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'''MAP04: Wormhole''' is the fourth map of [[TNT: Evilution]]. It is made with two similar areas; the latter is a bit tougher and darker. It was designed by [[Ty Halderman]].
+
==== admin.map ====
 
+
{{Doom 3 map data
[[Mancubus]]es
+
|ammo_belt_small                  = 1
 
+
|ammo_clip_large easy              = 9
# After passing the first main area, you arrive in a narrow brown stairway. There are two candles off to the right side. Open the wall behind the candle closest to the door you came in from. Ride the lifts behind it up to a rather extensive secret area.
+
|ammo_clip_large                  = 9
# Further down the steps, the path splits into three - take the middle one. About halfway through, the floor will lower and you'll be able to go left or right into two new rooms. Go right, and step ''through'' the glowing red/blue bars. You'll be teleported to a near mirror-image of the first half of the level (this secret is necessary to complete the level).
+
|ammo_clip_large hard              = 4
{| {{prettytable}}
+
|ammo_clip_small                  = 6
|[[Vertices]]||1416
+
|ammo_shells_large                = 1
|-
+
|ammo_shells_small                = 8
|}
+
|item_armor_security easy          = 9
 
+
|item_armor_security              = 9
áф香
+
|item_armor_security hard          = 5
 
+
|item_armor_shard easy            = 21
[[Mancubus]]es
+
|item_armor_shard                  = 21
 +
|item_armor_shard hard            = 14
 +
|item_backpack                    = 1
 +
|item_medkit easy                  = 11
 +
|item_medkit                      = 11
 +
|item_medkit hard                  = 7
 +
|item_pda                          = 4
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 12
 +
|monster_demon_imp                = 12
 +
|monster_demon_imp hard            = 20
 +
|monster_demon_pinky              = 2
 +
|monster_zombie                    = 5
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 3
 +
|monster_zsec_machinegun          = 3
 +
|monster_zsec_machinegun hard      = 4
 +
|monster_zsec_pistol              = 5
 +
|monster_zsec_shotgun              = 1
 +
|weapon_chaingun                  = 1
 +
|weapon_handgrenade                = 2
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== alphalabs1.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small easy          = 3
 +
|ammo_bullets_small                = 3
 +
|ammo_bullets_small hard          = 2
 +
|ammo_clip_large                  = 4
 +
|ammo_clip_small easy              = 12
 +
|ammo_clip_small                  = 12
 +
|ammo_clip_small hard              = 11
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 7
 +
|item_armor_security easy          = 10
 +
|item_armor_security              = 10
 +
|item_armor_security hard          = 8
 +
|item_armor_shard easy            = 37
 +
|item_armor_shard                  = 37
 +
|item_armor_shard hard            = 32
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 9
 +
|item_medkit_small                = 9
 +
|item_pda                          = 3
 +
|item_videocd                      = 2
 +
|monster_demon_imp easy            = 13
 +
|monster_demon_imp                = 13
 +
|monster_demon_imp hard            = 18
 +
|monster_demon_maggot easy        = 13
 +
|monster_demon_maggot              = 13
 +
|monster_demon_maggot hard        = 17
 +
|monster_zombie                    = 20
 +
|monster_zombie_fat                = 3
 +
|monster_zsec_machinegun easy      = 10
 +
|monster_zsec_machinegun          = 10
 +
|monster_zsec_machinegun hard      = 12
 +
|monster_zsec_pistol              = 1
 +
|monster_zsec_shotgun              = 4
 +
|weapon_handgrenade                = 4
 +
|weapon_machinegun                = 5
 +
|weapon_shotgun                    = 7
 +
}}
 +
==== alphalabs2.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bullets_large                = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_clip_large easy              = 16
 +
|ammo_clip_large                  = 16
 +
|ammo_clip_large hard              = 14
 +
|ammo_clip_small easy              = 8
 +
|ammo_clip_small                  = 8
 +
|ammo_clip_small hard              = 7
 +
|ammo_shells_large                = 2
 +
|ammo_shells_small                = 4
 +
|item_armor_security easy          = 8
 +
|item_armor_security              = 8
 +
|item_armor_security hard          = 7
 +
|item_armor_shard easy            = 16
 +
|item_armor_shard                  = 16
 +
|item_armor_shard hard            = 14
 +
|item_backpack                    = 1
 +
|item_medkit                      = 10
 +
|item_medkit_small                = 6
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 13
 +
|monster_demon_imp                = 13
 +
|monster_demon_imp hard            = 15
 +
|monster_demon_maggot easy        = 5
 +
|monster_demon_maggot              = 5
 +
|monster_demon_maggot hard        = 7
 +
|monster_demon_trite easy          = 21
 +
|monster_demon_trite              = 21
 +
|monster_demon_trite hard          = 23
 +
|monster_zombie                    = 5
 +
|monster_zsec_machinegun          = 4
