From DoomWiki.org
(Added ability images. Center-aligned weight classes. Minor fixes.) |
(Removed weight class column in favour of Header Rows. Restructured Stack column to be more readable. Fixed Kane's image. Other minor fixes.) |
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|+ The Champions of Quake Champions: Doom Edition | |+ The Champions of Quake Champions: Doom Edition | ||
! Champion | ! Champion | ||
− | + | ! Health/Armour Stacks | |
− | ! Health/Armour | ||
! Active Ability | ! Active Ability | ||
! Passive Abilities | ! Passive Abilities | ||
+ | |- | ||
+ | !colspan="4"|Medium Champions | ||
|- | |- | ||
! scope=row | Ranger | ! scope=row | Ranger | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 150 AP | ||
| [[File:QCDEAbility - DireOrb.png|center]] | | [[File:QCDEAbility - DireOrb.png|center]] | ||
Dire Orb: Throws the orb. Activate again to teleport to its location. | Dire Orb: Throws the orb. Activate again to teleport to its location. | ||
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|- | |- | ||
! scope=row | Doom Slayer | ! scope=row | Doom Slayer | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 75 AP | ||
| [[File:QCDEAbility - BFG9000.png|center]] | | [[File:QCDEAbility - BFG9000.png|center]] | ||
BFG-9000: Fires an area-of-effect BFG shot. | BFG-9000: Fires an area-of-effect BFG shot. | ||
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|- | |- | ||
! scope=row | Corvus | ! scope=row | Corvus | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 100 AP | ||
| [[File:QCDEAbility_-_WingsOfWrath.png|center]] | | [[File:QCDEAbility_-_WingsOfWrath.png|center]] | ||
Wings of Wrath: Temporarily flies at very high speed. | Wings of Wrath: Temporarily flies at very high speed. | ||
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|- | |- | ||
! scope=row | Galen | ! scope=row | Galen | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 100 AP | ||
| [[File:QCDEAbility_-_UnholyTotem.png|center]] | | [[File:QCDEAbility_-_UnholyTotem.png|center]] | ||
Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it. | Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it. | ||
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|- | |- | ||
! scope=row | Duke Nukem | ! scope=row | Duke Nukem | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 75 AP | ||
| [[File:QCDEAbility_-_FreezeThrower.png|center]] | | [[File:QCDEAbility_-_FreezeThrower.png|center]] | ||
Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick. | Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick. | ||
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|- | |- | ||
! scope=row | Sarge | ! scope=row | Sarge | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 100 AP | ||
| None: This Champion has no Active Ability. | | None: This Champion has no Active Ability. | ||
| | | | ||
− | *Veteran: | + | *Veteran: Overstacks health & armour a la Quake Live. |
**MegaHealth & Heavy armour = +100 overstack. | **MegaHealth & Heavy armour = +100 overstack. | ||
**Light Armour = +50 overstack. | **Light Armour = +50 overstack. | ||
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|- | |- | ||
! scope=row | Grayson | ! scope=row | Grayson | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 125 AP | ||
| [[File:QCDEAbility_-_ThumperLeash.png|center]] | | [[File:QCDEAbility_-_ThumperLeash.png|center]] | ||
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying. | Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying. | ||
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|- | |- | ||
! scope=row | B.J. Blazkowicz | ! scope=row | B.J. Blazkowicz | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 100 AP | ||
| [[File:QCDEAbility_-_Kraftsman.png|center]] | | [[File:QCDEAbility_-_Kraftsman.png|center]] | ||
Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently. | Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently. | ||
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|- | |- | ||
! scope=row | Gordon Freeman | ! scope=row | Gordon Freeman | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 125 AP | ||
| [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]] | | [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]] | ||
Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you. | Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you. | ||
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|- | |- | ||
! scope=row | Painkiller | ! scope=row | Painkiller | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 125 AP | ||
| [[File:QCDEAbility - BlackTarot.png|center]] | | [[File:QCDEAbility - BlackTarot.png|center]] | ||
Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it. | Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it. | ||
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*Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each. | *Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each. | ||
*Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile. | *Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile. | ||
+ | |- | ||
+ | !colspan="4"|Light Champions | ||
|- | |- | ||
! scope=row | Kane | ! scope=row | Kane | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
− | | [[File:QCDEAbility_- | + | : 50 AP |
+ | | [[File:QCDEAbility_-_StroyentInjection.png|center]] | ||
Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack. | Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack. | ||
| | | | ||
− | *Crouchslide: Hold | + | *Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost. |
*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards. | *Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards. | ||
|- | |- | ||
! scope=row | Caleb | ! scope=row | Caleb | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility_-_LifeSteal.png|center]] | | [[File:QCDEAbility_-_LifeSteal.png|center]] | ||
Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further. | Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further. | ||
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|- | |- | ||
! scope=row | Menelkir | ! scope=row | Menelkir | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility - DarkServant.png|center]] | | [[File:QCDEAbility - DarkServant.png|center]] | ||
Dark Servant: Summons a Maulotaur to fight his enemies. | Dark Servant: Summons a Maulotaur to fight his enemies. | ||
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|- | |- | ||
! scope=row | Nyx | ! scope=row | Nyx | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility_-_Ghostwalk.png|center]] | | [[File:QCDEAbility_-_Ghostwalk.png|center]] | ||
Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable. | Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable. | ||
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|- | |- | ||
! scope=row | Durandal | ! scope=row | Durandal | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility_-_Simulacrums.png|center]] | | [[File:QCDEAbility_-_Simulacrums.png|center]] | ||
Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact. | Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact. | ||
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|- | |- | ||
! scope=row | Lo Wang | ! scope=row | Lo Wang | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility_-_NobitsuraKage.png|center]] | | [[File:QCDEAbility_-_NobitsuraKage.png|center]] | ||
Nobitsura Kage: Quickly execute a double slash with the Katana. | Nobitsura Kage: Quickly execute a double slash with the Katana. | ||
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|- | |- | ||
! scope=row | Eleena | ! scope=row | Eleena | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 25 AP | ||
| [[File:QCDEAbility - Dopplegänger.png|center]] | | [[File:QCDEAbility - Dopplegänger.png|center]] | ||
Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with. | Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with. | ||
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|- | |- | ||
! scope=row | Lucienne | ! scope=row | Lucienne | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 75 HP | + | : 75 HP |
+ | : 50 AP | ||
; Max stack | ; Max stack | ||
− | : 75 HP | + | : 75 HP |
+ | : 75 AP | ||
| [[File:QCDEAbility - CleansingFire.png|center]] | | [[File:QCDEAbility - CleansingFire.png|center]] | ||
Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP. | Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP. | ||
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|- | |- | ||
! scope=row | Hunter | ! scope=row | Hunter | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility_-_VoodooGuardian.png|center]] | | [[File:QCDEAbility_-_VoodooGuardian.png|center]] | ||
Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions. | Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions. | ||
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|- | |- | ||
! scope=row | Postal Dude | ! scope=row | Postal Dude | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 100 HP | + | : 100 HP |
+ | : 50 AP | ||
| [[File:QCDEAbility - DiseasedCowHead.png|center]] | | [[File:QCDEAbility - DiseasedCowHead.png|center]] | ||
Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour. | Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour. | ||
| | | | ||
*Cracked Lungs: Megahealth gives up to +100 HP overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth. | *Cracked Lungs: Megahealth gives up to +100 HP overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth. | ||
− | *Crouch Jump: Holding Crouch then pressing Jump | + | *Crouch Jump: Holding Crouch then pressing Jump allows for a higher jump. |
+ | |- | ||
+ | !colspan="4"|Heavy Champions | ||
|- | |- | ||
! scope=row | Terminator | ! scope=row | Terminator | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 150 AP | ||
| [[File:QCDEAbility - Barrage.png|center]] | | [[File:QCDEAbility - Barrage.png|center]] | ||
Barrage: Mini missiles that home on whatever is in Terminator's line of sight. | Barrage: Mini missiles that home on whatever is in Terminator's line of sight. | ||
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|- | |- | ||
! scope=row | Zedek | ! scope=row | Zedek | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 150 AP | ||
| [[File:QCDEAbility_-_Quietus.png|center]] | | [[File:QCDEAbility_-_Quietus.png|center]] | ||
Quietus: Launches five gusts of fire that cause area damage on impact. | Quietus: Launches five gusts of fire that cause area damage on impact. | ||
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|- | |- | ||
! scope=row | Inquisitor | ! scope=row | Inquisitor | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 175 HP | + | : 175 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 175 HP | + | : 175 HP |
+ | : 125 AP | ||
| [[File:QCDEAbility_-_Reflection.png|center]] | | [[File:QCDEAbility_-_Reflection.png|center]] | ||
Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active. | Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active. | ||
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|- | |- | ||
! scope=row | Sorgaul | ! scope=row | Sorgaul | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 50 AP | ||
; Max stack | ; Max stack | ||
− | : 125 HP | + | : 125 HP |
+ | : 175 AP | ||
| [[File:QCDEAbility_-_PrimalRage.png|center]] | | [[File:QCDEAbility_-_PrimalRage.png|center]] | ||
Primal Rage: Devastating melee attacks, health regeneration and speed boost. | Primal Rage: Devastating melee attacks, health regeneration and speed boost. | ||
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|- | |- | ||
! scope=row | Bitterman | ! scope=row | Bitterman | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 150 AP | ||
| [[File:QCDEAbility_-_PowerShield.png|center]] | | [[File:QCDEAbility_-_PowerShield.png|center]] | ||
Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor. | Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor. | ||
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|- | |- | ||
! scope=row | Keel | ! scope=row | Keel | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 175 HP | + | : 175 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 175 HP | + | : 175 HP |
+ | : 125 AP | ||
| [[File:QCDEAbility - GrenadeSwarm.png|center]] | | [[File:QCDEAbility - GrenadeSwarm.png|center]] | ||
Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons. | Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons. | ||
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|- | |- | ||
! scope=row | Eradicator | ! scope=row | Eradicator | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 150 AP | ||
| [[File:QCDEAbility_-_Scanner.png|center]] | | [[File:QCDEAbility_-_Scanner.png|center]] | ||
Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD. | Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD. | ||
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|- | |- | ||
! scope=row | Vor Matur | ! scope=row | Vor Matur | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 300 HP | + | : 300 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 300 HP | + | : 300 HP |
