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!colspan="4"|Medium Champions
 
!colspan="4"|Medium Champions
 
|-
 
|-
! scope=row | Ranger
+
! scope=row | [[File:RangerGIF.gif]]
 +
Ranger
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 17: Line 18:
 
; Max stack
 
; Max stack
 
: 125 [[File:QCDE HealthIcon.png]]
 
: 125 [[File:QCDE HealthIcon.png]]
: 150 [[File:QCDE ArmourIcon.png]]
+
: 100 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility - DireOrb.png|center]]
 
| [[File:QCDEAbility - DireOrb.png|center]]
 
Dire Orb: Throws the orb. Activate again to teleport to its location.
 
Dire Orb: Throws the orb. Activate again to teleport to its location.
 
| Rocket Resilience: 20% less damage from all rockets and grenades.
 
| Rocket Resilience: 20% less damage from all rockets and grenades.
 
|-
 
|-
! scope=row | Doom Slayer
+
! scope=row | [[File:DoomSlayerGIF.gif]]
 +
Doom Slayer
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 34: Line 36:
 
| Double Jump: Perform a second jump while in midair.
 
| Double Jump: Perform a second jump while in midair.
 
|-
 
|-
! scope=row | Corvus
+
! scope=row | [[File:CorvusGIF.gif]]
 +
Corvus
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 46: Line 49:
 
| Elven Vitality: Constantly regenerates health.
 
| Elven Vitality: Constantly regenerates health.
 
|-
 
|-
! scope=row | Galen
+
! scope=row | [[File:GalenGIF.gif]]
 +
Galen
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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| Channeling: Ability cooldown decreases when picking health items.
 
| Channeling: Ability cooldown decreases when picking health items.
 
|-
 
|-
! scope=row | Duke Nukem
+
! scope=row | [[File:DukeNukemGIF.gif]]
 +
Duke Nukem
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 70: Line 75:
 
| Huge Ego: Gains extra health from medium and big health pickups.
 
| Huge Ego: Gains extra health from medium and big health pickups.
 
|-
 
|-
! scope=row | Sarge
+
! scope=row | [[File:SargeGIF.gif]]
 +
Sarge
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 86: Line 92:
 
*Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
 
*Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
 
|-
 
|-
! scope=row | Grayson
+
! scope=row | [[File:GraysonGIF.gif]]
 +
Grayson
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
: 100 [[File:QCDE HealthIcon.png]]
+
: 125 [[File:QCDE HealthIcon.png]]
 
: 25 [[File:QCDE ArmourIcon.png]]
 
: 25 [[File:QCDE ArmourIcon.png]]
 
; Max stack
 
; Max stack
: 100 [[File:QCDE HealthIcon.png]]
+
: 125 [[File:QCDE HealthIcon.png]]
: 125 [[File:QCDE ArmourIcon.png]]
+
: 100 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility_-_ThumperLeash.png|center]]
 
| [[File:QCDEAbility_-_ThumperLeash.png|center]]
 
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.
 
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.
Line 100: Line 107:
 
*Bounty Hunter: Every kill is rewarded with armour.
 
*Bounty Hunter: Every kill is rewarded with armour.
 
|-
 
|-
! scope=row | B.J. Blazkowicz
+
! scope=row | [[File:B.J.BlazkowiczGIF.gif]]
 +
B.J. Blazkowicz
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 112: Line 120:
 
| Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25.
 
| Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25.
 
|-
 
|-
! scope=row | Gordon Freeman
+
! scope=row | [[File:GordonFreemanGIF.gif]]
 +
Gordon Freeman
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 121: Line 130:
 
: 125 [[File:QCDE ArmourIcon.png]]
 
: 125 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]]
 
| [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]]
Antigravity Discharge: Pushes nearby Champions, monsters and projectiles away from you.
+
Antigravity Discharge: Creates a 360-degree shockwave at Freeman's position that reflects nearby projectiles. In PvE, the shockwave will also push away monsters, causing them to take damage when impacting walls or other enemies.
 
|  
 
|  
*H.E.V. Suit: Immune to environmental damage. Gains armour when picking Lighting Gun coils. Reduces cooldown with BFG cells.
+
*H.E.V. Suit: Freeman is immune to environmental damage and gains armour when picking Lighting Gun coils.  
 
*Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds.
 
*Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds.
 
|-
 
|-
! scope=row | Painkiller
+
! scope=row | [[File:PainkillerGIF.gif]]
 +
Painkiller
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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*Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
 
*Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
 
*Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
 
*Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
 +
|-
 +
! scope=row | The Intruder
 +
| style="text-align:right;" |
 +
; Starting stack
 +
: 150 [[File:QCDE HealthIcon.png]]
 +
: 0 [[File:QCDE ArmourIcon.png]]
 +
; Max stack
 +
: 150 [[File:QCDE HealthIcon.png]]
 +
: 75 [[File:QCDE ArmourIcon.png]]
 +
| Wendigo's Curse: Turns the Intruder completely invisible when activated, providing increased damage resistance and reduced damage output for the duration of the effect. He will become temporarily visible if taking damage or firing his weapon while the ability is in effect, which will nullify all applied buffs/debuffs until he turns invisible again. In addition, the Intruder will create loud noises and leave a trail of blood while the effect is active, giving away his position (does not affect PvE enemies; they will not be aware of his position un).
 +
|
 +
*His Sparks: Gains a temporary Speed Boost after killing an enemy.
 +
*Treasure Hunter (PvE Only): Intruder gains additional armour upon finding a secret area on a map.
 
|-
 
|-
 
!colspan="4"|Light Champions
 
!colspan="4"|Light Champions
 
|-
 
|-
! scope=row | Kane
+
! scope=row | [[File:KaneGIF.gif]]
 +
Kane
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 50 [[File:QCDE ArmourIcon.png]]
 
: 50 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility_-_StroyentInjection.png|center]]
 
| [[File:QCDEAbility_-_StroyentInjection.png|center]]
Stroyent Injection: Heals 75 [[File:QCDE HealthIcon.png]] and gets a speed boost. In PvE, it gives a MegaHealth worth of stack.
+
Stroyent Injection: Heals 75 [[File:QCDE HealthIcon.png]] and gain a temporary speed boost. In PvE, it gives a MegaHealth worth of stack.
 
|  
 
|  
 
*Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost.
 
*Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost.
 
*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards.
 
*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards.
 
|-
 
|-
! scope=row | Caleb
+
! scope=row | [[File:CalebGIF.gif]]
 +
Caleb
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 100 [[File:QCDE HealthIcon.png]]
 
: 100 [[File:QCDE HealthIcon.png]]
 
: 50 [[File:QCDE ArmourIcon.png]]
 
: 50 [[File:QCDE ArmourIcon.png]]
| [[File:QCDEAbility_-_LifeSteal.png|center]]
+
| Voodoo Doll: Caleb produces his signature mystical effigy. Primary Fire has him stab the doll, dealing significant damage while recovering and overstacking a small amount of health. Alt-fire releases a shadow that travels through walls and damages anything standing within it, at the cost of the doll's remaining activation time.  
Life Steal: Gains slight damage increase and drains health from enemies when attacking them. Killing a Champion will heal Caleb further.  
+
| Life Essence: Enemies killed by Caleb will drop a life essence pickup which recovers a small amount of health. Can overstack.
| Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack.
 
 
|-
 
|-
! scope=row | Menelkir
+
! scope=row | [[File:MenelkirGIF.gif]]
 +
Menelkir
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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| Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them.
 
| Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them.
 
|-
 
|-
! scope=row | Nyx
+
! scope=row | [[File:NyxGIF.gif]]
 +
Nyx
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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| Walljump: Perform a second, big jump off a wall.
 
| Walljump: Perform a second, big jump off a wall.
 
|-
 
|-
! scope=row | Durandal
+
! scope=row | [[File:DurandalGIF.gif]]
 +
Durandal
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.
 
Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.
 
|  
 
|  
*Unified Vitality: Medium and Big armour pickups will first fill up health, then armour.
+
*Unified Vitality: While not at full health, armour pickups will recover Durandal's health first instead of his armour.
*Infra-Chromatic Unveil: Allows Durandal to detect beings shifting between dimensions.
+
*Infra-Chromatic Unveil: Allows Durandal to detect invisible or phase-shifting enemies.
 
|-
 
|-
! scope=row | Lo Wang
+
! scope=row | [[File:LoWangGIF.gif]]
 +
Lo Wang
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 217: Line 245:
 
Nobitsura Kage: Quickly execute a double slash with the Katana.
 
Nobitsura Kage: Quickly execute a double slash with the Katana.
 
|  
 
|  
*Peacock's Blessing: Tap Right twice, then hold Use to heal up to 60 [[File:QCDE HealthIcon.png]] whenever your health is lower than that.
+
*Peacock's Blessing: Tapping Right twice, then holding Use will heal Lo Wang up to a threshold of 60 [[File:QCDE HealthIcon.png]].
*Tiger's Rage: When under 40 [[File:QCDE HealthIcon.png]], deal 30% more damage.
+
*Tiger's Rage: While under 40 [[File:QCDE HealthIcon.png]], all of Lo Wang's attacks deal 30% increased damage.
 
|-
 
|-
! scope=row | Eleena
+
! scope=row | [[File:EleenaGIF.gif]]
 +
Eleena
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 229: Line 258:
 
: 25 [[File:QCDE ArmourIcon.png]]
 
: 25 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility - Dopplegänger.png|center]]
 
| [[File:QCDEAbility - Dopplegänger.png|center]]
Dopplegänger: Deploys a copycat on the field as a distraction or to trade places with.
+
Dopplegänger: Deploys a holographic clone on the arena to confuse and distract enemies. Using the ability a second time teleports Eleena to the clone's position and vice-versa.
 
|  
 
|  
*Acrobatic: Holding Jump jumps slightly higher. +Crouch in mid-air drops much faster.
+
*Acrobatic: Holding Jump increases base jump height. Holding Crouch while in mid-air increases falling speed.
*Training Weights: When Eleena has no armour, she gains 20% speed.
+
*Training Weights: When Eleena has no armour, her movement speed increases by 20%.
 
|-
 
|-
! scope=row | Lucienne
+
! scope=row | [[File:LucienneGIF.gif]]
 +
Lucienne
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 75 [[File:QCDE ArmourIcon.png]]
 
: 75 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility - CleansingFire.png|center]]
 
| [[File:QCDEAbility - CleansingFire.png|center]]
Cleansing Fire: Cast a fireball that deals 10% damage of max [[File:QCDE HealthIcon.png]] and curse with +20% damage taken for 2 seconds. Also can heal allies by 20% of max [[File:QCDE HealthIcon.png]].
+
Cleansing Fire: Casts a fireball that deals 10% damage of max [[File:QCDE HealthIcon.png]] and applies a curse debuff, causing struck enemies to take +20% damage for 2 seconds. Throwing the fireball at herself and allies heals 20% of their max [[File:QCDE HealthIcon.png]].
 
|  
 
|  
*Immolation: When killed, drop a fireball that explodes after a bit of time, dealing damage in a huge radius.
+
*Blessing: Armour overstack does not degenerate over time. Heavy armour allows Lucienne to overstack up to +100 [[File:QCDE ArmourIcon.png]] instead of 75.
*Blessing: Lucienne's armour overstack does not degenerate over time. Heavy armour allows her to overstack up to +100 [[File:QCDE ArmourIcon.png]] instead of 75.
+
*Immolation: When killed, Lucienne creates a fireball at her point of expiration, which then detonates with a powerful explosion that deals heavy damage to anything caught in the blast radius.
 
