Difference between revisions of "Undead warrior"

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[[image:Heretic-Undead.png|thumb|right|256px|Undead Warriors lurk in a secret area in Heretic E1M2]]
+
[[File:Heretic-Undead.png|thumb|Undead Warriors lurk in a secret area in [[E1M2: The Dungeons (Heretic)|E1M2: The Dungeons]].]]
 
+
[[File:UndeadWarriorGhost.png|thumb|Ghost version of the Undead Warrior found in the end of [[E1M3: The Gatehouse (Heretic)|E1M3: The Gatehouse]].]]
The '''Undead Warriors''' are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes which. At close range, they slash with their axe.
+
The '''Undead Warrior''' is an enemy in [[Heretic]]. They are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.
  
 
Description from the manual: ''As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.''
 
Description from the manual: ''As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.''
 
== Combat characteristics ==
 
  
 
== Tactical analysis ==
 
== Tactical analysis ==
  
Arguably "the jack of all trades master of none" foe in Heretic. The Undead warrior is fairly fast moving, but not as fast as a Sabre Claw and fairly healthy, but not as much as an Ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes; medium damage missiles, but occasionally, it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe.
+
Arguably the "jack of all trades, master of none" foe in Heretic. The undead warrior is fairly fast moving, but not as fast as a [[sabreclaw]] and fairly healthy, but not as much as an [[ophidian]]. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes, which deal medium damage, but occasionally it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe, though the red has a probability of approximately 13.9%, or slightly more than one in eight axes if vanilla [[RNG]] is used (with evenly distributed random numbers the chance would be 15.625%).
  
The green axes will go through other ghost enemies. This allows the player to use a [[Shadowsphere]] to become immune to the thrown axes.
+
The thrown axes of both colors will go through ghost enemies. This allows the player to use a [[Shadowsphere]] to become immune to the thrown axes, and possibly assist in provoking [[infighting]] by allowing the axes to pass through and strike enemies on the other side of the player. Green axes are affected by the push of [[wind]] but red axes are not.
  
The Undead Warrior can also slice you with it's axe in melee.
+
The undead warrior can also slice its opponents with its axe in melee. The Shadowsphere power does not protect against this attack.
  
Finally, the Undead Warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal Undead Warriors as they are semi transparent. Though its stats are otherwise identical to the normal Undead Warrior. Undead Warriors and Ghost Undead Warriors can infight with each other, though the results are usually extremely one sided due to the ghost's immunity to green axes.
+
Finally, the undead warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal undead warriors as they are translucent. Their stats are otherwise identical to normal undead warriors. Undead warrior ghosts are, like all ghosts, immune to mundane weapons, including both sorts of axe thrown by themselves or regular undead warriors.
  
== Notes ==
+
However the normal undead warrior is not immune to axes thrown by the undead warrior ghost and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an undead warrior can harm a ghost is with its melee attack.
  
 
== Data ==
 
== Data ==
Line 28: Line 26:
 
   !colspan=2|Attributes
 
   !colspan=2|Attributes
 
   |-
 
   |-
   |ID #||64 (decimal), ? (hex)
+
   |ID #||64 (regular Undead Warrior decimal), 40 (regular hex),<br/>65 (Undead Warrior ghost decimal), 41 (ghost hex)
 
   |-
 
   |-
   |[[Hit points]]||200
+
   |[[Hit point]]s||200
 
   |-
 
   |-
   |Speed||12 [[map unit]]s per frame<br />(210.0 map units per second)
+
   |Speed||12 [[map unit]]s per frame<br/>(105.0 map units per second)
 
   |-
 
   |-
 
   |Width||48
 
   |Width||48
Line 40: Line 38:
 
   |Reaction time||8
 
   |Reaction time||8
 
   |-
 
   |-
   |[[Pain chance]]||100 (39.22%)
+
   |[[Pain chance]]||100 (39.84%)
 
   |-
 
   |-
 
   |[[Mass]]||150
 
   |[[Mass]]||150
 
   |-
 
   |-
   |Bits||?
+
   |Bits||4194310 (regular) or 4456454 (Ghost)<br/>4128
 
   |}
 
   |}
 
  |-
 
  |-
Line 52: Line 50:
 
   |-
 
   |-
 
   |
 
   |
Obstacle
+
1: Obstacle
  
Shootable
+
2: Shootable
  
Affects Kill %
+
18: Shadow (Ghost only)
  
