Difference between revisions of "Undead warrior"

From DoomWiki.org

[unchecked revision][unchecked revision]
(Incorrect, A normal Undead Warriors Red Axe will hurt a Ghost Undead Warrior)
m (Undo revision 63072 by Verm (talk) Redaxes have the THRUGHOST flag as well, actually.)
Line 156: Line 156:
 
|[[Undead Warrior]] (normal)<sup>2</sup>|| || || ||
 
|[[Undead Warrior]] (normal)<sup>2</sup>|| || || ||
 
|-
 
|-
|[[Undead Warrior]] (ghost)||?||?||?||?
+
|[[Undead Warrior]] (ghost)||can't harm||?||can't harm||can't harm
 
|-
 
|-
 
|[[Disciple of D'Sparil]]||?||?||?||?
 
|[[Disciple of D'Sparil]]||?||?||?||?

Revision as of 08:00, 16 April 2010

Undead Warriors lurk in a secret area in Heretic E1M2

The Undead Warriors are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.

Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.

Tactical analysis

Arguably "the jack of all trades, master of none" foe in Heretic. The Undead warrior is fairly fast moving, but not as fast as a Sabre Claw and fairly healthy, but not as much as an Ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes; medium damage missiles, but occasionally, it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe.

The green axes will go through other ghost enemies. This allows the player to use a Shadowsphere to become immune to the thrown axes.

The Undead Warrior can also slice you with its axe in melee.

Finally, the Undead Warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal Undead Warriors as they are translucent. Its stats are otherwise identical to the normal Undead Warrior. Undead Warriors and Ghost Undead Warriors can infight with each other, though the results are usually extremely one sided due to the ghost's immunity to green axes.

Data

Attributes
ID # 64 (decimal), 40 (hex)
Hit points 200
Speed 12 map units per frame
(105.0 map units per second)
Width 48
Height 78
Reaction time 8
Pain chance 100 (39.22%)
Mass 150
Bits ?
Bits list

Obstacle

Shootable

Affects Kill %

Foot Clip

Pass Mobj

Shadow (ghost version)

Sprites & sounds
Sprite name KNIG
Alert sound KGTSIT
Action sound KGTACT
Pain sound KGTPAI
Attack sound KGTATK
Death sound KGTDTH
Undead Warrior melee attack
Damage 3-24
Sound KGTAT2 (landed a blow)
Green axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 2-16
Width 20
Height 8
Sprite name SPAX
Sound(s) KGTATK (axe in flight)
Red axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 7-56
Width 20
Height 8
Sprite name RAXE
Shots needed to kill
(Green Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitro Golem (normal and ghost) ? ? ? ?
Undead Warrior (normal)2
Undead Warrior (ghost) can't harm ? can't harm can't harm
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
Shots needed to kill
(Red Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitro Golem (normal and ghost) ? ? ? ?
Undead Warrior (normal)2
Undead Warrior (ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics

The undead warrior is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 E1M1: The Docks E1M1: The Docks E1M1: The Docks
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warriors:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 ? ? ?
Episode 2 ? ? ?
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?

The undead warrior ghost is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 E1M3: The Gatehouse E1M3: The Gatehouse E1M3: The Gatehouse
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warrior ghost:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 ? ? ?
Episode 2 ? ? ?
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?