From DoomWiki.org
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**Light Armour = +50 overstack. | **Light Armour = +50 overstack. | ||
**Hourglasses = +12 AP overstack. | **Hourglasses = +12 AP overstack. | ||
− | + | *Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time. | |
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! scope=row | Grayson | ! scope=row | Grayson |
Revision as of 11:21, 26 November 2019
This below is stuff I'm testing out for a certain page.
Champion | Weight Class | Health/Armour Stack | Active Ability | Passive Abilities |
---|---|---|---|---|
Ranger | Medium |
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Dire Orb: Throws the orb. Activate again to teleport to its location. | Rocket Resilience: 20% less damage from all rockets and grenades. |
Doom Slayer | Medium |
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BFG-9000: Fires an area-of-effect BFG shot. | Double Jump: Perform a second jump while in midair. |
Corvus | Medium |
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Wings of Wrath: Temporarily flies at very high speed. | Elven Vitality: Constantly regenerates health. |
Galen | Medium |
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Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it. | Channeling: Ability cooldown decreases when picking health items. |
Duke Nukem | Medium |
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Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick. | Huge Ego: Gains extra health from medium and big health pickups. |
Sarge | Medium |
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None: This Champion has no Active Ability. |
|
Grayson | Medium |
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Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying. |
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B.J. Blazkowicz | Medium |
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Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently. | Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25. |
Gordon Freeman | Medium |
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Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you. |
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Painkiller | Medium |
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Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it. |
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Kane | Light |
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Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack. |
"Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards." |
Caleb | Light |
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Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further. | Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack. |
Menelkir | Light |
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Dark Servant: Summons a Maulotaur to fight his enemies. | Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them. |
Nyx | Light |
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Ghostwalk: Briefly disappears, becoming completely ethereal and invulnerable. | Walljump: Perform a second, big jump off a wall. |
Durandal | Light |
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Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact. |
|
Lo Wang | Light |
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Nobitsura Kage: Quickly execute a double slash with the Katana. |
|
Eleena | Light |
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Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with. |
|
Lucienne | Light |
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Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP. |
|
Hunter | Light |
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Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions. |
|
Postal Dude | Light |
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Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour. |
|
Terminator | Heavy |
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Barrage: Mini missiles that home on whatever is in Terminator's line of sight. | Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon. |
Zedek | Heavy |
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Quietus: Launches five gusts of fire that cause area damage on impact. |
|
Inquisitor | Heavy |
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Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active. |
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Sorgaul | Heavy |
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Primal Rage: Devastating melee attacks, health regeneration and speed boost. | Armour Hoarder: Gains extra armour from medium and big armour pickups. |
Bitterman | Heavy |
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Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor. |
|
Keel | Heavy |
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Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons. | Stockpile: Ability cooldown decreases when picking ammunition items. |
Eradicator | Heavy |
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Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD. |
|
Vor Matur | Heavy |
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Horror: Casts a projectile that blinds Champions and causes fear on monsters. |
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Major | Heavy |
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Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor. |
|
Serious Sam | Heavy |
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Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up. |
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