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== Rate of fire ==
 
== Rate of fire ==
  
Melee attacks first. Highlighted the values that really counts as the round per minute.
+
Melee attacks first. Highlighted the values that would be closer to the rounds per minute.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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   ! Tics<sup>1</sup> !! RPM !! Tics !! RPM
 
   ! Tics<sup>1</sup> !! RPM !! Tics !! RPM
 
   |-
 
   |-
   | [[Fist]] || 22 || 95.454 || 17 || <i>123.529</i>
+
   | [[Fist]] || 22 || 95.454 || 17 || <u>123.529</u>
 
   |-
 
   |-
   | [[Chainsaw]] || 8 || 525 || 4 || <i>525</i>
+
   | [[Chainsaw]] || 8 || 525 || 4 || <u>525</u>
 
   |-
 
   |-
   | [[Pistol]] || 19 || 110.526 || 14 || <i>150</i>
+
   | [[Pistol]] || 19 || 110.526 || 14 || <u>150</u>
 
   |-
 
   |-
   | [[Shotgun]] || 44 || 47.727 || 37 || <i>56.756</i>
+
   | [[Shotgun]] || 44 || 47.727 || 37 || <u>56.756</u>
 
   |-
 
   |-
   | [[Super shotgun]] || 62 || 33.870 || 57 || <i>36.842</i>
+
   | [[Super shotgun]] || 62 || 33.870 || 57 || <u>36.842</u>
 
   |-
 
   |-
   | [[Chaingun]] || 8 || 525 || 4 || <i>525</i>
+
   | [[Chaingun]] || 8 || 525 || 4 || <u>525</u>
 
   |-
 
   |-
   | [[Rocket launcher]] || 20 || 105 || 20 || <i>105</i>
+
   | [[Rocket launcher]] || 20 || 105 || 20 || <u>105</u>
 
   |-
 
   |-
   | [[Plasma gun]] || 24 || 87.5 || 3 || <i>700</i>
+
   | [[Plasma gun]] || 24 || 87.5 || 3 || <u>700</u>
 
   |-
 
   |-
   | [[BFG9000]] || 60 || 35 || 40 || <i>52.5</i>
+
   | [[BFG9000]] || 60 || 35 || 40 || <u>52.5</u>
 
   |-
 
   |-
   | [[Zombieman]] || 26 + 1 || <i>77.777</i> ||  ||
+
   | [[Zombieman]] || 26 + 1 || <u>77.777</u> ||  ||
 
   |-
 
   |-
   | [[Shotgun guy]] || 30 + 1 || <i>67.741</i> ||  ||
+
   | [[Shotgun guy]] || 30 + 1 || <u>67.741</u> ||  ||
 
   |-
 
   |-
   | [[Heavy weapons dude]] || 19<sup>2</sup> + 1 || 210 || 4 or 5<sup>2</sup> || <i>466.666</i>
+
   | [[Heavy weapons dude]] || 19<sup>2</sup> + 1 || 210 || 4 or 5<sup>2</sup> || <u>466.666</u>
 
   |-
 
   |-
   | [[Imp]] || 22 + 1<br>22 + 1 || 91.304<br><i>91.304</i> || 22<br>&nbsp; || <i>95.454</i><br>&nbsp;
+
   | [[Imp]] || 22 + 1<br>22 + 1 || 91.304<br><u>91.304</u> || 22<br>&nbsp; || <u>95.454</u><br>&nbsp;
 
   |-
 
   |-
   | [[Demon]] / [[Spectre]] || 24 + 1 || 84 || 24 || <i>87.5</i>
+
   | [[Demon]] / [[Spectre]] || 24 + 1 || 84 || 24 || <u>87.5</u>
 
   |-
 
   |-
   | [[Hell knight]] || 24 + 1<br>24 + 1 || 84<br><i>84</i> || 24<br>&nbsp; || <i>87.5</i><br>&nbsp;
+
   | [[Hell knight]] || 24 + 1<br>24 + 1 || 84<br><u>84</u> || 24<br>&nbsp; || <u>87.5</u><br>&nbsp;
 
   |-
 
   |-
   | [[Baron of hell]] || 24 + 1<br>24 + 1 || 84<br><i>84</i> || 24<br>&nbsp; || <i>87.5</i><br>&nbsp;
+
   | [[Baron of hell]] || 24 + 1<br>24 + 1 || 84<br><u>84</u> || 24<br>&nbsp; || <u>87.5</u><br>&nbsp;
 
