From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Criteria == The recipe for a sure Doom Alpha Project failure includes: * '''Attempting the monorail:''' No Doom project used a fully functioning monorail system. Most Doom ports can't handle complex moving vehicles. This is probably why this feature was cut. * '''Attempting multiple characters:''' Most Doom ports that can handle "multiple characters" implement them as "classes", with little interaction between characters, if at all. Given that each episode was to have its own characters, this adds up to a lot of dialogue to write. * '''Antagonists:''' The Doom Bible mentions a chain of command, including a "Demon General" and other demons that were intended to be interactive characters with dialogue. Such ideas for handling this didn't show up until [[Strife]]. * '''Interconnectedness:''' All of the locations in the Doom Bible were to be visited at will. Keeping a player active across multiple levels without bogging the player down with backtracking is a Herculean effort. * '''Obsession with what was different''': A lot of the original Doom levels and action are still contained within the finished game. Most Doom alpha projects give focus on the elements that set the alphas apart from the finished product, not giving thought as to ''why'' said objects were cut. * '''Absence of information:''' Most of the later episodes do not have any data written down. Either they were in Tom's head, or they never existed. Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)