From DoomWiki.org

(Doom Beta Quest)
(Doom Beta Quest)
Line 13: Line 13:
 
*Map01 Beta Entryway (Dropped map)
 
*Map01 Beta Entryway (Dropped map)
 
*Map02 Power Station (Early E1M2)
 
*Map02 Power Station (Early E1M2)
*Map03 Devoid (Was Said to be devoid of real "levelness". still need to explore 25% of the map)
+
*Map03 Devoid (Was Said to be devoid of real "levelness" and was dropped from the final game as a result. I figured the name was appropriate)
 
*Map04 Undecided (no that not the name. I really haven't decided)
 
*Map04 Undecided (no that not the name. I really haven't decided)
 
*MapX Agamal (an amalgamation of really unfinished levels including the title screen map(s) from the alphas. may include original bits thrown in to build up the level.)
 
*MapX Agamal (an amalgamation of really unfinished levels including the title screen map(s) from the alphas. may include original bits thrown in to build up the level.)

Revision as of 01:29, 10 February 2008

A little info

I Started actually playing Doom around a year or so ago when it was rereleased on Xbox 360. The reason I was interested in it was thanks to a mod called Sonic Robo Blast 2. Over in the SRB2 community I somehow caused something called "Glaber Syndrome". If you shearch thier wiki don't bother, they don't have an article.

How did I get interested in making levels?

It all started back before Power Rangers and SatAM with a game called Load Runner. the Game had a level creator and I was hooked. If I could access my levels I could show you one but I have no way to do so now. Any way after a bit I got my second taste of custom levels when sometime in the 1990's I was Playing Sim City for PC. It wasn't real Level making, just a sandbox game, but it served its purpose.

Level packs I'm making/plan on making

Doom 2

Doom Beta Quest

As you should know by now the alpha, betas, press release, and tech demo were officially released. This Doom "mega wad" will attempt to recreate the beta level as best as possible as well as construct a new level based on the scraps of unfinished levels that were thrown out. Planned levels are:

  • Map01 Beta Entryway (Dropped map)
  • Map02 Power Station (Early E1M2)
  • Map03 Devoid (Was Said to be devoid of real "levelness" and was dropped from the final game as a result. I figured the name was appropriate)
  • Map04 Undecided (no that not the name. I really haven't decided)
  • MapX Agamal (an amalgamation of really unfinished levels including the title screen map(s) from the alphas. may include original bits thrown in to build up the level.)