From DoomWiki.org

(Added ability images. Center-aligned weight classes. Minor fixes.)
(Removed weight class column in favour of Header Rows. Restructured Stack column to be more readable. Fixed Kane's image. Other minor fixes.)
Line 4: Line 4:
 
|+ The Champions of Quake Champions: Doom Edition
 
|+ The Champions of Quake Champions: Doom Edition
 
! Champion
 
! Champion
! Weight Class
+
! Health/Armour Stacks
! Health/Armour Stack
 
 
! Active Ability
 
! Active Ability
 
! Passive Abilities
 
! Passive Abilities
 +
|-
 +
!colspan="4"|Medium Champions
 
|-
 
|-
 
! scope=row | Ranger
 
! scope=row | Ranger
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 125 HP / 25 AP
+
: 125 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 125 HP / 150 AP
+
: 125 HP
 +
: 150 AP
 
| [[File:QCDEAbility - DireOrb.png|center]]
 
| [[File:QCDEAbility - DireOrb.png|center]]
 
Dire Orb: Throws the orb. Activate again to teleport to its location.
 
Dire Orb: Throws the orb. Activate again to teleport to its location.
Line 21: Line 23:
 
|-
 
|-
 
! scope=row | Doom Slayer
 
! scope=row | Doom Slayer
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 0 AP
+
: 150 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 150 HP / 75 AP
+
: 150 HP
 +
: 75 AP
 
| [[File:QCDEAbility - BFG9000.png|center]]
 
| [[File:QCDEAbility - BFG9000.png|center]]
 
BFG-9000: Fires an area-of-effect BFG shot.
 
BFG-9000: Fires an area-of-effect BFG shot.
Line 32: Line 35:
 
|-
 
|-
 
! scope=row | Corvus
 
! scope=row | Corvus
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 125 HP / 25 AP
+
: 125 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 125 HP / 100 AP
+
: 125 HP
 +
: 100 AP
 
| [[File:QCDEAbility_-_WingsOfWrath.png|center]]
 
| [[File:QCDEAbility_-_WingsOfWrath.png|center]]
 
Wings of Wrath: Temporarily flies at very high speed.
 
Wings of Wrath: Temporarily flies at very high speed.
Line 43: Line 47:
 
|-
 
|-
 
! scope=row | Galen
 
! scope=row | Galen
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 125 HP / 25 AP
+
: 125 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 125 HP / 100 AP
+
: 125 HP
 +
: 100 AP
 
| [[File:QCDEAbility_-_UnholyTotem.png|center]]
 
| [[File:QCDEAbility_-_UnholyTotem.png|center]]
 
Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it.
 
Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it.
Line 54: Line 59:
 
|-
 
|-
 
! scope=row | Duke Nukem
 
! scope=row | Duke Nukem
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 0 AP
+
: 150 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 150 HP / 75 AP
+
: 150 HP
 +
: 75 AP
 
| [[File:QCDEAbility_-_FreezeThrower.png|center]]
 
| [[File:QCDEAbility_-_FreezeThrower.png|center]]
 
Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick.
 
Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick.
Line 65: Line 71:
 
|-
 
|-
 
! scope=row | Sarge
 
! scope=row | Sarge
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 0 AP
+
: 100 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 100 HP / 100 AP
+
: 100 HP
 +
: 100 AP
 
| None: This Champion has no Active Ability.
 
| None: This Champion has no Active Ability.
 
|  
 
|  
*Veteran: "Overstacks health & armour a la Quake Live.
+
*Veteran: Overstacks health & armour a la Quake Live.
 
**MegaHealth & Heavy armour = +100 overstack.
 
**MegaHealth & Heavy armour = +100 overstack.
 
**Light Armour = +50 overstack.
 
**Light Armour = +50 overstack.
Line 80: Line 87:
 
|-
 
|-
 
! scope=row | Grayson
 
! scope=row | Grayson
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 125 AP
+
: 100 HP
 +
: 125 AP
 
| [[File:QCDEAbility_-_ThumperLeash.png|center]]
 
| [[File:QCDEAbility_-_ThumperLeash.png|center]]
 
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.
 
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.
Line 93: Line 101:
 
|-
 
|-
 
! scope=row | B.J. Blazkowicz
 
! scope=row | B.J. Blazkowicz
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 125 HP / 25 AP
+
: 125 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 125 HP / 100 AP
+
: 125 HP
 +
: 100 AP
 
| [[File:QCDEAbility_-_Kraftsman.png|center]]
 
| [[File:QCDEAbility_-_Kraftsman.png|center]]
 
Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently.
 
Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently.
Line 104: Line 113:
 
|-
 
|-
 
! scope=row | Gordon Freeman
 
! scope=row | Gordon Freeman
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
; Max stack
 
; Max stack
: 100 HP / 125 AP
+
: 100 HP
 +
: 125 AP
 
| [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]]
 
| [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]]
 
Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you.
 
Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you.
Line 117: Line 127:
 
|-
 
|-
 
! scope=row | Painkiller
 
! scope=row | Painkiller
| style="text-align:center;" | Medium
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
; Max stack
 
; Max stack
: 100 HP / 125 AP
+
: 100 HP
 +
: 125 AP
 
| [[File:QCDEAbility - BlackTarot.png|center]]
 
| [[File:QCDEAbility - BlackTarot.png|center]]
 
Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it.
 
Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it.
Line 128: Line 139:
 
*Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
 
*Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
 
*Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
 
*Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
 +
|-
 +
!colspan="4"|Light Champions
 
|-
 
|-
 
! scope=row | Kane
 
! scope=row | Kane
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
| [[File:QCDEAbility_-_Simulacrums.png|center]]
+
: 50 AP
 +
| [[File:QCDEAbility_-_StroyentInjection.png|center]]
 
Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack.
 
Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack.
 
|  
 
|  
*Crouchslide: Hold "crouch" when landing on the floor to gain a big speed boost.
+
*Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost.
 
*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards.
 
*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards.
 
|-
 
|-
 
! scope=row | Caleb
 
! scope=row | Caleb
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility_-_LifeSteal.png|center]]
 
| [[File:QCDEAbility_-_LifeSteal.png|center]]
 
Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further.  
 
Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further.  
Line 154: Line 169:
 
|-
 
|-
 
! scope=row | Menelkir
 
! scope=row | Menelkir
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility - DarkServant.png|center]]
 
| [[File:QCDEAbility - DarkServant.png|center]]
 
Dark Servant: Summons a Maulotaur to fight his enemies.
 
Dark Servant: Summons a Maulotaur to fight his enemies.
Line 165: Line 181:
 
|-
 
|-
 
! scope=row | Nyx
 
! scope=row | Nyx
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility_-_Ghostwalk.png|center]]
 
| [[File:QCDEAbility_-_Ghostwalk.png|center]]
 
Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable.
 
Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable.
Line 176: Line 193:
 
|-
 
|-
 
! scope=row | Durandal
 
! scope=row | Durandal
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility_-_Simulacrums.png|center]]
 
| [[File:QCDEAbility_-_Simulacrums.png|center]]
 
Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.
 
Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.
Line 189: Line 207:
 
|-
 
|-
 
! scope=row | Lo Wang
 
! scope=row | Lo Wang
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility_-_NobitsuraKage.png|center]]
 
| [[File:QCDEAbility_-_NobitsuraKage.png|center]]
 
Nobitsura Kage: Quickly execute a double slash with the Katana.
 
Nobitsura Kage: Quickly execute a double slash with the Katana.
Line 202: Line 221:
 
|-
 
|-
 
! scope=row | Eleena
 
! scope=row | Eleena
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 125 HP / 0 AP
+
: 125 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 125 HP / 25 AP
+
: 125 HP
 +
: 25 AP
 
| [[File:QCDEAbility - Dopplegänger.png|center]]
 
| [[File:QCDEAbility - Dopplegänger.png|center]]
 
Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with.
 
Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with.
Line 215: Line 235:
 
|-
 
|-
 
! scope=row | Lucienne
 
! scope=row | Lucienne
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 75 HP / 50 AP
+
: 75 HP
 +
: 50 AP
 
; Max stack
 
; Max stack
: 75 HP / 75 AP
+
: 75 HP
 +
: 75 AP
 
| [[File:QCDEAbility - CleansingFire.png|center]]
 
| [[File:QCDEAbility - CleansingFire.png|center]]
 
Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP.
 
Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP.
Line 228: Line 249:
 
|-
 
|-
 
! scope=row | Hunter
 
! scope=row | Hunter
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility_-_VoodooGuardian.png|center]]
 
| [[File:QCDEAbility_-_VoodooGuardian.png|center]]
 
Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions.
 
Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions.
Line 241: Line 263:
 
|-
 
|-
 
! scope=row | Postal Dude
 
! scope=row | Postal Dude
| style="text-align:center;" | Light
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 100 HP / 25 AP
+
: 100 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 100 HP / 50 AP
+
: 100 HP
 +
: 50 AP
 
| [[File:QCDEAbility - DiseasedCowHead.png|center]]
 
| [[File:QCDEAbility - DiseasedCowHead.png|center]]
 
Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour.
 
Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour.
 
|  
 
|  
 
*Cracked Lungs: Megahealth gives up to +100 HP overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth.
 
*Cracked Lungs: Megahealth gives up to +100 HP overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth.
*Crouch Jump: Holding Crouch then pressing Jump allows for a higher jump.
+
*Crouch Jump: Holding Crouch then pressing Jump allows for a higher jump.
 +
|-
 +
!colspan="4"|Heavy Champions
 
|-
 
|-
 
! scope=row | Terminator
 
! scope=row | Terminator
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 25 AP
+
: 150 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 150 HP / 150 AP
+
: 150 HP
 +
: 150 AP
 
| [[File:QCDEAbility - Barrage.png|center]]
 
| [[File:QCDEAbility - Barrage.png|center]]
 
Barrage: Mini missiles that home on whatever is in Terminator's line of sight.
 
Barrage: Mini missiles that home on whatever is in Terminator's line of sight.
Line 265: Line 291:
 
|-
 
|-
 
! scope=row | Zedek
 
! scope=row | Zedek
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 25 AP
+
: 150 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 150 HP / 150 AP
+
: 150 HP
 +
: 150 AP
 
| [[File:QCDEAbility_-_Quietus.png|center]]
 
| [[File:QCDEAbility_-_Quietus.png|center]]
 
Quietus: Launches five gusts of fire that cause area damage on impact.
 
Quietus: Launches five gusts of fire that cause area damage on impact.
Line 278: Line 305:
 
|-
 
|-
 
! scope=row | Inquisitor
 
! scope=row | Inquisitor
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 175 HP / 0 AP
+
: 175 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 175 HP / 125 AP
+
: 175 HP
 +
: 125 AP
 
| [[File:QCDEAbility_-_Reflection.png|center]]
 
| [[File:QCDEAbility_-_Reflection.png|center]]
 
Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active.
 
Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active.
Line 291: Line 319:
 
|-
 
|-
 
! scope=row | Sorgaul
 
! scope=row | Sorgaul
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 125 HP / 50 AP
+
: 125 HP
 +
: 50 AP
 
; Max stack
 
; Max stack
: 125 HP / 175 AP
+
: 125 HP
 +
: 175 AP
 
| [[File:QCDEAbility_-_PrimalRage.png|center]]
 
| [[File:QCDEAbility_-_PrimalRage.png|center]]
 
Primal Rage: Devastating melee attacks, health regeneration and speed boost.
 
Primal Rage: Devastating melee attacks, health regeneration and speed boost.
Line 302: Line 331:
 
|-
 
|-
 
! scope=row | Bitterman
 
! scope=row | Bitterman
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 25 AP
+
: 150 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 150 HP / 150 AP
+
: 150 HP
 +
: 150 AP
 
| [[File:QCDEAbility_-_PowerShield.png|center]]
 
| [[File:QCDEAbility_-_PowerShield.png|center]]
 
Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor.
 
Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor.
Line 315: Line 345:
 
|-
 
|-
 
! scope=row | Keel
 
! scope=row | Keel
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 175 HP / 0 AP
+
: 175 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 175 HP / 125 AP
+
: 175 HP
 +
: 125 AP
 
| [[File:QCDEAbility - GrenadeSwarm.png|center]]
 
| [[File:QCDEAbility - GrenadeSwarm.png|center]]
 
Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons.
 
Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons.
Line 326: Line 357:
 
|-
 
|-
 
! scope=row | Eradicator
 
! scope=row | Eradicator
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 25 AP
+
: 150 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 150 HP / 150 AP
+
: 150 HP
 +
: 150 AP
 
| [[File:QCDEAbility_-_Scanner.png|center]]
 
| [[File:QCDEAbility_-_Scanner.png|center]]
 
Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD.
 
Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD.
Line 339: Line 371:
 
|-
 
|-
 
! scope=row | Vor Matur
 
! scope=row | Vor Matur
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 300 HP / 0 AP
+
: 300 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 300 HP / 0 AP
+
: 300 HP
 +
: 0 AP
 
| [[File:QCDEAbility_-_Horror.png|center]]
 
| [[File:QCDEAbility_-_Horror.png|center]]
 
Horror: Casts a projectile that blinds Champions and causes fear on monsters.
 
