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!colspan="4"|Medium Champions | !colspan="4"|Medium Champions | ||
|- | |- | ||
− | ! scope=row | Ranger | + | ! scope=row | [[File:RangerGIF.gif]] |
+ | Ranger | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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; Max stack | ; Max stack | ||
: 125 [[File:QCDE HealthIcon.png]] | : 125 [[File:QCDE HealthIcon.png]] | ||
− | : | + | : 100 [[File:QCDE ArmourIcon.png]] |
| [[File:QCDEAbility - DireOrb.png|center]] | | [[File:QCDEAbility - DireOrb.png|center]] | ||
Dire Orb: Throws the orb. Activate again to teleport to its location. | Dire Orb: Throws the orb. Activate again to teleport to its location. | ||
| Rocket Resilience: 20% less damage from all rockets and grenades. | | Rocket Resilience: 20% less damage from all rockets and grenades. | ||
|- | |- | ||
− | ! scope=row | Doom Slayer | + | ! scope=row | [[File:DoomSlayerGIF.gif]] |
+ | Doom Slayer | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Double Jump: Perform a second jump while in midair. | | Double Jump: Perform a second jump while in midair. | ||
|- | |- | ||
− | ! scope=row | Corvus | + | ! scope=row | [[File:CorvusGIF.gif]] |
+ | Corvus | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Elven Vitality: Constantly regenerates health. | | Elven Vitality: Constantly regenerates health. | ||
|- | |- | ||
− | ! scope=row | Galen | + | ! scope=row | [[File:GalenGIF.gif]] |
+ | Galen | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Channeling: Ability cooldown decreases when picking health items. | | Channeling: Ability cooldown decreases when picking health items. | ||
|- | |- | ||
− | ! scope=row | Duke Nukem | + | ! scope=row | [[File:DukeNukemGIF.gif]] |
+ | Duke Nukem | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Huge Ego: Gains extra health from medium and big health pickups. | | Huge Ego: Gains extra health from medium and big health pickups. | ||
|- | |- | ||
− | ! scope=row | Sarge | + | ! scope=row | [[File:SargeGIF.gif]] |
+ | Sarge | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time. | *Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time. | ||
|- | |- | ||
− | ! scope=row | Grayson | + | ! scope=row | [[File:GraysonGIF.gif]] |
+ | Grayson | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
− | : | + | : 125 [[File:QCDE HealthIcon.png]] |
: 25 [[File:QCDE ArmourIcon.png]] | : 25 [[File:QCDE ArmourIcon.png]] | ||
; Max stack | ; Max stack | ||
− | : | + | : 125 [[File:QCDE HealthIcon.png]] |
− | : | + | : 100 [[File:QCDE ArmourIcon.png]] |
| [[File:QCDEAbility_-_ThumperLeash.png|center]] | | [[File:QCDEAbility_-_ThumperLeash.png|center]] | ||
Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying. | Leash Thumper: After charging, releases an energy projectile that on floor-impact will send enemies flying. | ||
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*Bounty Hunter: Every kill is rewarded with armour. | *Bounty Hunter: Every kill is rewarded with armour. | ||
|- | |- | ||
− | ! scope=row | B.J. Blazkowicz | + | ! scope=row | [[File:B.J.BlazkowiczGIF.gif]] |
+ | B.J. Blazkowicz | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25. | | Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25. | ||
|- | |- | ||
− | ! scope=row | Gordon Freeman | + | ! scope=row | [[File:GordonFreemanGIF.gif]] |
+ | Gordon Freeman | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 125 [[File:QCDE ArmourIcon.png]] | : 125 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]] | | [[File:QCDEAbility_-_ZeroPointEnergyDischarge.png|center]] | ||
− | Antigravity Discharge: | + | Antigravity Discharge: Creates a 360-degree shockwave at Freeman's position that reflects nearby projectiles. In PvE, the shockwave will also push away monsters, causing them to take damage when impacting walls or other enemies. |
| | | | ||
− | *H.E.V. Suit: | + | *H.E.V. Suit: Freeman is immune to environmental damage and gains armour when picking Lighting Gun coils. |
*Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds. | *Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds. | ||
|- | |- | ||
− | ! scope=row | Painkiller | + | ! scope=row | [[File:PainkillerGIF.gif]] |
