From DoomWiki.org ← User:Quasar You do not have permission to edit this page, for the following reason: This page has been protected to prevent editing or other actions. You can view and copy the source of this page. ==Chocolate Strife== As of February 2011, my joint project with [[Samuel Villarreal (Kaiser)|Kaiser]] to reverse engineer [[Strife]] and reconstruct its [[Strife source code|source code]] with the maximum possible fidelity to the lost original has come to fruition in the form of two beta releases of [[Chocolate Strife]], the latter of which boasts at least partial demo compatibility with the original executable. An official release is also available now along with Chocolate Doom v2.0.0. ===Strife: Veteran Edition=== In something of a dream come true, I was asked in August of 2014 to work on the release of [[Strife: Veteran Edition]] by [[Night Dive Studios]], together with Kaiser. Over the next four months, we turned Chocolate Strife upside down in order to create a new remastered version of the game using Kaiser's [[Kex 2|Kex]] engine code. I mainly focused on bug fixes, limit removal, new gameplay features like [[Capture the Chalice]] and the dynamic automap markers, the extensive frontend menu system, and [[Steam]] integration, particularly for the multiplayer component. I am also the one who got to fix all the missing textures and open sectors in the original maps to make them GL friendly. Return to User:Quasar. Retrieved from "https://doomwiki.org/wiki/User:Quasar"