 +
|monster_zsec_shotgun              = 2
 +
|weapon_chaingun                  = 1
 +
|weapon_handgrenade                = 1
 +
|weapon_machinegun                = 1
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== alphalabs3.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 4
 +
|ammo_belt_small                  = 4
 +
|ammo_belt_small hard              = 3
 +
|ammo_bullets_large                = 2
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 1
 +
|ammo_clip_large easy              = 4
 +
|ammo_clip_large                  = 4
 +
|ammo_clip_large hard              = 3
 +
|ammo_clip_small easy              = 7
 +
|ammo_clip_small                  = 7
 +
|ammo_clip_small hard              = 6
 +
|ammo_shells_small                = 4
 +
|item_armor_security easy          = 5
 +
|item_armor_security              = 5
 +
|item_armor_security hard          = 4
 +
|item_armor_shard easy            = 21
 +
|item_armor_shard                  = 21
 +
|item_armor_shard hard            = 24
 +
|item_medkit easy                  = 8
 +
|item_medkit                      = 8
 +
|item_medkit hard                  = 7
 +
|item_medkit_small easy            = 5
 +
|item_medkit_small                = 5
 +
|item_medkit_small hard            = 4
 +
|item_pda                          = 2
 +
|monster_demon_imp easy            = 8
 +
|monster_demon_imp                = 8
 +
|monster_demon_imp hard            = 11
 +
|monster_demon_maggot              = 7
 +
|monster_demon_pinky easy          = 2
 +
|monster_demon_pinky              = 2
 +
|monster_demon_pinky hard          = 3
 +
|monster_demon_trite easy          = 19
 +
|monster_demon_trite              = 19
 +
|monster_demon_trite hard          = 24
 +
|monster_zombie                    = 7
 +
|monster_zsec_machinegun easy      = 5
 +
|monster_zsec_machinegun          = 5
 +
|monster_zsec_machinegun hard      = 6
 +
|monster_zsec_pistol easy          = 4
 +
|monster_zsec_pistol              = 4
 +
|monster_zsec_pistol hard          = 5
 +
|monster_zsec_shotgun easy        = 7
 +
|monster_zsec_shotgun              = 7
 +
|monster_zsec_shotgun hard        = 10
 +
|weapon_chaingun                  = 1
 +
|weapon_machinegun                = 1
 +
|weapon_plasmagun                  = 1
 +
}}
 +
==== alphalabs4.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 6
 +
|ammo_belt_small                  = 6
 +
|ammo_belt_small hard              = 5
 +
|ammo_bullets_large                = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large                  = 4
 +
|ammo_cells_small                  = 4
 +
|ammo_clip_large easy              = 8
 +
|ammo_clip_large                  = 8
 +
|ammo_clip_large hard              = 7
 +
|ammo_clip_small                  = 11
 +
|ammo_shells_small                = 4
 +
|item_armor_security easy          = 11
 +
|item_armor_security              = 11
 +
|item_armor_security hard          = 9
 +
|item_armor_shard easy            = 53
 +
|item_armor_shard                  = 53
 +
|item_armor_shard hard            = 56
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 8
 +
|item_medkit_small easy            = 6
 +
|item_medkit_small                = 6
 +
|item_medkit_small hard            = 4
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_boss_vagary              = 2
 +
|monster_demon_imp easy            = 21
 +
|monster_demon_imp                = 21
 +
|monster_demon_imp hard            = 23
 +
|monster_demon_maggot easy        = 7
 +
|monster_demon_maggot              = 7
 +
|monster_demon_maggot hard        = 8
 +
|monster_demon_trite              = 71
 +
|monster_zsec_machinegun          = 14
 +
|monster_zsec_pistol              = 4
 +
|monster_zsec_shotgun              = 9
 +
|powerup_adrenaline                = 4
 +
|weapon_chaingun                  = 1
 +
|weapon_machinegun                = 3
 +
|weapon_plasmagun                  = 2
 +
|weapon_shotgun                    = 9
 +
}}
 +
==== caverns1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 8
 +
|ammo_belt_small                  = 8
 +
|ammo_belt_small hard              = 6
 +
|ammo_bfg_small easy              = 7
 +
|ammo_bfg_small                    = 7
 +
|ammo_bfg_small hard              = 6
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large easy            = 6
 +
|ammo_cells_large                  = 6
 +
|ammo_cells_large hard            = 4
 +
|ammo_cells_small easy            = 13
 +
|ammo_cells_small                  = 13
 +
|ammo_cells_small hard            = 11
 +
|ammo_clip_large easy              = 15
 +
|ammo_clip_large                  = 15
 +
|ammo_clip_large hard              = 14
 +
|ammo_clip_small                  = 4
 +
|ammo_rockets_large easy          = 2
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_large hard          = 1
 +
|ammo_rockets_small                = 7
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 7
 +
|item_armor_security easy          = 13
 +
|item_armor_security              = 13
 +
|item_armor_security hard          = 10
 +
|item_armor_shard                  = 58
 +
|item_medkit easy                  = 12
 +
