Difference between revisions of "Unidoom DM (series)"

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== UDM1 ==
 
== UDM1 ==
[[Image:udm1map05.png|thumb|left|200px|UDM1 MAP05, by [[Dean "deathz0r" Joseph|deathz0r]]]]UDM1 was released on January 1st, 2002. Containing sixteen deathmatch maps, two deathtag maps, and two parody maps, it became an instant hit in the deathmatch community. Notable DM mappers such as TLSDM's ChronoHunter have cited UDM1 as the source of their inspiration to map.
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{{main|Unidoom DM 1}}
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[[File:udm1map05.png|thumb|left|200px|UDM1 MAP05, by [[Dean Joseph (deathz0r)|deathz0r]]]]UDM1 was released on January 1st, 2002. Containing sixteen deathmatch maps, two deathtag maps, and two parody maps, it became an instant hit in the deathmatch community. Notable DM mappers such as TLSDM's [[Chronohunter45]] have cited UDM1 as the source of their inspiration to map.
  
 
== UDM2 ==
 
== UDM2 ==
[[Image:udm2map09.png|thumb|right|200px|UDM2 MAP09, by [[Ralph "Ralphis" Vickers|Ralphis]]]]UDM2 development started shortly after the release of UDM1, but lack of motivation slowed progress down to a near-halt in 2002. However, development soon resumed and UDM2 was eventually completed and released on March 2nd, 2003. It was initially rejected from /idgames (see [http://doom.wikia.com/wiki/Unidoom_DM_%28series%29#Controversy|Controversy Controversy]). It contains twelve deathmatch maps, a parody map, and a credits map. Like its predecessor, UDM2 mostly consists of maps authored by [[Ralphis]] and [[deathz0r]].  
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{{main|Unidoom DM 2}}
 +
[[File:udm2map09.png|thumb|right|200px|UDM2 MAP09, by [[Ralph Vickers (Ralphis)|Ralphis]]]]UDM2 development started shortly after the release of UDM1, but lack of motivation slowed progress down to a near-halt in 2002. However, development soon resumed and UDM2 was eventually completed and released on March 2nd, 2003. It was initially rejected from /idgames (see [[#Controversy|Controversy]]). It contains twelve deathmatch maps, a parody map, and a credits map. Like its predecessor, UDM2 mostly consists of maps authored by [[Ralphis]] and [[deathz0r]].  
  
 
UDM2 notably features a map that is a tribute to the video game Super Mario Bros. 3, some of whose graphics are used as sprites and textures in the map.
 
UDM2 notably features a map that is a tribute to the video game Super Mario Bros. 3, some of whose graphics are used as sprites and textures in the map.
  
 
== UDM3 ==
 
== UDM3 ==
[[Image:udm3map07.png|thumb|left|200px|UDM3 MAP07, by [[Robert "Doomraider" Vickers|Doomraider]] and [[Alex "AlexMax" Mayfield|AlexMax]]]]The second sequel to UDM1 was released on December 25th, 2004. Unlike its predecessors, UDM3 was created by a score of current and former members of Unidoom and contains few custom textures, which upped the file sizes of its predecessors. UDM3 contains sixteen deathmatch maps, two parody maps, and a credits map; it also features a new palette that modifies greens and blues to produce a new look and is one of the WAD's hallmarks.
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{{main|Unidoom DM 3}}
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[[File:udm3map07.png|thumb|left|200px|UDM3 MAP07, by Doomraider and [[Lexi Mayfield (LexiMax)|LexiMax]]]]The second sequel to UDM1 was released on December 25th, 2004. Unlike its predecessors, UDM3 was created by a score of current and former members of Unidoom and contains few custom textures, which upped the file sizes of its predecessors. UDM3 contains sixteen deathmatch maps, two parody maps, and a credits map; it also features a new palette that modifies greens and blues to produce a new look and is one of the WAD's hallmarks.
  
 
UDM3's standout map is ''Citadel of Unidoom'' (MAP16), which was an attempt by deathz0r to have as many Unidoom members as possible cooperate in the creation of a single city containing their own buildings. Although the layout was not completed due to lack of time, it is a playable, detailed map designed for free-for-all gameplay.
 
UDM3's standout map is ''Citadel of Unidoom'' (MAP16), which was an attempt by deathz0r to have as many Unidoom members as possible cooperate in the creation of a single city containing their own buildings. Although the layout was not completed due to lack of time, it is a playable, detailed map designed for free-for-all gameplay.
  
