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Revision as of 11:14, 6 February 2008 by Glaber (talk | contribs) (New page: =A little info= I Started actually playing Doom around a year or so ago when it was rereleased on Xbox 360. The reason I was interested in it was thanks to a mod called Sonic Robo Blast 2....)

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A little info

I Started actually playing Doom around a year or so ago when it was rereleased on Xbox 360. The reason I was interested in it was thanks to a mod called Sonic Robo Blast 2. Over in the SRB2 community I somehow caused something called "Glaber Syndrome". If you shearch thier wiki don't bother, they don't have an article.

How did I get interested in making levels?

It all started back before Power Rangers and SatAM with a game called Load Runner. the Game had a level creator and I was hooked. If I could access my levels I could show you one but I have no way to do so now. Any way after a bit I got my second taste of custom levels when sometime in the 1990's I was Playing Sim City for PC. It wasn't real Level making, just a sandbox game, but it served its purpose.

Level packs I'm making/plan on making

Doom 2

Doom Beta Quest

As you should know by now the alpha, betas, press release, and tech demo were officaly released. This Doom "mega wad" will attempt to recreate the beta level as best as possible as well as construct a new level based on the scraps of unfinshed levels that were thrown out. Planned levels are:

  • Map01 Beta Entryway (Dropped map)
  • Map02 Power Station (Early E1M2)
  • Map03 Devoid (Was Said to be devoid of real "levelness". still need to explore 35% of the map)
  • Map04 Undecided (no that not the name. I really havent decided)