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m (Doom Beta Quest)
(Doom Beta Quest)
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As you should know by now the alpha, betas, press release, and tech demo were officially released. This Doom "mega wad" will attempt to recreate the beta level as best as possible as well as construct a new level based on the scraps of unfinished levels that were thrown out.
 
As you should know by now the alpha, betas, press release, and tech demo were officially released. This Doom "mega wad" will attempt to recreate the beta level as best as possible as well as construct a new level based on the scraps of unfinished levels that were thrown out.
 
Planned levels are:
 
Planned levels are:
*Map01 Beta Entryway (Dropped map, currently being worked on.)
+
*Map01 Beta Entryway (Dropped map)
*Map02 Power Station (Early E1M2)
+
*Map02 Power Station (Early E1M2 currently being worked on.)
*Map03 Devoid (Was Said to be devoid of real "levelness" and was dropped from the final game as a result. I figured the name was appropriate)
+
*Map03 Devoid (Was Said to be devoid of real "levelness" and was dropped from the final game as a result. I figured the name was appropriate, may change position later.)
 
*Map04 Undecided (no that not the name. I really haven't decided)
 
*Map04 Undecided (no that not the name. I really haven't decided)
 
*MapX Agamal (an amalgamation of really unfinished levels including the title screen map(s) from the alphas. may include original bits thrown in to build up the level.)
 
*MapX Agamal (an amalgamation of really unfinished levels including the title screen map(s) from the alphas. may include original bits thrown in to build up the level.)
 +
 +
Current progress
 +
*2/26/08
 +
Beta Entryway is structurally complete; the only enemy populating the map are Imps; The pistol and fist have been replaced with the beta gun and the Bayonet; the sprites for the keys have been half way reverted to their alpha sprites; the Blue armor, ammo box, the health pack, and the shotgun shells sprites have been reverted to alpha sprites; a way to get outside was added as my first ever secret (Yellow key required at this point); Map 2 power station started by attempting to edit Shareware E1m2 into the Alpha counterpart; screenshots avaible upon request on talk page.

Revision as of 00:27, 23 February 2008

A little info

I Started actually playing Doom around a year or so ago when it was rereleased on Xbox 360. The reason I was interested in it was thanks to a mod called Sonic Robo Blast 2. Over in the SRB2 community I somehow caused something called "Glaber Syndrome". If you shearch thier wiki don't bother, they don't have an article.

How did I get interested in making levels?

It all started back before Power Rangers and SatAM with a game called Load Runner. the Game had a level creator and I was hooked. If I could access my levels I could show you one but I have no way to do so now. Any way after a bit I got my second taste of custom levels when sometime in the 1990's I was Playing Sim City for PC. It wasn't real Level making, just a sandbox game, but it served its purpose.

Level packs I'm making/plan on making

Doom 2

Doom Beta Quest

As you should know by now the alpha, betas, press release, and tech demo were officially released. This Doom "mega wad" will attempt to recreate the beta level as best as possible as well as construct a new level based on the scraps of unfinished levels that were thrown out. Planned levels are:

  • Map01 Beta Entryway (Dropped map)
  • Map02 Power Station (Early E1M2 currently being worked on.)
  • Map03 Devoid (Was Said to be devoid of real "levelness" and was dropped from the final game as a result. I figured the name was appropriate, may change position later.)
  • Map04 Undecided (no that not the name. I really haven't decided)
  • MapX Agamal (an amalgamation of really unfinished levels including the title screen map(s) from the alphas. may include original bits thrown in to build up the level.)

Current progress

  • 2/26/08

Beta Entryway is structurally complete; the only enemy populating the map are Imps; The pistol and fist have been replaced with the beta gun and the Bayonet; the sprites for the keys have been half way reverted to their alpha sprites; the Blue armor, ammo box, the health pack, and the shotgun shells sprites have been reverted to alpha sprites; a way to get outside was added as my first ever secret (Yellow key required at this point); Map 2 power station started by attempting to edit Shareware E1m2 into the Alpha counterpart; screenshots avaible upon request on talk page.