|-
 
|-
! scope=row | Hunter
+
! scope=row | [[File:HunterGIF.gif]]
 +
Hunter
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 50 [[File:QCDE ArmourIcon.png]]
 
: 50 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility_-_VoodooGuardian.png|center]]
 
| [[File:QCDEAbility_-_VoodooGuardian.png|center]]
Voodoo Guardian: Summon a skull that will attack nearby enemies and track other Champions.
+
Voodoo Guardian: Summons a floating skull above Hunter's left shoulder, which automatically shoots nearby enemies. In PvP, enemies struck by the skull's projectile will leave a trail for Hunter to follow.
 
|  
 
|  
*Sixth Sense (PvP only): Enemies under your crosshair, will leave a track of their position.
+
*Sixth Sense (PvP only): Enemies within the crosshair will leave a trail for Hunter to follow.
*Spoils of the Hunt: Killing enemies will increase Hunter's health, armour or ammo capacity for current level and/or current life.
+
*Spoils of the Hunt: Killing enemies will increase Hunter's max health, armour or ammo capacity for current level (PvE)/ current life (PvP).
 
|-
 
|-
! scope=row | Postal Dude
+
! scope=row | [[File:PostalDudeGIF.gif]]
 +
Postal Dude
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 50 [[File:QCDE ArmourIcon.png]]
 
: 50 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility - DiseasedCowHead.png|center]]
 
| [[File:QCDEAbility - DiseasedCowHead.png|center]]
Diseased Cow Head: Throws a severed cow head; anyone close to it will be contaminated and take damage over time. This damage ignores the victim's armour.
+
Diseased Cow Head: Throws a severed cow head to the arena, which produces noxious gasses that linger for a while. Enemies caught within these clouds will take direct health (armour bypassing) damage over time, which increases the longer the enemy remains in the clouds.
 
|  
 
|  
*Cracked Lungs: Megahealth gives up to +100 [[File:QCDE HealthIcon.png]] overstack. After 40 seconds (90 in PvE), any overstack will degenerate rapidly; if no overstack is present, Postal Dude takes 25 damage instead. This is cancelled by picking up another Megahealth.
+
*Cracked Lungs: Mega Health provides a +75 [[File:QCDE HealthIcon.png]] overstack that does not decay for 40 seconds (90 in PvE). After this time has expired, any remaining overstack will degenerate rapidly. If no overstack is present, Postal Dude takes 25 damage instead. The effects can be further delayed by picking up another Mega Health.
*Crouch Jump: Holding Crouch then pressing Jump allows for a higher jump.
+
*Crouch Jump: Jumping while Holding Crouch has the Postal Dude perform a higher jump.
 
|-
 
|-
 
!colspan="4"|Heavy Champions
 
!colspan="4"|Heavy Champions
 
|-
 
|-
! scope=row | Terminator
+
! scope=row | [[File:TerminatorGIF.gif]]
 +
Terminator
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 150 [[File:QCDE ArmourIcon.png]]
 
: 150 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility - Barrage.png|center]]
 
| [[File:QCDEAbility - Barrage.png|center]]
Barrage: Mini missiles that home on whatever is in Terminator's line of sight.
+
Barrage: Fires a torrent of Micro-Missiles that home on the closest enemy in Terminator's line of sight.
| Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon.
+
| Ammo Regeneration: Gradually regenerates ammo for Terminator's selected weapon. In PvE, excess ammo will be dropped as small ammo pickups for other players to acquire.
 
|-
 
|-
! scope=row | Zedek
+
! scope=row | [[File:ZedekGIF.gif]]
 +
Zedek
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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: 150 [[File:QCDE ArmourIcon.png]]
 
: 150 [[File:QCDE ArmourIcon.png]]
 
| [[File:QCDEAbility_-_Quietus.png|center]]
 
| [[File:QCDEAbility_-_Quietus.png|center]]
Quietus: Launches five gusts of fire that cause area damage on impact.
+
Quietus: Zedeks final option. Launches five gusts of green fireballs at once, which cause area damage on impact and leave burning flames at their points of impact for several seconds.
 