   |-
 
   |-
   | [[Arachnotron]] || 29<sup>2</sup> + 1 || 140 || 4 or 5<sup>2</sup> || <i>466.666</i>
+
   | [[Arachnotron]] || 29<sup>2</sup> + 1 || 140 || 4 or 5<sup>2</sup> || <u>466.666</u>
 
   |-
 
   |-
   | [[Pain elemental]] || 15 + 1 || <i>131.25</i> ||  ||
+
   | [[Pain elemental]] || 15 + 1 || <u>131.25</u> ||  ||
 
   |-
 
   |-
   | [[Revenant]] || 18 + 1<br>30 + 1 || 110.526<br><i>67.741</i> || 18<br>&nbsp; || <i>116.666</i><br>&nbsp;
+
   | [[Revenant]] || 18 + 1<br>30 + 1 || 110.526<br><u>67.741</u> || 18<br>&nbsp; || <u>116.666</u><br>&nbsp;
 
   |-
 
   |-
   | [[Mancubus]] || 80 + 1 || 77.777 || 20 || <i>105</i>
+
   | [[Mancubus]] || 80 + 1 || 155.555 || 20 || <u>210</u>
 
   |-
 
   |-
   | [[Cyberdemon]] || 66 + 1 || 94.029 || 24 || <i>87.5</i>
+
   | [[Cyberdemon]] || 66 + 1 || 94.029 || 24 || <u>87.5</u>
 
   |-
 
   |-
   | [[Spider mastermind]] || 29<sup>2</sup> + 1 || 140 || 4 or 5<sup>2</sup> || <i>466.666</i>
+
   | [[Spider mastermind]] || 29<sup>2</sup> + 1 || 140 || 4 or 5<sup>2</sup> || <u>466.666</u>
 
   |-
 
   |-
   | [[Wolfenstein SS]] || 35<sup>2</sup> + 1 || 116.666 || 14 or 11<sup>2</sup> || <i>168</i>
+
   | [[Wolfenstein SS]] || 35<sup>2</sup> + 1 || 116.666 || 14 or 11<sup>2</sup> || <u>168</u>
 
   |}
 
   |}
  
 
<small>
 
<small>
 
# In practice, a monster never attacks consecutively, and would take at least 1 tic to retaliate again.
 
# In practice, a monster never attacks consecutively, and would take at least 1 tic to retaliate again.
# takes 1 tic to check if the player is still in sight.
+
# It takes 1 tic to check if the player is still in sight.
 
</small>
 
</small>

Latest revision as of 14:38, 18 January 2013

Rate of fire[edit]

Melee attacks first. Highlighted the values that would be closer to the rounds per minute.

Weapon / Monster Total time Beetween shots
Tics1 RPM Tics RPM
Fist 22 95.454 17 123.529
Chainsaw 8 525 4 525
Pistol 19 110.526 14 150
Shotgun 44 47.727 37 56.756
Super shotgun 62 33.870 57 36.842
Chaingun 8 525 4 525
Rocket launcher 20 105 20 105
Plasma gun 24 87.5 3 700
BFG9000 60 35 40 52.5
Zombieman 26 + 1 77.777
Shotgun guy 30 + 1 67.741
Heavy weapons dude 192 + 1 210 4 or 52 466.666
Imp 22 + 1
22 + 1
91.304
91.304
22
 
95.454
 
Demon / Spectre 24 + 1 84 24 87.5
Hell knight 24 + 1
24 + 1
84
84
24
 
87.5
 
Baron of hell 24 + 1
24 + 1
84
84
24
 
87.5
 
Arachnotron 292 + 1 140 4 or 52 466.666
Pain elemental 15 + 1 131.25
Revenant 18 + 1
30 + 1
110.526
67.741
18
 
116.666
 
Mancubus 80 + 1 155.555 20 210
Cyberdemon 66 + 1 94.029 24 87.5
Spider mastermind 292 + 1 140 4 or 52 466.666
Wolfenstein SS 352 + 1 116.666 14 or 112 168

  1. In practice, a monster never attacks consecutively, and would take at least 1 tic to retaliate again.
  2. It takes 1 tic to check if the player is still in sight.