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   | [[Revenant]] || 18 + 1<br>30 + 1 || 110.526<br><u>67.741</u> || 18<br>&nbsp; || <u>116.666</u><br>&nbsp;
 
   | [[Revenant]] || 18 + 1<br>30 + 1 || 110.526<br><u>67.741</u> || 18<br>&nbsp; || <u>116.666</u><br>&nbsp;
 
   |-
 
   |-
   | [[Mancubus]] || 80 + 1 || 77.777 || 20 || <u>105</u>
+
   | [[Mancubus]] || 80 + 1 || 155.555 || 20 || <u>210</u>
 
   |-
 
   |-
 
   | [[Cyberdemon]] || 66 + 1 || 94.029 || 24 || <u>87.5</u>
 
   | [[Cyberdemon]] || 66 + 1 || 94.029 || 24 || <u>87.5</u>

Latest revision as of 14:38, 18 January 2013

Rate of fire[edit]

Melee attacks first. Highlighted the values that would be closer to the rounds per minute.

Weapon / Monster Total time Beetween shots
Tics1 RPM Tics RPM
Fist 22 95.454 17 123.529
Chainsaw 8 525 4 525
Pistol 19 110.526 14 150
Shotgun 44 47.727 37 56.756
Super shotgun 62 33.870 57 36.842
Chaingun 8 525 4 525
Rocket launcher 20 105 20 105
Plasma gun 24 87.5 3 700
BFG9000 60 35 40 52.5
Zombieman 26 + 1 77.777
Shotgun guy 30 + 1 67.741
Heavy weapons dude 192 + 1 210 4 or 52 466.666
Imp 22 + 1
22 + 1
91.304
91.304
22
 
95.454
 
Demon / Spectre 24 + 1 84 24 87.5
Hell knight 24 + 1
24 + 1
84
84
24
 
87.5
 
Baron of hell 24 + 1
24 + 1
84
84
24
 
87.5
 
Arachnotron 292 + 1 140 4 or 52 466.666
Pain elemental 15 + 1 131.25
Revenant 18 + 1
30 + 1
110.526
67.741
18
 
116.666
 
Mancubus 80 + 1 155.555 20 210
Cyberdemon 66 + 1 94.029 24 87.5
Spider mastermind 292 + 1 140 4 or 52 466.666
Wolfenstein SS 352 + 1 116.666 14 or 112 168

  1. In practice, a monster never attacks consecutively, and would take at least 1 tic to retaliate again.
  2. It takes 1 tic to check if the player is still in sight.