 
== UDMX ==
 
== UDMX ==
[[Image:Udmxmap20.png|thumb|right|200px|UDMX MAP20, by [[liam]]]]
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{{main|Unidoom DM X}}
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[[File:Udmxmap20.png|thumb|right|200px|UDMX MAP20, by [[Liam Mason (Liam the Bard)|Liam the Bard]]]]
 
After undergoing several years of sporadic and aimless work followed by an entire year devoted to its renewal and completion, the fourth installment of the series was released on December 31st, 2008. UDMX is the first entry in the series to fully replace [[Doom II]]'s original 32 levels, several of which are replaced by remakes ("flashbacks" as called throughout the WAD) of maps found in UDMX's predecessors. Unlike UDM3, the WAD uses a rich variety of custom textures and boasts a new palette that saturates reds and greens and deepens blues. While under development, the project underwent a series of name changes: initially called what it is now, it was eventually renamed "UDML" (Unidoom DM Legends), then briefly "UDMC" (Unidoom DM Classic), and lastly UDM4; however, it was soon decided that it would return to its original title. UDMX celebrates [[Unidoom]]'s 10th anniversary, bearing the "X" in its name to represent the ten years that had passed since the original 1998 founding of Unidoom at the time of the WAD's release. At a whopping 20.7 megabytes, UDMX is the largest UDM installment by file size. UDMX has received much critical acclaim throughout the community, deemed by reviewers as the best installment of the UDM series and one of the greatest deathmatch megawads to have ever been made.  
 
After undergoing several years of sporadic and aimless work followed by an entire year devoted to its renewal and completion, the fourth installment of the series was released on December 31st, 2008. UDMX is the first entry in the series to fully replace [[Doom II]]'s original 32 levels, several of which are replaced by remakes ("flashbacks" as called throughout the WAD) of maps found in UDMX's predecessors. Unlike UDM3, the WAD uses a rich variety of custom textures and boasts a new palette that saturates reds and greens and deepens blues. While under development, the project underwent a series of name changes: initially called what it is now, it was eventually renamed "UDML" (Unidoom DM Legends), then briefly "UDMC" (Unidoom DM Classic), and lastly UDM4; however, it was soon decided that it would return to its original title. UDMX celebrates [[Unidoom]]'s 10th anniversary, bearing the "X" in its name to represent the ten years that had passed since the original 1998 founding of Unidoom at the time of the WAD's release. At a whopping 20.7 megabytes, UDMX is the largest UDM installment by file size. UDMX has received much critical acclaim throughout the community, deemed by reviewers as the best installment of the UDM series and one of the greatest deathmatch megawads to have ever been made.  
  
A [http://www.youtube.com/watch?v=Z9ZU-SxMo_Y trailer] for it was released on March 23, 2008. A [http://www.youtube.com/watch?v=TgdIixFx1i0 follow-up trailer] showcasing newer maps was released on August 28, 2008.
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A [https://www.youtube.com/watch?v=Z9ZU-SxMo_Y trailer] for it was released on March 23, 2008. A [https://www.youtube.com/watch?v=TgdIixFx1i0 follow-up trailer] showcasing newer maps was released on August 28, 2008.
  
 
== Controversy ==
 
== Controversy ==
Two issues have been raised about UDM1: the use of Skulltag textures without the permission of [[Brad "Carnevil" Carney|Carnevil]] and the plagiarism of MAP06, although the latter was not known until it was revealed by deathz0r a few years following the WAD's release.  
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Two issues have been raised about UDM1: the use of Skulltag textures without the permission of [[Brad Carney (Carnevil)|Carnevil]] and the plagiarism of MAP06, although the latter was not known until it was revealed by deathz0r a few years following the WAD's release.  
  
 
Similarly, UDM2 used Skulltag textures without the permission of Carnevil. In response to UDM2 being uploaded to /idgames, Carnevil sent an email to [[Ty Halderman]], the archive maintainer, requesting it to be removed from the server. This action sparked a debate in the [[Skulltag (IRC channel)|Skulltag IRC channel]], after which Carnevil eventually agreed to allow the [[Unidoom]] clan to re-upload UDM2.
 
Similarly, UDM2 used Skulltag textures without the permission of Carnevil. In response to UDM2 being uploaded to /idgames, Carnevil sent an email to [[Ty Halderman]], the archive maintainer, requesting it to be removed from the server. This action sparked a debate in the [[Skulltag (IRC channel)|Skulltag IRC channel]], after which Carnevil eventually agreed to allow the [[Unidoom]] clan to re-upload UDM2.
  