Horror: Casts a projectile that blinds Champions and causes fear on monsters.
Line 352: Line 385:
 
|-
 
|-
 
! scope=row | Major
 
! scope=row | Major
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 150 HP / 25 AP
+
: 150 HP
 +
: 25 AP
 
; Max stack
 
; Max stack
: 150 HP / 150 AP
+
: 150 HP
 +
: 150 AP
 
| [[File:QCDEAbility - AirStrike.png|center]]
 
| [[File:QCDEAbility - AirStrike.png|center]]
 
Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor.  
 
Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor.  
Line 365: Line 399:
 
|-
 
|-
 
! scope=row | Serious Sam
 
! scope=row | Serious Sam
| style="text-align:center;" | Heavy
+
| style="text-align:right;" |  
|  
 
 
; Starting stack
 
; Starting stack
: 175 HP / 0 AP
+
: 175 HP
 +
: 0 AP
 
; Max stack
 
; Max stack
: 175 HP / 125 AP
+
: 175 HP
 +
: 125 AP
 
| [[File:QCDEAbility_-_SeriousMinigun.png|center]]
 
| [[File:QCDEAbility_-_SeriousMinigun.png|center]]
 
Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up.
 
Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up.

Revision as of 02:53, 20 December 2019

This below is stuff I'm testing out for a certain page.

The Champions of Quake Champions: Doom Edition
Champion Health/Armour Stacks Active Ability Passive Abilities
Medium Champions
Ranger
Starting stack
125 HP
25 AP
Max stack
125 HP
150 AP
QCDEAbility - DireOrb.png

Dire Orb: Throws the orb. Activate again to teleport to its location.

Rocket Resilience: 20% less damage from all rockets and grenades.
Doom Slayer
Starting stack
150 HP
0 AP
Max stack
150 HP
75 AP
QCDEAbility - BFG9000.png

BFG-9000: Fires an area-of-effect BFG shot.

Double Jump: Perform a second jump while in midair.
Corvus
Starting stack
125 HP
25 AP
Max stack
125 HP
100 AP
QCDEAbility - WingsOfWrath.png

Wings of Wrath: Temporarily flies at very high speed.

Elven Vitality: Constantly regenerates health.
Galen
Starting stack
125 HP
25 AP
Max stack
125 HP
100 AP
QCDEAbility - UnholyTotem.png

Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it.

Channeling: Ability cooldown decreases when picking health items.
Duke Nukem
Starting stack
150 HP
0 AP
Max stack
150 HP
75 AP
QCDEAbility - FreezeThrower.png

Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick.

Huge Ego: Gains extra health from medium and big health pickups.
Sarge
Starting stack
100 HP
0 AP
Max stack
100 HP
100 AP
None: This Champion has no Active Ability.
  • Veteran: Overstacks health & armour a la Quake Live.
    • MegaHealth & Heavy armour = +100 overstack.
    • Light Armour = +50 overstack.
    • Hourglasses = +12 AP overstack.
  • Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
Grayson
Starting stack
100 HP
25 AP
Max stack
100 HP
125 AP
QCDEAbility - ThumperLeash.png

Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.

  • Personal Dropkit: Hold USE to open buying prompt. Hold the button for longer to confirm the purchase. Spends 25 armour for ammo of current weapon.
  • Bounty Hunter: Every kill is rewarded with armour.
B.J. Blazkowicz
Starting stack
125 HP
25 AP
Max stack
125 HP
100 AP
QCDEAbility - Kraftsman.png

Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently.

Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25.
Gordon Freeman
Starting stack
100 HP
50 AP
Max stack
100 HP
125 AP
QCDEAbility - ZeroPointEnergyDischarge.png

Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you.

  • H.E.V. Suit: Immune to environmental damage. Gains armour when picking Lighting Gun coils. Reduces cooldown with BFG cells.
  • Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds.
Painkiller
Starting stack
100 HP
50 AP
Max stack
100 HP
125 AP
QCDEAbility - BlackTarot.png

Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it.

  • Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
  • Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
Light Champions
Kane
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - StroyentInjection.png

Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack.

  • Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost.
  • Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards.
Caleb
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - LifeSteal.png

Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further.

Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack.
Menelkir
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - DarkServant.png

Dark Servant: Summons a Maulotaur to fight his enemies.

Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them.
Nyx
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - Ghostwalk.png

Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable.

Walljump: Perform a second, big jump off a wall.
Durandal
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - Simulacrums.png

Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.

  • Unified Vitality: Medium and Big armour pickups will first fill up health, then armour.
  • Infra-Chromatic Unveil: Allows Durandal to detect beings shifting between dimensions.
Lo Wang
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - NobitsuraKage.png

Nobitsura Kage: Quickly execute a double slash with the Katana.