Foot Clip
+
22: Affects Kill %
 +
  |-
 +
  |
 +
5: Floor Clip
  
Pass Mobj
+
12: Pass Mobj
 
 
Shadow (ghost version)
 
 
   |}
 
   |}
 
  |}
 
  |}
Line 78: Line 77:
 
   |-
 
   |-
 
   |Pain sound||KGTPAI
 
   |Pain sound||KGTPAI
  |-
 
  |Attack sound||KGTATK
 
 
   |-
 
   |-
 
   |[[Types of death|Death]] sound||KGTDTH
 
   |[[Types of death|Death]] sound||KGTDTH
Line 87: Line 84:
 
  {|
 
  {|
 
  |
 
  |
|
 
 
   {| {{prettytable}} width=100%
 
   {| {{prettytable}} width=100%
   !colspan=2|Ranged attack Green and Red Axes
+
   !colspan=2|Undead Warrior melee attack
 +
  |-
 +
  |Damage||3-24
 +
  |-
 +
  |Sound||KGTAT2 (landed a blow)
 +
  |}
 +
  |-
 +
  |
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Green axe ranged attack
 
   |-
 
   |-
   |Type||[[Projectile]]<br />
+
   |Type||[[Projectile]]
 
   |-
 
   |-
   |Speed||9 [[map unit]]s per tic<br />(157.5 map units per second)
+
   |Speed||9 [[map unit]]s per tic<br/>(315 map units per second)
 
   |-
 
   |-
   |Damage||2-16 (green) 7-56 (red)
+
   |Damage||2-16
 
   |-
 
   |-
 
   |Width||20
 
   |Width||20
Line 101: Line 106:
 
   |Height||8
 
   |Height||8
 
   |-
 
   |-
   |Sprite name||SPAX (green)<br />RAXE (red)
+
   |Sprite name||SPAX
 +
  |-
 +
  |Sound(s)||KGTATK (axe in flight)
 +
  |}
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Red axe ranged attack
 
   |-
 
   |-
   |Sound(s)||KGTATK (green axe in flight)
+
   |Type||Projectile
 +
  |-
 +
  |Speed||9 map units per tic<br/>(315 map units per second)
 +
  |-
 +
  |Damage||7-56
 +
  |-
 +
  |Width||20
 +
  |-
 +
  |Height||8
 
   |-
 
   |-
 +
  |Sprite name||RAXE
 
   |}
 
   |}
 
  |}
 
  |}
Line 110: Line 129:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
| '''Shots needed to kill'''<br />'''(Green Axe)'''<sup>1</sup>
+
| '''Shots needed to kill'''<br/>'''(Green Axe)'''<sup>1</sup>
 
| Mean
 
| Mean
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br />deviation]]
+
| {{wp|Standard deviation#Interpretation and application|Standard<br/>deviation}}
 
| Min
 
| Min
 
| Max
 
| Max
Line 120: Line 139:
 
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 
|-
 
|-
|Player (200%<br />health, [[Enchanted Shield]])||?||?||?||?
+
|Player (100%<br />health, [[Enchanted Shield]])||?||?||?||?
 
|-
 
|-
 
|Player [[Chicken]]||?||?||?||?
 
|Player [[Chicken]]||?||?||?||?
Line 130: Line 149:
 
|[[Fire Gargoyle]]||?||?||?||?
 
|[[Fire Gargoyle]]||?||?||?||?
 
|-
 
|-
|[[Golem]] (normal and ghost)||?||?||?||?
+
|[[Golem]] (normal)||?||?||?||?
 +
|-
 +
|[[Golem]] (ghost)||colspan=4|cannot harm ghost monsters
 +
|-
 +
|[[Nitrogolem]] (normal)||?||?||?||?
 
