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Under construction icon-yellow.svgThis page is not actually a specification, but an example of how a wiki page might be used to write a spec.


Boom++ Specification

This is a draft specification for a set of extended features for Boom-compatible source ports.

rationale

Boom has served as a very successful de-facto standard set of features for doom engines, being adopted by the majority of advanced engines in use today. However, it has its limitations and modern day mappers are increasingly hitting up against them.

The intention of this spec is to outline some simple extensions to the Boom feature set that could be easily implemented by source ports and form a newer common standard.

ports planning to support this spec

Insert ports here! (we hope at least: gzdoom, prboom+, eternity, doom legacy)