From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! ==DooM Records== The following will document my own personal records and moments from playing DooM over the past 12 years.<br/> ''Some of the following might seem like a long completion time, but I don't exactly "[[Speedrun]]" levels, I try and enjoy them.'' ===[[DOOM]]=== {| {{prettytable}} |- |''[[E2M8: Tower of Babel]]'': |- |FIRST: 26:43 |- |SECOND: 14:21 |- |} ===[[Ultimate Doom]]=== ''To be compiled.'' ===[[The Plutonia Experiment]]=== {| {{prettytable}} |- | ''[[MAP32: Go 2 It]]''': |- | FIRST: 2:45:43 | (Had no idea what to expect from this one first time out, the amount of [[Cyberdemon|Cyberdemons]] & [[Arch-Vile|Arch-Viles]] threw me right off. The entire scope of the level left me in awe). |- | SECOND: 46:34 | (Took it easy this time round and just tried to get as much out of this level as possible. The [[Spider Mastermind]] did most of the courtyard work for me anyway.) |- |} ===[[TNT: Evilution]]=== {| {{prettytable}} |- |''[[MAP30: Last Call (TNT: Evilution)|MAP30: Last Call]]''': |- |FIRST: 42:26 |(Passing the [[Revenant|Revenants]] and the [[Arachnotron|Arachnotrons]] proved to be a real pain, my computer was lagging bad because of Risen3d.) |- |SECOND: 21:09 |(The [[Romero's head]] proved to take 6 minutes to destroy because of other monsters [[spawning]] below my shot line) |- |THIRD: 11:08 |(The easier of my three successful attempts, I took :45 to dispose of the [[Cyberdemon]] using two direct, close range [[BFG9000|BFG9K]] hits.) |- |} ===[[Megawad|MEGAWADS]]=== ====[[Alien Vendetta]]==== ====[[Community Chest 3]]==== {| {{prettytable}} |- |''[[MAP16: Hangman's Noose (Community Chest 3)|MAP16: Hangman's Noose]]'': |- |FIRST: 42:34 | (This level was amongst the most complex I have dealt with in my Doom career.<br/> Penetrating the twisting walkways and (at times) oddly shaped caverns with multi-tiered platforms proved interesting).<br/> Isolating the four red switches was slightly annoying as I did (on occasion) tend to forget their locations). <br/> Lovely Easter Egg near the final room by the map designer. Using the backdrop to spell out his name ([[Phobus]]) with different shaped and aligned pieces of terrain. |- |} ====[[Hellcore]]==== ====[[Hell Revealed]]==== ====[[Hell Revealed II]]==== {| {{prettytable}} |- |''[[MAP26: Dis 2000 (Hell Revealed II)|MAP26: DIS 2000]]:'': |- |FIRST: 1:34:23 | (This level just blew me away, it is probably one of the finer level [[E3M8: Dis (Doom)|Remakes]] I have ever had he pleasure of playing.<br/> The reason for the extended playing time was so that I could soak up everything the level had to offer). |- |} ====[[Kama Sutra]]==== ====[[10 Sectors]]==== ====[[Torment and Torture (series)]]==== ''All records pertinent to this series came from The Ultimate Torment & Torture.'' Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window)