  • Peacock's Blessing: Tap Right twice, then hold Use to heal up to 60 HP whenever your health is lower than that.
  • Tiger's Rage: When under 40 HP, deal 30% more damage.
Eleena
Starting stack
125 HP
0 AP
Max stack
125 HP
25 AP
QCDEAbility - Dopplegänger.png

Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with.

  • Acrobatic: Holding Jump jumps slightly higher. +Crouch in mid-air drops much faster.
  • Training Weights: When Eleena has no armour, she gains 20% speed.
Lucienne
Starting stack
75 HP
50 AP
Max stack
75 HP
75 AP
QCDEAbility - CleansingFire.png

Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP.

  • Immolation: When killed, drop a fireball that explodes after a bit of time, dealing damage in a huge radius.
  • Blessing: Lucienne's armour overstack does not degenerate over time. Heavy armour allows her to overstack up to +100 AP instead of 75.
Hunter
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - VoodooGuardian.png

Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions.

  • Sixth Sense (PvP only): Enemies under your crosshair, will leave a track of their position.
  • Spoils of the Hunt: Killing enemies will increase Hunter's health, armour or ammo capacity for current level and/or current life.
Postal Dude
Starting stack
100 HP
25 AP
Max stack
100 HP
50 AP
QCDEAbility - DiseasedCowHead.png

Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour.

  • Cracked Lungs: Megahealth gives up to +100 HP overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth.
  • Crouch Jump: Holding Crouch then pressing Jump allows for a higher jump.
Heavy Champions
Terminator
Starting stack
150 HP
25 AP
Max stack
150 HP
150 AP
QCDEAbility - Barrage.png

Barrage: Mini missiles that home on whatever is in Terminator's line of sight.

Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon.
Zedek
Starting stack
150 HP
25 AP
Max stack
150 HP
150 AP
QCDEAbility - Quietus.png

Quietus: Launches five gusts of fire that cause area damage on impact.

  • Cannonball: Falling from great heights causes a damaging shockwave.
  • Iron Feet (PvE only): Impervious to damaging floors.
Inquisitor
Starting stack
175 HP
0 AP
Max stack
175 HP
125 AP
QCDEAbility - Reflection.png

Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active.

  • Thrust Dodge: Double tapping a direction will boost Inquisitor's movement.
  • Still Defense: When stationary, Inquisitor takes 10% less damage.
Sorgaul
Starting stack
125 HP
50 AP
Max stack
125 HP
175 AP
QCDEAbility - PrimalRage.png

Primal Rage: Devastating melee attacks, health regeneration and speed boost.

Armour Hoarder: Gains extra armour from medium and big armour pickups.
Bitterman
Starting stack
150 HP
25 AP
Max stack
150 HP
150 AP
QCDEAbility - PowerShield.png

Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor.

  • Bandoliers: Naturally carries more ammo than any other Champion.
  • Stabilized Homeostasis: Any overstack will degenerate very slowly.
Keel
Starting stack
175 HP
0 AP
Max stack
175 HP
125 AP
QCDEAbility - GrenadeSwarm.png

Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons.

Stockpile: Ability cooldown decreases when picking ammunition items.
Eradicator
Starting stack
150 HP
25 AP
Max stack
150 HP
150 AP
QCDEAbility - Scanner.png

Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD.

  • Murderface: Damage increase based on kills.
  • Inductive Healing: Medium and big health pickups provide additional armour boost.
Vor Matur
Starting stack
300 HP
0 AP
Max stack
300 HP
0 AP
QCDEAbility - Horror.png

Horror: Casts a projectile that blinds Champions and causes fear on monsters.

  • Excess Matter: Massive health pool, no armour. Less knockback but smaller Rocket Jump height.
  • Corrosive Blood: Blood sprayed when taking damage hurts enemies.
Major
Starting stack
150 HP
25 AP
Max stack
150 HP
150 AP
QCDEAbility - AirStrike.png

Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor.

  • Wall Climb: Holding Jump in front of a wall without pressing any other button starts a brief wall climb.
  • Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps.
Serious Sam
Starting stack
175 HP
0 AP
Max stack
175 HP
125 AP
QCDEAbility - SeriousMinigun.png

Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up.

  • Seriously Loaded: Carries all three starting weapons: Machinegun, Shotgun and Nailgun.
  • Complimentary Ammo: Gets a serious amount of ammo for the current weapon when picking up Light and Heavy armour.