+ | Painkiller | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each. | *Demon Morph: Gathering 66 souls morphs Daniel into his Demon Form. Powerful, but slow. In PvP, Champion souls are worth 11 each. | ||
*Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile. | *Painkiller Weapon: Replaces the standard Gauntlet for the eponymous weapon, which is slightly stronger and has an Alt Fire projectile. | ||
+ | |- | ||
+ | ! scope=row | The Intruder | ||
+ | | style="text-align:right;" | | ||
+ | ; Starting stack | ||
+ | : 150 [[File:QCDE HealthIcon.png]] | ||
+ | : 0 [[File:QCDE ArmourIcon.png]] | ||
+ | ; Max stack | ||
+ | : 150 [[File:QCDE HealthIcon.png]] | ||
+ | : 75 [[File:QCDE ArmourIcon.png]] | ||
+ | | Wendigo's Curse: Turns the Intruder completely invisible when activated, providing increased damage resistance and reduced damage output for the duration of the effect. He will become temporarily visible if taking damage or firing his weapon while the ability is in effect, which will nullify all applied buffs/debuffs until he turns invisible again. In addition, the Intruder will create loud noises and leave a trail of blood while the effect is active, giving away his position (does not affect PvE enemies; they will not be aware of his position un). | ||
+ | | | ||
+ | *His Sparks: Gains a temporary Speed Boost after killing an enemy. | ||
+ | *Treasure Hunter (PvE Only): Intruder gains additional armour upon finding a secret area on a map. | ||
|- | |- | ||
!colspan="4"|Light Champions | !colspan="4"|Light Champions | ||
|- | |- | ||
− | ! scope=row | Kane | + | ! scope=row | [[File:KaneGIF.gif]] |
+ | Kane | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 50 [[File:QCDE ArmourIcon.png]] | : 50 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility_-_StroyentInjection.png|center]] | | [[File:QCDEAbility_-_StroyentInjection.png|center]] | ||
− | Stroyent Injection: Heals 75 [[File:QCDE HealthIcon.png]] and | + | Stroyent Injection: Heals 75 [[File:QCDE HealthIcon.png]] and gain a temporary speed boost. In PvE, it gives a MegaHealth worth of stack. |
| | | | ||
*Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost. | *Crouchslide: Hold CROUCH when landing on the floor to gain a big speed boost. | ||
*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards. | *Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards. | ||
|- | |- | ||
− | ! scope=row | Caleb | + | ! scope=row | [[File:CalebGIF.gif]] |
+ | Caleb | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 100 [[File:QCDE HealthIcon.png]] | : 100 [[File:QCDE HealthIcon.png]] | ||
: 50 [[File:QCDE ArmourIcon.png]] | : 50 [[File:QCDE ArmourIcon.png]] | ||
− | | | + | | Voodoo Doll: Caleb produces his signature mystical effigy. Primary Fire has him stab the doll, dealing significant damage while recovering and overstacking a small amount of health. Alt-fire releases a shadow that travels through walls and damages anything standing within it, at the cost of the doll's remaining activation time. |
− | + | | Life Essence: Enemies killed by Caleb will drop a life essence pickup which recovers a small amount of health. Can overstack. | |
− | | Life Essence: Enemies killed by Caleb will drop a | ||
|- | |- | ||
− | ! scope=row | Menelkir | + | ! scope=row | [[File:MenelkirGIF.gif]] |
+ | Menelkir | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them. | | Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them. | ||
|- | |- | ||
− | ! scope=row | Nyx | + | ! scope=row | [[File:NyxGIF.gif]] |
+ | Nyx | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Walljump: Perform a second, big jump off a wall. | | Walljump: Perform a second, big jump off a wall. | ||
|- | |- | ||
− | ! scope=row | Durandal | + | ! scope=row | [[File:DurandalGIF.gif]] |
+ | Durandal | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact. | Simulacrums: Teleports in several human-looking bots that will chase enemies and explode on contact. | ||
| | | | ||
− | *Unified Vitality: | + | *Unified Vitality: While not at full health, armour pickups will recover Durandal's health first instead of his armour. |
− | *Infra-Chromatic Unveil: Allows Durandal to detect | + | *Infra-Chromatic Unveil: Allows Durandal to detect invisible or phase-shifting enemies. |
|- | |- | ||
