From DoomWiki.org
(Added Champ GIFs) |
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!colspan="4"|Medium Champions | !colspan="4"|Medium Champions | ||
|- | |- | ||
− | ! scope=row | Ranger | + | ! scope=row | [[File:RangerGIF.gif]] |
+ | Ranger | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Rocket Resilience: 20% less damage from all rockets and grenades. | | Rocket Resilience: 20% less damage from all rockets and grenades. | ||
|- | |- | ||
− | ! scope=row | Doom Slayer | + | ! scope=row | [[File:DoomSlayerGIF.gif]] |
+ | Doom Slayer | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Double Jump: Perform a second jump while in midair. | | Double Jump: Perform a second jump while in midair. | ||
|- | |- | ||
− | ! scope=row | Corvus | + | ! scope=row | [[File:CorvusGIF.gif]] |
+ | Corvus | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Elven Vitality: Constantly regenerates health. | | Elven Vitality: Constantly regenerates health. | ||
|- | |- | ||
− | ! scope=row | Galen | + | ! scope=row | [[File:GalenGIF.gif]] |
+ | Galen | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Channeling: Ability cooldown decreases when picking health items. | | Channeling: Ability cooldown decreases when picking health items. | ||
|- | |- | ||
− | ! scope=row | Duke Nukem | + | ! scope=row | [[File:DukeNukemGIF.gif]] |
+ | Duke Nukem | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Huge Ego: Gains extra health from medium and big health pickups. | | Huge Ego: Gains extra health from medium and big health pickups. | ||
|- | |- | ||
− | ! scope=row | Sarge | + | ! scope=row | [[File:SargeGIF.gif]] |
+ | Sarge | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time. | *Stacked (PvE Only): Overstack gained from health and armour pickups will not degenerate over time. | ||
|- | |- | ||
− | ! scope=row | Grayson | + | ! scope=row | [[File:GraysonGIF.gif]] |
+ | Grayson | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Bounty Hunter: Every kill is rewarded with armour. | *Bounty Hunter: Every kill is rewarded with armour. | ||
|- | |- | ||
− | ! scope=row | B.J. Blazkowicz | + | ! scope=row | [[File:B.J.BlazkowiczGIF.gif]] |
+ | B.J. Blazkowicz | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25. | | Blitz: After two seconds without taking damage, health regenerates to the nearest multiple of 25. | ||
|- | |- | ||
− | ! scope=row | Gordon Freeman | + | ! scope=row | [[File:GordonFreemanGIF.gif]] |
+ | Gordon Freeman | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds. | *Extraction: When near death, Freeman is forcibly extracted and placed into a random location by his overseer. This has an unmodifiable internal cooldown of 60 seconds. | ||
|- | |- | ||
− | ! scope=row | Painkiller | + | ! scope=row | [[File:PainkillerGIF.gif]] |
+ | Painkiller | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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!colspan="4"|Light Champions | !colspan="4"|Light Champions | ||
|- | |- | ||
− | ! scope=row | Kane | + | ! scope=row | [[File:KaneGIF.gif]] |
+ | Kane | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards. | *Slidekick (PvE Only): Enemies hit with a Crouchslide will be stunned and float for a small amount of time. If damaged while floating, they drop armour shards. | ||
|- | |- | ||
− | ! scope=row | Caleb | + | ! scope=row | [[File:CalebGIF.gif]] |
+ | Caleb | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack. | | Life Essence: Enemies killed by Caleb will drop a heart which heals by a small amount. It can overstack. | ||
|- | |- | ||
− | ! scope=row | Menelkir | + | ! scope=row | [[File:MenelkirGIF.gif]] |
+ | Menelkir | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them. | | Hex: Killed monsters can drop additional hourglasses. Killed Champions always drop them. | ||
|- | |- | ||
− | ! scope=row | Nyx | + | ! scope=row | [[File:NyxGIF.gif]] |
+ | Nyx | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Walljump: Perform a second, big jump off a wall. | | Walljump: Perform a second, big jump off a wall. | ||
|- | |- | ||
− | ! scope=row | Durandal | + | ! scope=row | [[File:DurandalGIF.gif]] |
+ | Durandal | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Infra-Chromatic Unveil: Allows Durandal to detect beings shifting between dimensions. | *Infra-Chromatic Unveil: Allows Durandal to detect beings shifting between dimensions. | ||
|- | |- | ||
− | ! scope=row | Lo Wang | + | ! scope=row | [[File:LoWangGIF.gif]] |
+ | Lo Wang | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Tiger's Rage: When under 40 [[File:QCDE HealthIcon.png]], deal 30% more damage. | *Tiger's Rage: When under 40 [[File:QCDE HealthIcon.png]], deal 30% more damage. | ||