|-
 
|-
|[[Golem| Nitro Golem]] (normal and ghost)||?||?||?||?
+
|[[Nitrogolem]] (ghost)||colspan=4|cannot harm ghost monsters
 
|-
 
|-
|[[Undead Warrior]] (normal)<sup>2</sup>|| || || ||
+
|[[Undead warrior|Undead Warrior]] (normal)<sup>2</sup>|| || || ||
 
|-
 
|-
|[[Undead Warrior]] (ghost)||?||?||?||?
+
|[[Undead warrior|Undead Warrior]] (ghost)||colspan=4|cannot harm ghost monsters
 
|-
 
|-
 
|[[Disciple of D'Sparil]]||?||?||?||?
 
|[[Disciple of D'Sparil]]||?||?||?||?
Line 157: Line 180:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
| '''Shots needed to kill'''<br />'''(Red Axe)'''<sup>1</sup>
+
| '''Shots needed to kill'''<br/>'''(Red Axe)'''<sup>1</sup>
 
| Mean
 
| Mean
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br />deviation]]
+
| {{wp|Standard deviation#Interpretation and application|Standard<br/>deviation}}
 
| Min
 
| Min
 
| Max
 
| Max
 
|-
 
|-
|[[Player]] (100%<br />[[health]], no [[armors|armor]])||?||?||?||?
+
|[[Player]] (100%<br />[[health]], no [[armors|armor]])||?||?||2||?
 
|-
 
|-
 
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
Line 177: Line 200:
 
|[[Fire Gargoyle]]||?||?||?||?
 
|[[Fire Gargoyle]]||?||?||?||?
 
|-
 
|-
|[[Golem]] (normal and ghost)||?||?||?||?
+
|[[Golem]] (normal)||?||?||?||?
 
|-
 
|-
|[[Golem| Nitro Golem]] (normal and ghost)||?||?||?||?
+
|[[Golem]] (ghost)||colspan=4|cannot harm ghost monsters
 
|-
 
|-
|[[Undead Warrior]] (normal)<sup>2</sup>|| || || ||
+
|[[Nitrogolem]] (normal)||?||?||?||?
 
|-
 
|-
|[[Undead Warrior]] (ghost)||?||?||?||?
+
|[[Nitrogolem]] (ghost)||colspan=4|cannot harm ghost monsters
 +
|-
 +
|[[Undead warrior|Undead Warrior]] (normal)<sup>3</sup>|| || || ||
 +
|-
 +
|[[Undead warrior|Undead Warrior]] (ghost)||colspan=4|cannot harm ghost monsters
 
|-
 
|-
 
|[[Disciple of D'Sparil]]||?||?||?||?
 
|[[Disciple of D'Sparil]]||?||?||?||?
Line 202: Line 229:
 
|-
 
|-
 
|}<small>
 
|}<small>
#These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Vanilla Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
+
#These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods).
 
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods).
 +
#While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.
 
</small>
 
</small>
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The undead warrior is first encountered on these maps:
+
In the [[IWAD]]s the undead warrior is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
{| {{prettytable}}
+
 
!Game||[[Thou needeth a wet-nurse|TNAWN]] and [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]] and [[Black Plague possesses thee|BPPT]]
+
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M1: The Docks]]||E1M1: The Docks||E1M1: The Docks
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits
 
|-
 
|-
|Episode 1||[[E1M1: The Docks (Heretic)| E1M1: The Docks]]||[[E1M1: The Docks (Heretic)| E1M1: The Docks]]||[[E1M1: The Docks (Heretic)| E1M1: The Docks]]
+
|''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse
|-
 
|Episode 2||[[E2M2: The Lava Pits (Heretic)|E2M2: The Lava Pits]]||[[E2M2: The Lava Pits (Heretic)|E2M2: The Lava Pits]]||[[E2M2: The Lava Pits (Heretic)|E2M2: The Lava Pits]]
 
 
|-
 
|-
|Episode 3||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]
+
|''[[The Ossuary]]''||[[E4M3: Ambulatory]]||E4M3: Ambulatory||E4M3: Ambulatory
 
|-
 
|-
|Episode 4||[[E4M3: Ambulatory (Heretic)| E4M3: Ambulatory]]||[[E4M3: Ambulatory (Heretic)| E4M3: Ambulatory]]||[[E4M3: Ambulatory (Heretic)| E4M3: Ambulatory]]
+
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 
|-
 
|-
|Episode 5||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]
+
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M1: The Docks||E1M1: The Docks||E1M1: The Docks
 +
|-
 +
|''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits
 +
|-
 +
|''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''The Ossuary''||E4M3: Ambulatory||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
  
