From DoomWiki.org

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**Light Armour = +50 overstack.
 
**Light Armour = +50 overstack.
 
**Hourglasses = +12 AP overstack.
 
**Hourglasses = +12 AP overstack.
**Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
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*Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
 
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! scope=row | Grayson
 
! scope=row | Grayson

Revision as of 11:21, 26 November 2019

This below is stuff I'm testing out for a certain page.

The Champions of Quake Champions: Doom Edition
Champion Weight Class Health/Armour Stack Active Ability Passive Abilities
Ranger Medium
Starting stack
125 HP / 25 AP
Max stack
125 HP / 150 AP
Dire Orb: Throws the orb. Activate again to teleport to its location. Rocket Resilience: 20% less damage from all rockets and grenades.
Doom Slayer Medium
Starting stack
150 HP / 0 AP
Max stack
150 HP / 75 AP
BFG-9000: Fires an area-of-effect BFG shot. Double Jump: Perform a second jump while in midair.
Corvus Medium
Starting stack
125 HP / 25 AP
Max stack
125 HP / 100 AP
Wings of Wrath: Temporarily flies at very high speed. Elven Vitality: Constantly regenerates health.
Galen Medium
Starting stack
125 HP / 25 AP
Max stack
125 HP / 100 AP
Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it. Channeling: Ability cooldown decreases when picking health items.
Duke Nukem Medium
Starting stack
150 HP / 0 AP
Max stack
150 HP / 75 AP
Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick. Huge Ego: Gains extra health from medium and big health pickups.
Sarge Medium
Starting stack
100 HP / 0 AP
Max stack
100 HP / 100 AP
None: This Champion has no Active Ability.
  • Veteran: "Overstacks health & armour a la Quake Live.
    • MegaHealth & Heavy armour = +100 overstack.
    • Light Armour = +50 overstack.
    • Hourglasses = +12 AP overstack.
  • Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
Grayson Medium
Starting stack
100 HP / 25 AP
Max stack
100 HP / 125 AP
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.
  • Personal Dropkit: Hold USE to open buying prompt. Hold the button for longer to confirm the purchase. Spends 25 armour for ammo of current weapon.
  • Bounty Hunter: Every kill is rewarded with armour.
B.J. Blazkowicz Medium
Starting stack
125 HP / 25 AP
Max stack
125 HP / 100 AP
Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently. Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25.
Gordon Freeman Medium
Starting stack
100 HP / 50 AP
Max stack
100 HP / 125 AP
Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you.
  • H.E.V. Suit: Immune to environmental damage. Gains armour when picking Lighting Gun coils. Reduces cooldown with BFG cells.
  • Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds.
Painkiller Medium
Starting stack
100 HP / 50 AP
Max stack
100 HP / 125 AP
Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it.
  • Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
  • Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
Kane Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack.
  • Crouchslide: Hold "crouch" when landing on the floor to gain a big speed boost.
  • Slidekick (PvE Only),

"Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards."

Caleb Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further. Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack.
Menelkir Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Dark Servant: Summons a Maulotaur to fight his enemies. Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them.
Nyx Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Ghostwalk: Briefly disappears, becoming completely ethereal and invulnerable. Walljump: Perform a second, big jump off a wall.
Durandal Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.
  • Unified Vitality: Medium and Big armour pickups will first fill up health, then armour.
  • Infra-Chromatic Unveil: Allows Durandal to detect beings shifting between dimensions.
Lo Wang Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Nobitsura Kage: Quickly execute a double slash with the Katana.
  • Peacock's Blessing: Tap Right twice, then hold Use to heal up to 60 HP whenever your health is lower than that.
  • Tiger's Rage: When under 40 HP, deal 30% more damage.
Eleena Light
Starting stack
125 HP / 0 AP
Max stack
125 HP / 25 AP
Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with.
  • Acrobatic: Holding Jump jumps slightly higher. +Crouch in mid-air drops much faster.
  • Training Weights: When Eleena has no armour, she gains 20% speed.
Lucienne Light
Starting stack
75 HP / 50 AP
Max stack
75 HP / 75 AP
Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP.
  • Immolation: When killed, drop a fireball that explodes after a bit of time, dealing damage in a huge radius.
  • Blessing: Lucienne's armour overstack does not degenerate over time. Heavy armour allows her to overstack up to +100 AP instead of 75.
Hunter Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions.
  • Sixth Sense (PvP only): Enemies under your crosshair, will leave a track of their position.
  • Spoils of the Hunt: Killing enemies will increase Hunter's health, armour or ammo capacity for current level and/or current life.
Postal Dude Light
Starting stack
100 HP / 25 AP
Max stack
100 HP / 50 AP
Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour.
  • Cracked Lungs: Megahealth gives up to +100 HP overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth.
  • Crouch Jump: Holding Crouch then pressing Jump allows for a higher jump.
Terminator Heavy
Starting stack
150 HP / 25 AP
Max stack
150 HP / 150 AP
Barrage: Mini missiles that home on whatever is in Terminator's line of sight. Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon.
Zedek Heavy
Starting stack
150 HP / 25 AP
Max stack
150 HP / 150 AP
Quietus: Launches five gusts of fire that cause area damage on impact.
  • Cannonball: Falling from great heights causes a damaging shockwave.
  • Iron Feet (PvE only): Impervious to damaging floors.
Inquisitor Heavy
Starting stack
175 HP / 0 AP
Max stack
175 HP / 125 AP
Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active.
  • Thrust Dodge: Double tapping a direction will boost Inquisitor's movement.
  • Still Defense: When stationary, Inquisitor takes 10% less damage.
Sorgaul Heavy
Starting stack
125 HP / 50 AP
Max stack
125 HP / 175 AP
Primal Rage: Devastating melee attacks, health regeneration and speed boost. Armour Hoarder: Gains extra armour from medium and big armour pickups.
Bitterman Heavy
Starting stack
150 HP / 25 AP
Max stack
150 HP / 150 AP
Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor.
  • Bandoliers: Naturally carries more ammo than any other Champion.
  • Stabilized Homeostasis: Any overstack will degenerate very slowly.
Keel Heavy
Starting stack
175 HP / 0 AP
Max stack
175 HP / 125 AP
Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons. Stockpile: Ability cooldown decreases when picking ammunition items.
Eradicator Heavy
Starting stack
150 HP / 25 AP
Max stack
150 HP / 150 AP
Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD.
  • Murderface: Damage increase based on kills.
  • Inductive Healing: Medium and big health pickups provide additional armour boost.
Vor Matur Heavy
Starting stack
300 HP / 0 AP
Max stack
300 HP / 0 AP
Horror: Casts a projectile that blinds Champions and causes fear on monsters.
  • Excess Matter: Massive health pool, no armour. Less knockback but smaller Rocket Jump height.
  • Corrosive Blood: Blood sprayed when taking damage hurts enemies.
Major Heavy
Starting stack
150 HP / 25 AP
Max stack
150 HP / 150 AP
Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor.
  • Wall Climb: Holding Jump in front of a wall without pressing any other button starts a brief wall climb.
  • Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps.
Serious Sam Heavy
Starting stack
175 HP / 0 AP
Max stack
175 HP / 125 AP
Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up.
  • Seriously Loaded: Carries all three starting weapons: Machinegun, Shotgun and Nailgun.
  • Complimentary Ammo: Gets a serious amount of ammo for the current weapon when picking up Light and Heavy armour.