− | ! scope=row | Lo Wang | + | ! scope=row | [[File:LoWangGIF.gif]] |
+ | Lo Wang | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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Nobitsura Kage: Quickly execute a double slash with the Katana. | Nobitsura Kage: Quickly execute a double slash with the Katana. | ||
| | | | ||
− | *Peacock's Blessing: | + | *Peacock's Blessing: Tapping Right twice, then holding Use will heal Lo Wang up to a threshold of 60 [[File:QCDE HealthIcon.png]]. |
− | *Tiger's Rage: | + | *Tiger's Rage: While under 40 [[File:QCDE HealthIcon.png]], all of Lo Wang's attacks deal 30% increased damage. |
|- | |- | ||
− | ! scope=row | Eleena | + | ! scope=row | [[File:EleenaGIF.gif]] |
+ | Eleena | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 25 [[File:QCDE ArmourIcon.png]] | : 25 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility - Dopplegänger.png|center]] | | [[File:QCDEAbility - Dopplegänger.png|center]] | ||
− | Dopplegänger: Deploys a | + | Dopplegänger: Deploys a holographic clone on the arena to confuse and distract enemies. Using the ability a second time teleports Eleena to the clone's position and vice-versa. |
| | | | ||
− | *Acrobatic: Holding Jump | + | *Acrobatic: Holding Jump increases base jump height. Holding Crouch while in mid-air increases falling speed. |
− | *Training Weights: When Eleena has no armour, | + | *Training Weights: When Eleena has no armour, her movement speed increases by 20%. |
|- | |- | ||
− | ! scope=row | Lucienne | + | ! scope=row | [[File:LucienneGIF.gif]] |
+ | Lucienne | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 75 [[File:QCDE ArmourIcon.png]] | : 75 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility - CleansingFire.png|center]] | | [[File:QCDEAbility - CleansingFire.png|center]] | ||
− | Cleansing Fire: | + | Cleansing Fire: Casts a fireball that deals 10% damage of max [[File:QCDE HealthIcon.png]] and applies a curse debuff, causing struck enemies to take +20% damage for 2 seconds. Throwing the fireball at herself and allies heals 20% of their max [[File:QCDE HealthIcon.png]]. |
| | | | ||
− | + | *Blessing: Armour overstack does not degenerate over time. Heavy armour allows Lucienne to overstack up to +100 [[File:QCDE ArmourIcon.png]] instead of 75. | |
− | *Blessing: | + | *Immolation: When killed, Lucienne creates a fireball at her point of expiration, which then detonates with a powerful explosion that deals heavy damage to anything caught in the blast radius. |
|- | |- | ||
− | ! scope=row | Hunter | + | ! scope=row | [[File:HunterGIF.gif]] |
+ | Hunter | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 50 [[File:QCDE ArmourIcon.png]] | : 50 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility_-_VoodooGuardian.png|center]] | | [[File:QCDEAbility_-_VoodooGuardian.png|center]] | ||
− | Voodoo Guardian: | + | Voodoo Guardian: Summons a floating skull above Hunter's left shoulder, which automatically shoots nearby enemies. In PvP, enemies struck by the skull's projectile will leave a trail for Hunter to follow. |
| | | | ||
− | *Sixth Sense (PvP only): Enemies | + | *Sixth Sense (PvP only): Enemies within the crosshair will leave a trail for Hunter to follow. |
− | *Spoils of the Hunt: Killing enemies will increase Hunter's health, armour or ammo capacity for current level | + | *Spoils of the Hunt: Killing enemies will increase Hunter's max health, armour or ammo capacity for current level (PvE)/ current life (PvP). |
|- | |- | ||
− | ! scope=row | Postal Dude | + | ! scope=row | [[File:PostalDudeGIF.gif]] |
+ | Postal Dude | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 50 [[File:QCDE ArmourIcon.png]] | : 50 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility - DiseasedCowHead.png|center]] | | [[File:QCDEAbility - DiseasedCowHead.png|center]] | ||
− | Diseased Cow Head: Throws a severed cow head | + | Diseased Cow Head: Throws a severed cow head to the arena, which produces noxious gasses that linger for a while. Enemies caught within these clouds will take direct health (armour bypassing) damage over time, which increases the longer the enemy remains in the clouds. |
| | | | ||