|  
 
|  
*Cannonball: Falling from great heights causes a damaging shockwave.
+
*Cannonball: Falling from great heights creates a damaging shockwave where Zedek lands.
*Iron Feet (PvE only): Impervious to damaging floors.
+
*Iron Feet (PvE only): Zedek is immune to environmental damage.
 
|-
 
|-
! scope=row | Inquisitor
+
! scope=row | [[File:InquisitorGIF.gif]]
 +
Inquisitor
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 318: Line 353:
 
*Still Defense: When stationary, Inquisitor takes 10% less damage.
 
*Still Defense: When stationary, Inquisitor takes 10% less damage.
 
|-
 
|-
! scope=row | Sorgaul
+
! scope=row | [[File:SorgaulGIF.gif]]
 +
Sorgaul
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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| Armour Hoarder: Gains extra armour from medium and big armour pickups.
 
| Armour Hoarder: Gains extra armour from medium and big armour pickups.
 
|-
 
|-
! scope=row | Bitterman
+
! scope=row | [[File:BittermanGIF.gif]]
 +
Bitterman
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 344: Line 381:
 
*Stabilized Homeostasis: Any overstack will degenerate very slowly.
 
*Stabilized Homeostasis: Any overstack will degenerate very slowly.
 
|-
 
|-
! scope=row | Keel
+
! scope=row | [[File:KeelGIF.gif]]
 +
Keel
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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| Stockpile: Ability cooldown decreases when picking ammunition items.
 
| Stockpile: Ability cooldown decreases when picking ammunition items.
 
|-
 
|-
! scope=row | Eradicator
+
! scope=row | [[File:EradicatorGIF.gif]]
 +
Eradicator
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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*Inductive Healing: Medium and big health pickups provide additional armour boost.
 
*Inductive Healing: Medium and big health pickups provide additional armour boost.
 
|-
 
|-
! scope=row | Vor Matur
+
! scope=row | [[File:VorMaturGIF.gif]]
 +
Vor Matur
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
Line 384: Line 424:
 
*Corrosive Blood: Blood sprayed when taking damage hurts enemies.
 
*Corrosive Blood: Blood sprayed when taking damage hurts enemies.
 
|-
 
|-
! scope=row | Major
+
! scope=row | [[File:MajorGIF.gif]]
 +
Major
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack
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*Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps.
 
*Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps.
 
|-
 
|-
! scope=row | Serious Sam
+
! scope=row | [[File:SeriousSamGIF.gif]]
 +
Serious Sam
 
| style="text-align:right;" |  
 
| style="text-align:right;" |  
 
; Starting stack
 
; Starting stack

Latest revision as of 12:00, 10 June 2020

This below is stuff I'm testing out for a certain page.

The Champions of Quake Champions: Doom Edition
Champion Health/Armour Stacks Active Ability Passive Abilities
Medium Champions
RangerGIF.gif

Ranger

Starting stack
125 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
100 QCDE ArmourIcon.png
QCDEAbility - DireOrb.png

Dire Orb: Throws the orb. Activate again to teleport to its location.

Rocket Resilience: 20% less damage from all rockets and grenades.
DoomSlayerGIF.gif

Doom Slayer

Starting stack
150 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
75 QCDE ArmourIcon.png
QCDEAbility - BFG9000.png

BFG-9000: Fires an area-of-effect BFG shot.

Double Jump: Perform a second jump while in midair.
CorvusGIF.gif

Corvus

Starting stack
125 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
100 QCDE ArmourIcon.png
QCDEAbility - WingsOfWrath.png

Wings of Wrath: Temporarily flies at very high speed.

Elven Vitality: Constantly regenerates health.
GalenGIF.gif

Galen

Starting stack
125 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
100 QCDE ArmourIcon.png
QCDEAbility - UnholyTotem.png

Unholy Totem: Throws a totem that heals nearby Champions. It will explode when enemies get close to it.

