M3: The Gatehouse.

The Undead Warrior is an enemy in Heretic. They are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.

Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.

Tactical analysis

Arguably the "jack of all trades, master of none" foe in Heretic. The undead warrior is fairly fast moving, but not as fast as a sabreclaw and fairly healthy, but not as much as an ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes, which deal medium damage, but occasionally it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe, though the red has a probability of approximately 13.9%, or slightly more than one in eight axes if vanilla RNG is used (with evenly distributed random numbers the chance would be 15.625%).

The thrown axes of both colors will go through ghost enemies. This allows the player to use a Shadowsphere to become immune to the thrown axes, and possibly assist in provoking infighting by allowing the axes to pass through and strike enemies on the other side of the player. Green axes are affected by the push of wind but red axes are not.

The undead warrior can also slice its opponents with its axe in melee. The Shadowsphere power does not protect against this attack.

Finally, the undead warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal undead warriors as they are translucent. Their stats are otherwise identical to normal undead warriors. Undead warrior ghosts are, like all ghosts, immune to mundane weapons, including both sorts of axe thrown by themselves or regular undead warriors.

However the normal undead warrior is not immune to axes thrown by the undead warrior ghost and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an undead warrior can harm a ghost is with its melee attack.

Data

Attributes
ID # 64 (regular Undead Warrior decimal), 40 (regular hex),
65 (Undead Warrior ghost decimal), 41 (ghost hex)
Hit points 200
Speed 12 map units per frame
(105.0 map units per second)
Width 48
Height 78
Reaction time 8
Pain chance 100 (39.84%)
Mass 150
Bits 4194310 (regular) or 4456454 (Ghost)
4128
Bits list

1: Obstacle

2: Shootable

18: Shadow (Ghost only)

22: Affects Kill %

5: Floor Clip

12: Pass Mobj

Sprites & sounds
Sprite name KNIG
Alert sound KGTSIT
Action sound KGTACT
Pain sound KGTPAI
Death sound KGTDTH
Undead Warrior melee attack
Damage 3-24
Sound KGTAT2 (landed a blow)
Green axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 2-16
Width 20
Height 8
Sprite name SPAX
Sound(s) KGTATK (axe in flight)
Red axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 7-56
Width 20
Height 8
Sprite name RAXE
Shots needed to kill
(Green Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (100%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal) ? ? ? ?
Golem (ghost) cannot harm ghost monsters
Nitrogolem (normal) ? ? ? ?
Nitrogolem (ghost) cannot harm ghost monsters
Undead Warrior (normal)2
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
Shots needed to kill
(Red Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? 2 ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal) ? ? ? ?
Golem (ghost) cannot harm ghost monsters
Nitrogolem (normal) ? ? ? ?
Nitrogolem (ghost) cannot harm ghost monsters
Undead Warrior (normal)3
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
  3. While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.

Appearance statistics

In the IWADs the undead warrior is first encountered on these maps per skill level:

The IWADs contain the following numbers of undead warriors per skill level:

The undead warrior ghost is first encountered on these maps:

The IWADs contain the following numbers of undead warrior ghosts: