From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! Hi! I am a four-letter word that enjoys documenting glitches of all kinds for the wiki and learning about the quirks of the [[Doom engine]]. I am always on the lookout for anomalies to learn from. Simple but deceptively nuanced games like Doom do it for me. It started for me in 2012, picking up [[Zandronum]] and playing various co-op mods. I decided to learn [[speedrun]]ning in 2022, completing a [[No monsters mode|NoMo]] record sweep of [[Ancient Aliens]] to submit to the [[Doom Speed Demo Archive]]. I have strongly preferred staying close to the original engine ever since. My [[source port]] of choice is [[DSDA-Doom]]. I taught myself programming to reverse engineer all kinds of video games. I have created my own tools to find mapping errors automatically, aiming for complete engine accuracy, as this greatly helps with finding problems within certain obscure categories, such as [[Things snap up to ledges when sectors move|things snapping up]]. This makes it possible to find bugs in modes that no one in their right mind plays, like medium difficulty co-op. These tools are not currently released, though they are similar to those found in map editors like [[Eureka]] and [[Ultimate Doom Builder|UDB]]. No playable content has ever been produced by me, though I have been included in the tester credits of a few mods: * [[Freedoom]] * [[Hell Revealations]] * [[Ultimate Doom In Name Only]] Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)