Channeling: Ability cooldown decreases when picking health items.
DukeNukemGIF.gif

Duke Nukem

Starting stack
150 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
75 QCDE ArmourIcon.png
QCDEAbility - FreezeThrower.png

Freeze Thrower: Fires projectiles that can freeze enemies. Use alt fire to kick.

Huge Ego: Gains extra health from medium and big health pickups.
SargeGIF.gif

Sarge

Starting stack
100 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
100 QCDE ArmourIcon.png
None: This Champion has no Active Ability.
  • Veteran: Overstacks health & armour a la Quake Live.
    • Mega Health & Heavy armour = +100 QCDE HealthIcon.png/QCDE ArmourIcon.png overstack.
    • Light Armour = +50 QCDE ArmourIcon.png overstack.
    • Hourglasses = +12 QCDE ArmourIcon.png overstack.
  • Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time.
GraysonGIF.gif

Grayson

Starting stack
125 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
100 QCDE ArmourIcon.png
QCDEAbility - ThumperLeash.png

Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying.

  • Personal Dropkit: Hold USE to open buying prompt. Hold the button for longer to confirm the purchase. Spends 25 armour for ammo of current weapon.
  • Bounty Hunter: Every kill is rewarded with armour.
B.J.BlazkowiczGIF.gif

B.J. Blazkowicz

Starting stack
125 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
100 QCDE ArmourIcon.png
QCDEAbility - Kraftsman.png

Kraftsman: Pulls out the Dieselkraftwerk and Laserkraftwerk, which can be fired independently.

Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25.
GordonFreemanGIF.gif

Gordon Freeman

Starting stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
125 QCDE ArmourIcon.png
QCDEAbility - ZeroPointEnergyDischarge.png

Antigravity Discharge: Creates a 360-degree shockwave at Freeman's position that reflects nearby projectiles. In PvE, the shockwave will also push away monsters, causing them to take damage when impacting walls or other enemies.

  • H.E.V. Suit: Freeman is immune to environmental damage and gains armour when picking Lighting Gun coils.
  • Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds.
PainkillerGIF.gif

Painkiller

Starting stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
125 QCDE ArmourIcon.png
QCDEAbility - BlackTarot.png

Black Tarot: Allows to select up to 3 tarot effects with the directional keys. Picking the same effect provides a stronger version of it.

  • Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each.
  • Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile.
The Intruder
Starting stack
150 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
75 QCDE ArmourIcon.png
Wendigo's Curse: Turns the Intruder completely invisible when activated, providing increased damage resistance and reduced damage output for the duration of the effect. He will become temporarily visible if taking damage or firing his weapon while the ability is in effect, which will nullify all applied buffs/debuffs until he turns invisible again. In addition, the Intruder will create loud noises and leave a trail of blood while the effect is active, giving away his position (does not affect PvE enemies; they will not be aware of his position un).
  • His Sparks: Gains a temporary Speed Boost after killing an enemy.
  • Treasure Hunter (PvE Only): Intruder gains additional armour upon finding a secret area on a map.
Light Champions
KaneGIF.gif

Kane

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - StroyentInjection.png

Stroyent Injection: Heals 75 QCDE HealthIcon.png and gain a temporary speed boost. In PvE, it gives a MegaHealth worth of stack.

  • Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost.
  • Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards.
CalebGIF.gif

Caleb

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
Voodoo Doll: Caleb produces his signature mystical effigy. Primary Fire has him stab the doll, dealing significant damage while recovering and overstacking a small amount of health. Alt-fire releases a shadow that travels through walls and damages anything standing within it, at the cost of the doll's remaining activation time. Life Essence: Enemies killed by Caleb will drop a life essence pickup which recovers a small amount of health. Can overstack.
MenelkirGIF.gif

Menelkir

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - DarkServant.png

Dark Servant: Summons a Maulotaur to fight his enemies.

Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them.
NyxGIF.gif

Nyx

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - Ghostwalk.png

Ghostwalk: Briefly disappears, becoming completely intangible and invulnerable.

Walljump: Perform a second, big jump off a wall.
DurandalGIF.gif

Durandal

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - Simulacrums.png

Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact.

  • Unified Vitality: While not at full health, armour pickups will recover Durandal's health first instead of his armour.
  • Infra-Chromatic Unveil: Allows Durandal to detect invisible or phase-shifting enemies.
LoWangGIF.gif

Lo Wang

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - NobitsuraKage.png

Nobitsura Kage: Quickly execute a double slash with the Katana.

  • Peacock's Blessing: Tapping Right twice, then holding Use will heal Lo Wang up to a threshold of 60 QCDE HealthIcon.png.
  • Tiger's Rage: While under 40 QCDE HealthIcon.png, all of Lo Wang's attacks deal 30% increased damage.
EleenaGIF.gif

Eleena

Starting stack
125 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
QCDEAbility - Dopplegänger.png

Dopplegänger: Deploys a holographic clone on the arena to confuse and distract enemies. Using the ability a second time teleports Eleena to the clone's position and vice-versa.

  • Acrobatic: Holding Jump increases base jump height. Holding Crouch while in mid-air increases falling speed.
  • Training Weights: When Eleena has no armour, her movement speed increases by 20%.
LucienneGIF.gif

Lucienne

Starting stack
75 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
Max stack
75 QCDE HealthIcon.png
75 QCDE ArmourIcon.png
QCDEAbility - CleansingFire.png

Cleansing Fire: Casts a fireball that deals 10% damage of max QCDE HealthIcon.png and applies a curse debuff, causing struck enemies to take +20% damage for 2 seconds. Throwing the fireball at herself and allies heals 20% of their max QCDE HealthIcon.png.

  • Blessing: Armour overstack does not degenerate over time. Heavy armour allows Lucienne to overstack up to +100 QCDE ArmourIcon.png instead of 75.
  • Immolation: When killed, Lucienne creates a fireball at her point of expiration, which then detonates with a powerful explosion that deals heavy damage to anything caught in the blast radius.
HunterGIF.gif

Hunter

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - VoodooGuardian.png

Voodoo Guardian: Summons a floating skull above Hunter's left shoulder, which automatically shoots nearby enemies. In PvP, enemies struck by the skull's projectile will leave a trail for Hunter to follow.

  • Sixth Sense (PvP only): Enemies within the crosshair will leave a trail for Hunter to follow.
  • Spoils of the Hunt: Killing enemies will increase Hunter's max health, armour or ammo capacity for current level (PvE)/ current life (PvP).
PostalDudeGIF.gif

Postal Dude

Starting stack
100 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
100 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
QCDEAbility - DiseasedCowHead.png

Diseased Cow Head: Throws a severed cow head to the arena, which produces noxious gasses that linger for a while. Enemies caught within these clouds will take direct health (armour bypassing) damage over time, which increases the longer the enemy remains in the clouds.

  • Cracked Lungs: Mega Health provides a +75 QCDE HealthIcon.png overstack that does not decay for 40 seconds (90 in PvE). After this time has expired, any remaining overstack will degenerate rapidly. If no overstack is present, Postal Dude takes 25 damage instead. The effects can be further delayed by picking up another Mega Health.
  • Crouch Jump: Jumping while Holding Crouch has the Postal Dude perform a higher jump.
Heavy Champions
TerminatorGIF.gif

Terminator

Starting stack
150 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
150 QCDE ArmourIcon.png
QCDEAbility - Barrage.png

Barrage: Fires a torrent of Micro-Missiles that home on the closest enemy in Terminator's line of sight.

