Unfinished Doom 3 monsters

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Revision as of 16:07, 3 June 2020 by Quasar (talk | contribs) (Spiderdemon: grammar)


The eventual vulgar model shown as the arch-vile in PC Gamer.

Multiple unfinished concepts for Doom 3 monsters were cut during the design process and did not make it into the finished game. Various concept designs of these monsters were shown among pre-release Doom 3 promotional materials. Eventually, some of the unfinished monsters were finished and used in the Doom 3 expansion, Resurrection of Evil.

Arch-vile

The original concept for the arch-vile, seen in the December 2002 issue of PC Gamer, initially went unused in the final game. It was eventually recycled as the model for the vulgar in the Resurrection of Evil expansion pack. Differences from its use as the vulgar included an upright walking posture and orange glowing eyes.

Birdman

The monster popularly known as "birdman" or "birdie."

The birdman (a community-applied name for the monster, due to perceived bird-like features of its face) was displayed in the Macworld 2001 id Tech 4 demo presented by John Carmack.[1] It is commonly thought to have been an early model for the Hell knight based on its apparent size and animations.

Spiderdemon

A full concept was created for the spiderdemon, which might have also doubled as an arachnotron. Neither monster was in the final game, however, with the spider-based theme being carried on instead by the trite, tick, and vagary, in a more purely organic style. The arachnotron was later realized in the Doom 3: Phobos modification.

Gallery

References

  1. destx (13 March 2010). "John Carmack Announcing Doom 3 at MacWorld 2001." YouTube. Retrieved 14 June 2018.


Monsters from Doom 3