The [[IWAD]] contains the following numbers of undead warriors:
+
The IWADs contain the following numbers of undead warriors per skill level:
{| {{prettytable}}
+
 
!Game||[[Thou needeth a wet-nurse|TNAWN]] and [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]] and [[Black Plague possesses thee|BPPT]]
+
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''59''||''103''||''119''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''14''||''19''||''23''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''24''||''36''||''47''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||97||158||189
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''31''||''40''||''40''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''41''||''59''||''64''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''16''||''16''||''16''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||185||273||309
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''59''||''103''||''119''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''14''||''19''||''23''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''24''||''36''||''47''
 
|-
 
|-
|Episode 1||?||?||?
+
|style="text-align: left;"|Heretic (registered)||97||158||189
 
|-
 
|-
|Episode 2||?||?||?
+
|style="text-align: left;"|''The Ossuary''||''31''||''40''||''40''
 
|-
 
|-
|Episode 3||?||?||?
+
|style="text-align: left;"|''The Stagnant Demesne''||''41''||''59''||''64''
 
|-
 
|-
|Episode 4||?||?||?
+
|style="text-align: left;"|''Fate's Path''||''16''||''16''||''16''
 
|-
 
|-
|Episode 5||?||?||?
+
|style="text-align: left;"|Shadow of the Serpent Riders||185||273||309
 
|}
 
|}
 +
{{col-end}}
  
 
The undead warrior ghost is first encountered on these maps:
 
The undead warrior ghost is first encountered on these maps:
{| {{prettytable}}
+
 
!Game||[[Thou needeth a wet-nurse|TNAWN]] and [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]] and [[Black Plague possesses thee|BPPT]]
+
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M3: The Gatehouse]]||E1M3: The Gatehouse||E1M3: The Gatehouse
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''[[The Ossuary]]''||[[E4M3: Ambulatory]]||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''[[Fate's Path]]''||-||-||-
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|Episode 1||[[E1M3: The Gatehouse (Heretic)| E1M3: The Gatehouse]]||[[E1M3: The Gatehouse (Heretic)| E1M3: The Gatehouse]]||[[E1M3: The Gatehouse (Heretic)| E1M3: The Gatehouse]]
+
|''City of the Damned''||E1M3: The Gatehouse||E1M3: The Gatehouse||E1M3: The Gatehouse
|-
 
|Episode 2||[[E2M2: The Lava Pits (Heretic)|E2M2: The Lava Pits]]||[[E2M2: The Lava Pits (Heretic)|E2M2: The Lava Pits]]||[[E2M2: The Lava Pits (Heretic)|E2M2: The Lava Pits]]
 
 
|-
 
|-
|Episode 3||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]
+
|''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits
 
|-
 
|-
|Episode 4||[[E4M3: Ambulatory (Heretic)| E4M3: Ambulatory]]||[[E4M3: Ambulatory (Heretic)| E4M3: Ambulatory]]||[[E4M3: Ambulatory (Heretic)| E4M3: Ambulatory]]
+
|''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse
 
|-
 
|-
|Episode 5||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]
+
|''The Ossuary''||E4M3: Ambulatory||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||-||-||-
 
|}
 
|}
 +
{{col-end}}
  
The [[IWAD]] contains the following numbers of undead warrior ghost:
+
The IWADs contain the following numbers of undead warrior ghosts:
{| {{prettytable}}
+
 