Ammo Regeneration: Gradually regenerates ammo for Terminator's selected weapon. In PvE, excess ammo will be dropped as small ammo pickups for other players to acquire.
ZedekGIF.gif

Zedek

Starting stack
150 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
150 QCDE ArmourIcon.png
QCDEAbility - Quietus.png

Quietus: Zedeks final option. Launches five gusts of green fireballs at once, which cause area damage on impact and leave burning flames at their points of impact for several seconds.

  • Cannonball: Falling from great heights creates a damaging shockwave where Zedek lands.
  • Iron Feet (PvE only): Zedek is immune to environmental damage.
InquisitorGIF.gif

Inquisitor

Starting stack
175 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
175 QCDE HealthIcon.png
125 QCDE ArmourIcon.png
QCDEAbility - Reflection.png

Reflection: Absorbs 50% of incoming damage for the duration. Reactivate to generate a large shield for allies. Cannot fire while the shield is active.

  • Thrust Dodge: Double tapping a direction will boost Inquisitor's movement.
  • Still Defense: When stationary, Inquisitor takes 10% less damage.
SorgaulGIF.gif

Sorgaul

Starting stack
125 QCDE HealthIcon.png
50 QCDE ArmourIcon.png
Max stack
125 QCDE HealthIcon.png
175 QCDE ArmourIcon.png
QCDEAbility - PrimalRage.png

Primal Rage: Devastating melee attacks, health regeneration and speed boost.

Armour Hoarder: Gains extra armour from medium and big armour pickups.
BittermanGIF.gif

Bitterman

Starting stack
150 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
150 QCDE ArmourIcon.png
QCDEAbility - PowerShield.png

Power Shield: Gains armour based on the charge level, to a maximum of 200 armour points. In team games, excess armour is dropped on the floor.

  • Bandoliers: Naturally carries more ammo than any other Champion.
  • Stabilized Homeostasis: Any overstack will degenerate very slowly.
KeelGIF.gif

Keel

Starting stack
175 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
175 QCDE HealthIcon.png
125 QCDE ArmourIcon.png
QCDEAbility - GrenadeSwarm.png

Grenade Swarm: Fires up to 5 grenades from his shoulder-mounted cannons.

Stockpile: Ability cooldown decreases when picking ammunition items.
EradicatorGIF.gif

Eradicator

Starting stack
150 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
150 QCDE ArmourIcon.png
QCDEAbility - Scanner.png

Scanner: Allows him to see the position of enemies and some items in a 2D display in the HUD.

  • Murderface: Damage increase based on kills.
  • Inductive Healing: Medium and big health pickups provide additional armour boost.
VorMaturGIF.gif

Vor Matur

Starting stack
300 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
300 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
QCDEAbility - Horror.png

Horror: Casts a projectile that blinds Champions and causes fear on monsters.

  • Excess Matter: Massive health pool, no armour. Less knockback but smaller Rocket Jump height.
  • Corrosive Blood: Blood sprayed when taking damage hurts enemies.
MajorGIF.gif

Major

Starting stack
150 QCDE HealthIcon.png
25 QCDE ArmourIcon.png
Max stack
150 QCDE HealthIcon.png
150 QCDE ArmourIcon.png
QCDEAbility - AirStrike.png

Air Strike: When using ability, pressing Primary Fire will drop a bomb target on the floor.

  • Wall Climb: Holding Jump in front of a wall without pressing any other button starts a brief wall climb.
  • Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps.
SeriousSamGIF.gif

Serious Sam

Starting stack
175 QCDE HealthIcon.png
0 QCDE ArmourIcon.png
Max stack
175 QCDE HealthIcon.png
125 QCDE ArmourIcon.png
QCDEAbility - SeriousMinigun.png

Serious Minigun: Pulls out his minigun with 80 ammo. Hourglasses don't reduce cooldown, instead they increase minigun ammunition when picked up.

  • Seriously Loaded: Carries all three starting weapons: Machinegun, Shotgun and Nailgun.
  • Complimentary Ammo: Gets a serious amount of ammo for the current weapon when picking up Light and Heavy armour.