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(honor the elite Ironmen)
(add my cool mod, what the hell)
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Since EVP is written in [[ZScript]], I changed a number of things to my liking. However, the Id guys did great work on the original games, so I preserved the fast, fluid vanilla player movement that I really like, as well as most facets of vanilla combat.
 
Since EVP is written in [[ZScript]], I changed a number of things to my liking. However, the Id guys did great work on the original games, so I preserved the fast, fluid vanilla player movement that I really like, as well as most facets of vanilla combat.
  
A nice bonus is being able to enjoy [[DSDA-Doom|watching]] [[demo]]s, since the gameplay is similar enough, though a much higher level than mine :) I'm most impressed by the Ironmen who [[D2all]] [[UV max]] the difficult mapsets, especially [[Sunlust]], which which was completed by [[Daerik]] and [[Nevanos]].
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I also created three small ZScript mods. [https://forum.zdoom.org/viewtopic.php?t=71464 Dynamic Enemy Reinforcements] is by far the coolest one; give it a try if you want to spice up your gameplay :)

Revision as of 17:57, 3 March 2022

I'm grateful for the two landmark decisions made by the Id guys long ago:

  1. Creating the WAD format so that fans could easily modify the game
  2. Releasing the engine source code after the revenue dried up

Because of this, and the work of many hobbyists, I've had lots of enjoyment playing classic Doom with my thoroughly-customized, EVP-based GZDoom. (I first played this game in 2020 after seeing cool gameplay mod videos on YouTube.)

Since EVP is written in ZScript, I changed a number of things to my liking. However, the Id guys did great work on the original games, so I preserved the fast, fluid vanilla player movement that I really like, as well as most facets of vanilla combat.

I also created three small ZScript mods. Dynamic Enemy Reinforcements is by far the coolest one; give it a try if you want to spice up your gameplay :)