!Game||[[Thou needeth a wet-nurse|TNAWN]] and [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]] and [[Black Plague possesses thee|BPPT]]
+
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''12''||''17''||''22''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''3''||''3''||''4''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||16||22||29
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''7''||''8''||''8''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''15''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||38||47||55
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''12''||''17''||''22''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''3''||''3''||''4''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''1''||''2''||''3''
 
|-
 
|-
|Episode 1||?||?||?
+
|style="text-align: left;"|Heretic (registered)||16||22||29
 
|-
 
|-
|Episode 2||?||?||?
+
|style="text-align: left;"|''The Ossuary''||''7''||''8''||''8''
 
|-
 
|-
|Episode 3||?||?||?
+
|style="text-align: left;"|''The Stagnant Demesne''||''15''||''17''||''18''
 
|-
 
|-
|Episode 4||?||?||?
+
|style="text-align: left;"|''Fate's Path''||''0''||''0''||''0''
 
|-
 
|-
|Episode 5||?||?||?
+
|style="text-align: left;"|Shadow of the Serpent Riders||38||47||55
 
|}
 
|}
 +
{{col-end}}
  
 
{{Heretic monsters}}
 
{{Heretic monsters}}
[[Category:Heretic monsters]]
 

Revision as of 05:09, 1 March 2020

Undead Warriors lurk in a secret area in E1M2: The Dungeons.
Ghost version of the Undead Warrior found in the end of E1M3: The Gatehouse.

The Undead Warrior is an enemy in Heretic. They are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.

Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.

Tactical analysis

Arguably the "jack of all trades, master of none" foe in Heretic. The undead warrior is fairly fast moving, but not as fast as a sabreclaw and fairly healthy, but not as much as an ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes, which deal medium damage, but occasionally it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe, though the red has a probability of approximately 13.9%, or slightly more than one in eight axes if vanilla RNG is used (with evenly distributed random numbers the chance would be 15.625%).

The thrown axes of both colors will go through ghost enemies. This allows the player to use a Shadowsphere to become immune to the thrown axes, and possibly assist in provoking infighting by allowing the axes to pass through and strike enemies on the other side of the player. Green axes are affected by the push of wind but red axes are not.

The undead warrior can also slice its opponents with its axe in melee. The Shadowsphere power does not protect against this attack.

Finally, the undead warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal undead warriors as they are translucent. Their stats are otherwise identical to normal undead warriors. Undead warrior ghosts are, like all ghosts, immune to mundane weapons, including both sorts of axe thrown by themselves or regular undead warriors.

However the normal undead warrior is not immune to axes thrown by the undead warrior ghost and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an undead warrior can harm a ghost is with its melee attack.

Data

Attributes
ID # 64 (regular Undead Warrior decimal), 40 (regular hex),
65 (Undead Warrior ghost decimal), 41 (ghost hex)
Hit points 200
Speed 12 map units per frame
(105.0 map units per second)
Width 48
Height 78
Reaction time 8
Pain chance 100 (39.84%)
Mass 150
Bits 4194310 (regular) or 4456454 (Ghost)
4128
Bits list

1: Obstacle

2: Shootable

18: Shadow (Ghost only)

22: Affects Kill %

5: Floor Clip

12: Pass Mobj

Sprites & sounds
Sprite name KNIG
Alert sound KGTSIT
Action sound KGTACT
Pain sound KGTPAI
Death sound KGTDTH
Undead Warrior melee attack
Damage 3-24
Sound KGTAT2 (landed a blow)
Green axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 2-16
Width 20
Height 8
Sprite name SPAX
Sound(s) KGTATK (axe in flight)
Red axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 7-56
Width 20
Height 8
Sprite name RAXE
Shots needed to kill
(Green Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (100%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal) ? ? ? ?
Golem (ghost) cannot harm ghost monsters
Nitrogolem (normal) ? ? ? ?
Nitrogolem (ghost) cannot harm ghost monsters
Undead Warrior (normal)2
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
Shots needed to kill
(Red Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? 2 ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal) ? ? ? ?
Golem (ghost) cannot harm ghost monsters
Nitrogolem (normal) ? ? ? ?
Nitrogolem (ghost) cannot harm ghost monsters
Undead Warrior (normal)3
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
  3. While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.

Appearance statistics

In the IWADs the undead warrior is first encountered on these maps per skill level:

The IWADs contain the following numbers of undead warriors per skill level:

The undead warrior ghost is first encountered on these maps:

The IWADs contain the following numbers of undead warrior ghosts: