Difference between revisions of "Underground (Part 1)"

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{{level stub}}
 
 
{{Lost Mission maps}}
 
{{Lost Mission maps}}
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[[File:Underground 1 Title Screen.jpg|thumb]]
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'''Underground - Sector 1: Mars City Service Sub-Level''' is the third level of ''[[The Lost Mission]]''. The marine must find a keycard in order to go through security to deactivate the lockdown so he may proceed to the next sector to get to Exis Labs. This level is the first possible level to acquire a [[Chaingun (Doom 3)|chain gun]].
  
'''Underground - Sector 1: Mars City Service Sub-Level''' is the third level of ''[[The Lost Mission]]''. The marine must find a keycard in order to go through security to deactivate the lockdown so he may proceed to the next sector to get to Exis Labs. This level is the first possible level to acquire a [[Chaingun (Doom 3)|Chaingun]], but it may be missed.
+
==Summary==
 +
{{spoiler}}
 +
To proceed further, the marine needs to disable security lockdown in Security Staton SL-3. To access the station, the marine needs a key card. The marine then goes though a whole bunch of corridors in a desperate hope of finding that key card. At some point he encounters a lift, upon activating which he's swarmed with trites. Anyway, it turns out the key card was on a catwalk of the same room as the door the marine needed to unlock. He unlocks the door, disables the security lockdown and leaves the part of Underground via a lift.
 +
{{endspoiler}}
 +
===Objectives===
 +
;Disable Local Security Lockdown
 +
:Acquire security station pass key
 +
;Return to Security Station
 +
:Use security terminal to gain access to service sub-levels.
 +
;Find Service Access to Exis Labs
 +
:Traverse service sub-levels to reach Exis Labs.
  
==In-Game Information==
+
==Characters==
===Characters===
 
 
* [[UAC announcer]]
 
* [[UAC announcer]]
  
===Weapons / Items===
+
==[[PDA]]s==
* [[Grenade]]s
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* [[PDA#Bob_Thompson|Bob Thompson]]. Found in Filtration Monitoring.
* [[Machine Gun]]s
 
* [[Shotgun (Doom 3)|Shotguns]]
 
* [[Chaingun (Doom 3)|Chaingun]]
 
* Bullets (small)
 
* Shells (small)
 
* Clips (small)
 
* Clips (large)
 
* Ammo Belts
 
* Medkit (small)
 
* Medkit (large)
 
* Armor Shards
 
* Security Armor
 
* Security Station Pass Key
 
  
 +
==Statistics==
 
===Enemies===
 
===Enemies===
* Former Humans
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The monster count is the same on all skill levels.
** [[Zombie]]s
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{| {{prettytable|style=text-align: center;}}
*** [[Zombie (Doom 3)|Jumpsuit Zombies]]
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|-
*** [[Zombie (Doom 3)|Skinny Zombies]]
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|style="text-align: left;"|'''Enemies'''||'''Amount'''
*** [[Zombie (Doom 3)|Maintenance Zombies]]
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|-
*** [[Fat Zombie]]s
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|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||9
** [[Z-Sec]]s
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|-
*** [[Z-Sec|Machine Gun Z-Secs]]
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|style="text-align: left;"|Machine gun [[Z-Sec]]||2
*** [[Z-Sec|Shotgun Z-Sec]]
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|-
** [[Commando (Doom 3)|Commando]]
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|style="text-align: left;"|Shotgun [[Z-Sec]]||1
* Demons
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|-
** [[Imp (Doom 3)|Imps]]
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|style="text-align: left;"|[[Trite]]||14
** [[Trite]]s
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|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]*||15
 +
|-
 +
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commando]]||1
 +
|}
 +
<small>* Three of the imps are crawlers.</small>
  
===PDAs===
+
===Items===
* Robert W. Thompson
+
The item count is the same on all skill levels.
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||6
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||8
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||22
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||1
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#Key card|Key card]]||1
 +
|}
  
===Codes===
+
There are two [[Supplies (Doom 3)#Health stations|health stations]] with 100 health each on the level.
* '''Cabinet #054''' - ''631''
+
 
 +
====Starting weapons====
 +
If the player starts this level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||3
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||2
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||1
 +
|}
 +
 
 +
==Locker codes==
 +
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 +
* '''Storage locker #054 - Ammunition:''' ''631''. Contains: ''chain gun, ammo belt x2, med kit (small)''.
 +
 
 +
==Secrets==
 +
* In Transfer Control, in the place where the player finds the key card, one can climb under the floor via a gap and find some health and armor there.
 +
 
 +
==Gallery==
 +
<gallery mode="nolines" widths="256px" heights="144px">
 +
Underground 1 Transfer Control.jpg|Transfer Control.
 +
Underground 1 Service Corridor.jpg|Service Corridor SL-4.
 +
Underground 1 Pumping Station.jpg|Pumping Station A-12.
 +
Underground 1 Filtration Control 1.jpg|Transfer Control, lower level.
 +
Underground 1 Filtration Monitoring.jpg|Transfer Monitoring.
 +
Underground 1 Storage.jpg|Supply Storage.
 +
Underground 1 Filtration Control 2.jpg|Transfer Control, upper level.
 +
Underground 1 Security Station.jpg|Security Station SL-3.
 +
</gallery>

Latest revision as of 11:12, 1 March 2019

The Lost Mission maps
Underground 1 Title Screen.jpg

Underground - Sector 1: Mars City Service Sub-Level is the third level of The Lost Mission. The marine must find a keycard in order to go through security to deactivate the lockdown so he may proceed to the next sector to get to Exis Labs. This level is the first possible level to acquire a chain gun.

Summary[edit]

Spoiler Warning: Plot details follow.

To proceed further, the marine needs to disable security lockdown in Security Staton SL-3. To access the station, the marine needs a key card. The marine then goes though a whole bunch of corridors in a desperate hope of finding that key card. At some point he encounters a lift, upon activating which he's swarmed with trites. Anyway, it turns out the key card was on a catwalk of the same room as the door the marine needed to unlock. He unlocks the door, disables the security lockdown and leaves the part of Underground via a lift.

Spoilers end here.

Objectives[edit]

Disable Local Security Lockdown
Acquire security station pass key
Return to Security Station
Use security terminal to gain access to service sub-levels.
Find Service Access to Exis Labs
Traverse service sub-levels to reach Exis Labs.

Characters[edit]

PDAs[edit]

Statistics[edit]

Enemies[edit]

The monster count is the same on all skill levels.

Enemies Amount
Zombie 9
Machine gun Z-Sec 2
Shotgun Z-Sec 1
Trite 14
Imp* 15
Tentacle commando 1

* Three of the imps are crawlers.

Items[edit]

The item count is the same on all skill levels.

Items Amount
Chain gun 1
Bullets (small) 2
Shells (small) 2
Shells (large) 2
Clip (small) 6
Clip (large) 1
Grenades 2
Ammo belt 3
Med kit (small) 8
Med kit (large) 3
Armor shard 22
Security armor 1
Key card 1

There are two health stations with 100 health each on the level.

Starting weapons[edit]

If the player starts this level via a console command, they will start with these items:

Items Amount
Shotgun 1
Machine gun 1
Bullets (large) 1
Shells (large) 2
Clip (large) 3
Grenades 2
Security armor 1

Locker codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #054 - Ammunition: 631. Contains: chain gun, ammo belt x2, med kit (small).

Secrets[edit]

  • In Transfer Control, in the place where the player finds the key card, one can climb under the floor via a gap and find some health and armor there.

Gallery[edit]