Undead warrior

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Revision as of 15:07, 23 January 2011 by 94.158.237.205 (talk) (Data)


Undead Warriors lurk in a secret area in Heretic E1M2

The Undead Warriors are tall skeletons in armour with horned helmets and red capes. When attacking from a distance, they throw green enchanted axes. At close range, they slash with their axe.

Description from the manual: As part of the Order's insidious plot to control your world, they've recruited the dead, gave them armour and armed them with deadly magic axes. Now they guard the evil cities and toss their infinite supply of axes at any elf who passes by.

Tactical analysis

Arguably "the jack of all trades, master of none" foe in Heretic. The Undead warrior is fairly fast moving, but not as fast as a Sabreclaw and fairly healthy, but not as much as an Ophidian. It attacks by throwing a pair of axes in succession at the player. Most of the time it throws green axes; medium damage missiles, but occasionally, it will throw a more powerful red axe. There is no way to tell whether it is going to throw a green or red axe.

The green axes will go through ghost enemies. This allows the player to use a Shadowsphere to become immune to the thrown axes.

The Undead Warrior can also slice you with its axe in melee.

Finally, the Undead Warrior also has a ghost variant, which always throws red axes. They are distinguishable from normal Undead Warriors as they are translucent. Their stats are otherwise identical to normal Undead Warriors. Undead Warrior ghosts are, like all ghosts, immune to mundane weapons and also both sorts of axe thrown by themselves or regular Undead Warriors.

However the normal Undead Warrior is not immune to axes thrown by the Undead Warrior ghost and will retaliate against its ghost counterpart if accidentally struck by it. Such fights are usually extremely one-sided as the only way an Undead Warrior can harm a ghost is with its melee attack.

Data

Attributes
ID # 64 (decimal), 40 (hex)
Hit points 200
Speed 12 map units per frame
(105.0 map units per second)
Width 48
Height 78
Reaction time 8
Pain chance 100 (39.22%)
Mass 150
Bits ?
Bits list

Obstacle

Shootable

Affects Kill %

Foot Clip

Pass Mobj

Shadow (ghost version)

Sprites & sounds
Sprite name KNIG
Alert sound KGTSIT
Action sound KGTACT
Pain sound KGTPAI
Attack sound KGTATK
Death sound KGTDTH
Undead Warrior melee attack
Damage 3-24
Sound KGTAT2 (landed a blow)
Green axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 2-16
Width 20
Height 8
Sprite name SPAX
Sound(s) KGTATK (axe in flight)
Red axe ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 7-56
Width 20
Height 8
Sprite name RAXE
Shots needed to kill
(Green Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (100%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal) ? ? ? ?
Golem (ghost) cannot harm ghost monsters
Nitro Golem (normal) ? ? ? ?
Nitro Golem (ghost) cannot harm ghost monsters
Undead Warrior (normal)2
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
Shots needed to kill
(Red Axe)1
Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? 2 ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (ghost) cannot harm ghost monsters
Nitro Golem (normal) ? ? ? ?
Nitro Golem (ghost) cannot harm ghost monsters
Undead Warrior (normal)3
Undead Warrior (ghost) cannot harm ghost monsters
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
  3. While an Undead Warrior is immume to Red Axes thrown by other Undead Warriors, it isn't immune to Red Axes thrown by Undead Warrior Ghosts.

Appearance statistics

The undead warrior is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 E1M1: The Docks E1M1: The Docks E1M1: The Docks
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warriors:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 62 100
Episode 2 ? ? ?
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?

The undead warrior ghost is first encountered on these maps:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 E1M3: The Gatehouse E1M3: The Gatehouse E1M3: The Gatehouse
Episode 2 E2M2: The Lava Pits E2M2: The Lava Pits E2M2: The Lava Pits
Episode 3 E3M1: The Storehouse E3M1: The Storehouse E3M1: The Storehouse
Episode 4 E4M3: Ambulatory E4M3: Ambulatory E4M3: Ambulatory
Episode 5 E5M1: Ochre Cliffs E5M1: Ochre Cliffs E5M1: Ochre Cliffs

The IWAD contains the following numbers of undead warrior ghost:

Game TNAWN and YRU BTO TAASM and BPPT
Episode 1 11 16 21
Episode 2 ? ? ?
Episode 3 ? ? ?
Episode 4 ? ? ?
Episode 5 ? ? ?