 
== External links ==
 
== External links ==
 
 
*{{idgames|title=UDM1|id=11450}}
 
*{{idgames|title=UDM1|id=11450}}
 
*{{idgames|title=UDM2|id=12082}}
 
*{{idgames|title=UDM2|id=12082}}
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*{{idgames|title=UDMX|id=15549}}
 
*{{idgames|title=UDMX|id=15549}}
  
*[http://www.youtube.com/watch?v=Z9ZU-SxMo_Y UDMX Easter Trailer]
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*[https://www.youtube.com/watch?v=Z9ZU-SxMo_Y UDMX Easter Trailer]
*[http://www.youtube.com/watch?v=TgdIixFx1i0 UDMX September Trailer]
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*[https://www.youtube.com/watch?v=TgdIixFx1i0 UDMX September Trailer]
*[http://wadsinprogress.info/index.php?a=listwads&wad=1099 UDMX WIP Page]
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*{{archived link|http://wadsinprogress.info/index.php?a{{=}}listwads&wad{{=}}1099|UDMX WIP Page|https://web.archive.org/web/20090805140053/http://www.wadsinprogress.info/index.php?a{{=}}listwads&wad{{=}}1099|archive.org}}
  
 
[[Category:WAD series]]
 
[[Category:WAD series]]
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[[Category:Limit-removing WADs]]
 
[[Category:Multiplayer WADs]]
 
[[Category:Multiplayer WADs]]
 
[[Category:PWADs by name]]
 
[[Category:PWADs by name]]

Latest revision as of 07:28, 22 August 2023

The Unidoom DM series is an ongoing series of deathmatch WADs created by Clan Unidoom in 2002. They are regularly played in ZDaemon's deathmatch tournaments and were frequently played on Skulltag's Friday Night Fragfest, and have been a significant source of inspiration and influence for deathmatch mappers in both the ZDaemon and Skulltag communities.

UDM1[edit]

Main article: Unidoom DM 1
UDM1 MAP05, by deathz0r
UDM1 was released on January 1st, 2002. Containing sixteen deathmatch maps, two deathtag maps, and two parody maps, it became an instant hit in the deathmatch community. Notable DM mappers such as TLSDM's Chronohunter45 have cited UDM1 as the source of their inspiration to map.

UDM2[edit]

Main article: Unidoom DM 2
UDM2 MAP09, by Ralphis
UDM2 development started shortly after the release of UDM1, but lack of motivation slowed progress down to a near-halt in 2002. However, development soon resumed and UDM2 was eventually completed and released on March 2nd, 2003. It was initially rejected from /idgames (see Controversy). It contains twelve deathmatch maps, a parody map, and a credits map. Like its predecessor, UDM2 mostly consists of maps authored by Ralphis and deathz0r.

UDM2 notably features a map that is a tribute to the video game Super Mario Bros. 3, some of whose graphics are used as sprites and textures in the map.

UDM3[edit]

Main article: Unidoom DM 3
UDM3 MAP07, by Doomraider and LexiMax
The second sequel to UDM1 was released on December 25th, 2004. Unlike its predecessors, UDM3 was created by a score of current and former members of Unidoom and contains few custom textures, which upped the file sizes of its predecessors. UDM3 contains sixteen deathmatch maps, two parody maps, and a credits map; it also features a new palette that modifies greens and blues to produce a new look and is one of the WAD's hallmarks.

UDM3's standout map is Citadel of Unidoom (MAP16), which was an attempt by deathz0r to have as many Unidoom members as possible cooperate in the creation of a single city containing their own buildings. Although the layout was not completed due to lack of time, it is a playable, detailed map designed for free-for-all gameplay.

UDMX[edit]

Main article: Unidoom DM X
UDMX MAP20, by Liam the Bard

After undergoing several years of sporadic and aimless work followed by an entire year devoted to its renewal and completion, the fourth installment of the series was released on December 31st, 2008. UDMX is the first entry in the series to fully replace Doom II's original 32 levels, several of which are replaced by remakes ("flashbacks" as called throughout the WAD) of maps found in UDMX's predecessors. Unlike UDM3, the WAD uses a rich variety of custom textures and boasts a new palette that saturates reds and greens and deepens blues. While under development, the project underwent a series of name changes: initially called what it is now, it was eventually renamed "UDML" (Unidoom DM Legends), then briefly "UDMC" (Unidoom DM Classic), and lastly UDM4; however, it was soon decided that it would return to its original title. UDMX celebrates Unidoom's 10th anniversary, bearing the "X" in its name to represent the ten years that had passed since the original 1998 founding of Unidoom at the time of the WAD's release. At a whopping 20.7 megabytes, UDMX is the largest UDM installment by file size. UDMX has received much critical acclaim throughout the community, deemed by reviewers as the best installment of the UDM series and one of the greatest deathmatch megawads to have ever been made.

A trailer for it was released on March 23, 2008. A follow-up trailer showcasing newer maps was released on August 28, 2008.

Controversy[edit]

Two issues have been raised about UDM1: the use of Skulltag textures without the permission of Carnevil and the plagiarism of MAP06, although the latter was not known until it was revealed by deathz0r a few years following the WAD's release.

Similarly, UDM2 used Skulltag textures without the permission of Carnevil. In response to UDM2 being uploaded to /idgames, Carnevil sent an email to Ty Halderman, the archive maintainer, requesting it to be removed from the server. This action sparked a debate in the Skulltag IRC channel, after which Carnevil eventually agreed to allow the Unidoom clan to re-upload UDM2.

External links[edit]