|- | |- | ||
− | ! scope=row | Eleena | + | ! scope=row | [[File:EleenaGIF.gif]] |
+ | Eleena | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Training Weights: When Eleena has no armour, she gains 20% speed. | *Training Weights: When Eleena has no armour, she gains 20% speed. | ||
|- | |- | ||
− | ! scope=row | Lucienne | + | ! scope=row | [[File:LucienneGIF.gif]] |
+ | Lucienne | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Blessing: Lucienne's armour overstack does not degenerate over time. Heavy armour allows her to overstack up to +100 [[File:QCDE ArmourIcon.png]] instead of 75. | *Blessing: Lucienne's armour overstack does not degenerate over time. Heavy armour allows her to overstack up to +100 [[File:QCDE ArmourIcon.png]] instead of 75. | ||
|- | |- | ||
− | ! scope=row | Hunter | + | ! scope=row | [[File:HunterGIF.gif]] |
+ | Hunter | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Spoils of the Hunt: Killing enemies will increase Hunter's health, armour or ammo capacity for current level and/or current life. | *Spoils of the Hunt: Killing enemies will increase Hunter's health, armour or ammo capacity for current level and/or current life. | ||
|- | |- | ||
− | ! scope=row | Postal Dude | + | ! scope=row | [[File:PostalDudeGIF.gif]] |
+ | Postal Dude | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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!colspan="4"|Heavy Champions | !colspan="4"|Heavy Champions | ||
|- | |- | ||
− | ! scope=row | Terminator | + | ! scope=row | [[File:TerminatorGIF.gif]] |
+ | Terminator | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon. | | Ammo Regeneration: Permanent ammo regen for Terminator's selected weapon. | ||
|- | |- | ||
− | ! scope=row | Zedek | + | ! scope=row | [[File:ZedekGIF.gif]] |
+ | Zedek | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Iron Feet (PvE only): Impervious to damaging floors. | *Iron Feet (PvE only): Impervious to damaging floors. | ||
|- | |- | ||
− | ! scope=row | Inquisitor | + | ! scope=row | [[File:InquisitorGIF.gif]] |
+ | Inquisitor | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Still Defense: When stationary, Inquisitor takes 10% less damage. | *Still Defense: When stationary, Inquisitor takes 10% less damage. | ||
|- | |- | ||
− | ! scope=row | Sorgaul | + | ! scope=row | [[File:SorgaulGIF.gif]] |
+ | Sorgaul | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Armour Hoarder: Gains extra armour from medium and big armour pickups. | | Armour Hoarder: Gains extra armour from medium and big armour pickups. | ||
|- | |- | ||
− | ! scope=row | Bitterman | + | ! scope=row | [[File:BittermanGIF.gif]] |
+ | Bitterman | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Stabilized Homeostasis: Any overstack will degenerate very slowly. | *Stabilized Homeostasis: Any overstack will degenerate very slowly. | ||
|- | |- | ||
− | ! scope=row | Keel | + | ! scope=row | [[File:KeelGIF.gif]] |
+ | Keel | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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| Stockpile: Ability cooldown decreases when picking ammunition items. | | Stockpile: Ability cooldown decreases when picking ammunition items. | ||
|- | |- | ||
− | ! scope=row | Eradicator | + | ! scope=row | [[File:EradicatorGIF.gif]] |
+ | Eradicator | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Inductive Healing: Medium and big health pickups provide additional armour boost. | *Inductive Healing: Medium and big health pickups provide additional armour boost. | ||
|- | |- | ||
− | ! scope=row | Vor Matur | + | ! scope=row | [[File:VorMaturGIF.gif]] |
+ | Vor Matur | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Corrosive Blood: Blood sprayed when taking damage hurts enemies. | *Corrosive Blood: Blood sprayed when taking damage hurts enemies. | ||
|- | |- | ||
− | ! scope=row | Major | + | ! scope=row | [[File:MajorGIF.gif]] |
+ | Major | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack | ||
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*Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps. | *Tall, Lean and Mean: Hitbox is slimmer than all the other heavy Champions; She is able to climb higher stair steps. | ||
|- | |- | ||
− | ! scope=row | Serious Sam | + | ! scope=row | [[File:SeriousSamGIF.gif]] |
+ | Serious Sam | ||
| style="text-align:right;" | | | style="text-align:right;" | | ||
; Starting stack | ; Starting stack |
Revision as of 12:03, 22 December 2019
This below is stuff I'm testing out for a certain page.