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(Created page with " ---- id Mobile Games Development ---- Doom RPG for java cellphones there are actually two storys how the project started. one story")
 
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id Mobile Games Development
 
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Doom RPG for java cellphones
 
Doom RPG for java cellphones
  
there are actually two storys how the project started. one story
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there are actually two storys how the project started. one story told that john carmack was on holdiday (usa today), the other story is from his blog. [[http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates/Archive]]
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he got a new cellphone from his wife and discovered bad java cellphone games. so started to work on a java title right away. "bards tale". the decision was made against free shooting, but to that time theere were free shooting games availible. because performance wise its not possible to run fast paced through the levels, the desicsion was made for round based gameplay. in all mobile games the controls work very good and adapt to platform (java cellphones, iOS, Nintendo DS). another important factor in the RPG games is the humor. help characters to the player, station members, email.
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doom rpg needed only six months development time with the help of fountainhead to be finished. the core elements are simply shooting, roundbased fights, roleplaying elements.

Revision as of 09:15, 23 September 2012


id Mobile Games Development


Doom RPG for java cellphones

there are actually two storys how the project started. one story told that john carmack was on holdiday (usa today), the other story is from his blog. [[1]]

he got a new cellphone from his wife and discovered bad java cellphone games. so started to work on a java title right away. "bards tale". the decision was made against free shooting, but to that time theere were free shooting games availible. because performance wise its not possible to run fast paced through the levels, the desicsion was made for round based gameplay. in all mobile games the controls work very good and adapt to platform (java cellphones, iOS, Nintendo DS). another important factor in the RPG games is the humor. help characters to the player, station members, email.

doom rpg needed only six months development time with the help of fountainhead to be finished. the core elements are simply shooting, roundbased fights, roleplaying elements.