Urbnbeta

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Urbnbeta
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Authors Frederick J Bradley, Robert Bradley, Ryan Louie
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Urbnbeta is a single-level PWAD for Doom that was released in 1994. It was designed by Frederick J. Bradley with Robert Bradley & Ryan Louie. It was intended to be part of a full episode WAD, but no other levels materialised.

Walkthrough

Map of Urbnbeta
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the north-east is a building with a chainsaw. Pressing the northernmost part of the eastern wall inside this building lowers a platform with a rocket launcher. (sector 200)
  2. In the centre is a room with two switches which close various doors. There is a metal section of wall in the western part of this room - opening it reveals two medikits on a lift - press the eastern wall by this lift to lower it. (sector 212)
  3. From #2 head south and east through secret doors to reach a computer area map. (sector 210)
  4. The switch by the computer area map (see #3) lowers the wall, allowing access back to normal territory. This wall can also be lowered by pressing the southern side of the arch to the south-west. (sector 204)
  5. From #4, head south then west through the arch and north through a door to reach a room with a shotgun and 8 shotgun shells. Pressing the wall immediately west of the door in this room lowers a wall which reveals a switch which re-opens the doors closed by the switches in the central room. Note that this sector is too narrow for credit to be obtained. (sector 207)
  6. #4's room has a fireplace to the south which can be walked through, where there is a rocket launcher. (sector 177)
  7. The room east of #6's room has a blood-covered bed which it is possible to jump onto from the west. Pressing the western part of the wall here lowers a lift to the east, allowing access to a BFG9000. (sector 176)
  8. From #7's room, head north then east and climb up onto the south-western platform. Pressing a section of the western wall here lowers a nearby lift, allowing access to a backpack, two boxes of bullets, and a box of shotgun shells (not on easy skill). (sector 71)
  9. The room to the north of #8's room has an arch leading east with curved sides. Pressing the north side reveals an armor to the south-west. (sector 127)
  10. Pressing the northern part of the east wall of #9's room opens up a door next to #9 with a plasma rifle. (sector 168)
  11. North of the exit is a bathroom. West of the sink is a secret door to the west leading to the dark room with the crates. After going through the door, turn left and press the eastern wall - a switch is revealed to the south. (sector 173)
  12. Pressing the switch accessed via #11 lowers a platform with a berserk. (sector 144)
  13. The path to the exit counts as a secret and is impossible to miss. (sector 203)

Bugs

Due to secret #5 (above) being too narrow, the maximum achievable secret percentage is 92%.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains seventeen spawn points:

  1. facing east. (thing 0)
  2. facing east. (thing 1)
  3. facing east. (thing 9)
  4. facing east. (thing 10)
  5. facing east. (thing 30)
  6. facing east. (thing 31)
  7. facing east. (thing 32)
  8. facing east. (thing 33)
  9. facing east. (thing 34)
  10. facing east. (thing 35)
  11. facing east. (thing 36)
  12. facing east. (thing 38)
  13. facing east. (thing 39)
  14. facing east. (thing 40)
  15. facing east. (thing 41)
  16. facing east. (thing 42)
  17. facing east. (thing 179)

Statistics

Map data

Things 186
Vertices 879*
Linedefs 978
Sidedefs 1473
Sectors 214
* The vertex count without the effect of node building is 759.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links