+ | : 0 AP | ||
| [[File:QCDEAbility_-_Horror.png|center]] | | [[File:QCDEAbility_-_Horror.png|center]] | ||
Horror: Casts a projectile that blinds Champions and causes fear on monsters. | Horror: Casts a projectile that blinds Champions and causes fear on monsters. | ||
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|- | |- | ||
! scope=row | Major | ! scope=row | Major | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 25 AP | ||
; Max stack | ; Max stack | ||
− | : 150 HP | + | : 150 HP |
+ | : 150 AP | ||
| [[File:QCDEAbility - AirStrike.png|center]] | | [[File:QCDEAbility - AirStrike.png|center]] | ||
Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor. | Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor. | ||
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|- | |- | ||
! scope=row | Serious Sam | ! scope=row | Serious Sam | ||
− | | style="text-align: | + | | style="text-align:right;" | |
− | | | ||
; Starting stack | ; Starting stack | ||
− | : 175 HP | + | : 175 HP |
+ | : 0 AP | ||
; Max stack | ; Max stack | ||
− | : 175 HP | + | : 175 HP |
+ | : 125 AP | ||
| [[File:QCDEAbility_-_SeriousMinigun.png|center]] | | [[File:QCDEAbility_-_SeriousMinigun.png|center]] | ||
Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up. | Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up. |
Revision as of 02:53, 20 December 2019
This below is stuff I'm testing out for a certain page.
Champion | Health/Armour Stacks | Active Ability | Passive Abilities |
---|---|---|---|
Medium Champions | |||
Ranger |
|
Dire Orb: Throws the orb. Activate again to teleport to its location. |
Rocket Resilience: 20% less damage from all rockets and grenades. |
Doom Slayer |
|
BFG-9000: Fires an area-of-effect BFG shot. |
Double Jump: Perform a second jump while in midair. |
Corvus |
|
Wings of Wrath: Temporarily flies at very high speed. |
Elven Vitality: Constantly regenerates health. |
Galen |
|
Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it. |
Channeling: Ability cooldown decreases when picking health items. |
Duke Nukem |
|
Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick. |
Huge Ego: Gains extra health from medium and big health pickups. |
Sarge |
|
None: This Champion has no Active Ability. |
|
Grayson |
|
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying. |
|
B.J. Blazkowicz |
|
Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently. |
Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25. |
Gordon Freeman |
|
Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you. |
|
Painkiller |
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Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it. |
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Light Champions | |||
Kane |
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Stroyent Injection: Heals 75 hp and gets a speed boost. In PvE, it gives a MegaHealth worth of stack. |
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Caleb |
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Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further. |
Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack. |
Menelkir |
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Dark Servant: Summons a Maulotaur to fight his enemies. |
Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them. |
Nyx |
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Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable. |
Walljump: Perform a second, big jump off a wall. |
Durandal |
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Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact. |
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Lo Wang |
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Nobitsura Kage: Quickly execute a double slash with the Katana. |
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Eleena |
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Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with. |
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Lucienne |
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Cleansing Fire: Cast a fireball that deals 10% damage of max HP and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max HP. |
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Hunter |
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Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions. |
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Postal Dude |
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Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour. |
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Heavy Champions | |||
Terminator |
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Barrage: Mini missiles that home on whatever is in Terminator's line of sight. |
Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon. |
Zedek |
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Quietus: Launches five gusts of fire that cause area damage on impact. |
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Inquisitor |
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Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active. |
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Sorgaul |
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Primal Rage: Devastating melee attacks, health regeneration and speed boost. |
Armour Hoarder: Gains extra armour from medium and big armour pickups. |
Bitterman |
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Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor. |
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Keel |
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Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons. |
Stockpile: Ability cooldown decreases when picking ammunition items. |
Eradicator |
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Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD. |
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Vor Matur |
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Horror: Casts a projectile that blinds Champions and causes fear on monsters. |
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Major |
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Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor. |
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Serious Sam |
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Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up. |
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