− | *Cracked Lungs: | + | *Cracked Lungs: Mega Health provides a +75 [[File:QCDE HealthIcon.png]] overstack that does not decay for 40 seconds (90 in PvE). After this time has expired, any remaining overstack will degenerate rapidly. If no overstack is present, Postal Dude takes 25 damage instead. The effects can be further delayed by picking up another Mega Health. |
− | *Crouch Jump: Holding Crouch | + | *Crouch Jump: Jumping while Holding Crouch has the Postal Dude perform a higher jump. |
|- | |- | ||
!colspan="4"|Heavy Champions | !colspan="4"|Heavy Champions | ||
|- | |- | ||
− | ! scope=row | Terminator | + | ! scope=row | [[File:TerminatorGIF.gif]] |
+ | Terminator | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 150 [[File:QCDE ArmourIcon.png]] | : 150 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility - Barrage.png|center]] | | [[File:QCDEAbility - Barrage.png|center]] | ||
− | Barrage: | + | Barrage: Fires a torrent of Micro-Missiles that home on the closest enemy in Terminator's line of sight. |
− | | Ammo Regeneration: | + | | Ammo Regeneration: Gradually regenerates ammo for Terminator's selected weapon. In PvE, excess ammo will be dropped as small ammo pickups for other players to acquire. |
|- | |- | ||
− | ! scope=row | Zedek | + | ! scope=row | [[File:ZedekGIF.gif]] |
+ | Zedek | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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: 150 [[File:QCDE ArmourIcon.png]] | : 150 [[File:QCDE ArmourIcon.png]] | ||
| [[File:QCDEAbility_-_Quietus.png|center]] | | [[File:QCDEAbility_-_Quietus.png|center]] | ||
− | Quietus: Launches five gusts of | + | Quietus: Zedeks final option. Launches five gusts of green fireballs at once, which cause area damage on impact and leave burning flames at their points of impact for several seconds. |
| | | | ||
− | *Cannonball: Falling from great heights | + | *Cannonball: Falling from great heights creates a damaging shockwave where Zedek lands. |
− | *Iron Feet (PvE only): | + | *Iron Feet (PvE only): Zedek is immune to environmental damage. |
|- | |- | ||
− | ! scope=row | Inquisitor | + | ! scope=row | [[File:InquisitorGIF.gif]] |
+ | Inquisitor | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Still Defense: When stationary, Inquisitor takes 10% less damage. | *Still Defense: When stationary, Inquisitor takes 10% less damage. | ||
|- | |- | ||
− | ! scope=row | Sorgaul | + | ! scope=row | [[File:SorgaulGIF.gif]] |
+ | Sorgaul | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Armour Hoarder: Gains extra armour from medium and big armour pickups. | | Armour Hoarder: Gains extra armour from medium and big armour pickups. | ||
|- | |- | ||
− | ! scope=row | Bitterman | + | ! scope=row | [[File:BittermanGIF.gif]] |
+ | Bitterman | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Stabilized Homeostasis: Any overstack will degenerate very slowly. | *Stabilized Homeostasis: Any overstack will degenerate very slowly. | ||
|- | |- | ||
− | ! scope=row | Keel | + | ! scope=row | [[File:KeelGIF.gif]] |
+ | Keel | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Stockpile: Ability cooldown decreases when picking ammunition items. | | Stockpile: Ability cooldown decreases when picking ammunition items. | ||
|- | |- | ||
− | ! scope=row | Eradicator | + | ! scope=row | [[File:EradicatorGIF.gif]] |
+ | Eradicator | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Inductive Healing: Medium and big health pickups provide additional armour boost. | *Inductive Healing: Medium and big health pickups provide additional armour boost. | ||
|- | |- | ||
− | ! scope=row | Vor Matur | + | ! scope=row | [[File:VorMaturGIF.gif]] |
+ | Vor Matur | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Corrosive Blood: Blood sprayed when taking damage hurts enemies. | *Corrosive Blood: Blood sprayed when taking damage hurts enemies. | ||
|- | |- | ||
− | ! scope=row | Major | + | ! scope=row | [[File:MajorGIF.gif]] |
+ | Major | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps. | *Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps. | ||
|- | |- | ||
− | ! scope=row | Serious Sam | + | ! scope=row | [[File:SeriousSamGIF.gif]] |
+ | Serious Sam | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack |
Latest revision as of 12:00, 10 June 2020
This below is stuff I'm testing out for a certain page.