|item_medkit                      = 12
 +
|item_medkit hard                  = 7
 +
|item_medkit_small                = 6
 +
|item_pda                          = 1
 +
|monster_demon_archvile            = 3
 +
|monster_demon_hellknight          = 4
 +
|monster_demon_imp easy            = 27
 +
|monster_demon_imp                = 27
 +
|monster_demon_imp hard            = 28
 +
|monster_demon_trite easy          = 29
 +
|monster_demon_trite              = 29
 +
|monster_demon_trite hard          = 35
 +
|monster_demon_wraith easy        = 21
 +
|monster_demon_wraith              = 21
 +
|monster_demon_wraith hard        = 29
 +
|monster_flying_cacodemon easy    = 17
 +
|monster_flying_cacodemon          = 17
 +
|monster_flying_cacodemon hard    = 22
 +
|monster_zombie_commando_cgun easy = 10
 +
|monster_zombie_commando_cgun      = 10
 +
|monster_zombie_commando_cgun hard = 12
 +
|powerup_adrenaline                = 2
 +
|weapon_chaingun                  = 1
 +
|weapon_handgrenade                = 1
 +
|weapon_machinegun                = 8
 +
|weapon_pistol                    = 1
 +
|weapon_plasmagun                  = 1
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== caverns2.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bfg_small                    = 2
 +
|ammo_cells_large                  = 2
 +
|ammo_cells_small                  = 4
 +
|ammo_clip_large                  = 7
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_small                = 5
 +
|item_armor_security              = 2
 +
|item_armor_shard                  = 33
 +
|item_medkit                      = 2
 +
|item_medkit_small                = 5
 +
|item_videocd                      = 2
 +
|monster_boss_vagary              = 2
 +
|monster_demon_archvile            = 2
 +
|monster_demon_hellknight easy    = 5
 +
|monster_demon_hellknight          = 5
 +
|monster_demon_hellknight hard    = 6
 +
|monster_demon_imp easy            = 8
 +
|monster_demon_imp                = 8
 +
|monster_demon_imp hard            = 12
 +
|monster_demon_trite              = 42
 +
|monster_demon_wraith easy        = 11
 +
|monster_demon_wraith              = 11
 +
|monster_demon_wraith hard        = 16
 +
|monster_flying_cacodemon          = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_machinegun                = 4
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== comm1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bullets_small                = 1
 +
|ammo_cells_large                  = 2
 +
|ammo_cells_small easy            = 3
 +
|ammo_cells_small                  = 3
 +
|ammo_cells_small hard            = 2
 +
|ammo_clip_large                  = 3
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 5
 +
|item_armor_security              = 7
 +
|item_armor_shard                  = 52
 +
|item_medkit                      = 4
 +
|item_medkit_small easy            = 18
 +
|item_medkit_small                = 18
 +
|item_medkit_small hard            = 16
 +
|item_pda                          = 5
 +
|monster_demon_imp                = 27
 +
|monster_demon_wraith              = 6
 +
|monster_flying_cacodemon          = 9
 +
|monster_zombie                    = 9
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 10
 +
|monster_zsec_machinegun          = 10
 +
|monster_zsec_machinegun hard      = 11
 +
|monster_zsec_shield              = 4
 +
|monster_zsec_shotgun              = 13
 +
|weapon_handgrenade                = 1
 +
|weapon_shotgun                    = 3
 +
}}
 +
==== commoutside.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small                = 3
 +
|ammo_cells_large easy            = 5
 +
|ammo_cells_large                  = 5
 +
|ammo_cells_large hard            = 4
 +
|ammo_cells_small easy            = 11
 +
|ammo_cells_small                  = 11
 +
|ammo_cells_small hard            = 10
 +
|ammo_clip_large                  = 5
 +
|ammo_shells_large                = 5
 +
|ammo_shells_small                = 8
 +
|item_aircannister                = 17
 +
|item_armor_security easy          = 9
 +
|item_armor_security              = 9
 +
|item_armor_security hard          = 7
 +
|item_armor_shard easy            = 73
 +
|item_armor_shard                  = 73
 +
|item_armor_shard hard            = 71
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 13
 +
|item_medkit_small easy            = 23
 +
|item_medkit_small                = 23
 +
|item_medkit_small hard            = 20
 +
|item_pda                          = 1
 +
|monster_demon_imp                = 17
 +
|monster_demon_pinky              = 4
 +
|monster_demon_trite easy          = 12
 +
|monster_demon_trite              = 12
 +
|monster_demon_trite hard          = 13
 +
|monster_demon_wraith              = 6
 +
|monster_flying_cacodemon easy    = 10
 +
|monster_flying_cacodemon          = 10
 +
|monster_flying_cacodemon hard    = 11
 +
|monster_zombie easy              = 18
 +
|monster_zombie                    = 18
 +
|monster_zombie hard              = 19
 +
|monster_zombie_fat                = 6
 +
|monster_zsec_machinegun          = 3
 +
|monster_zsec_shotgun              = 5
 +
|powerup_adrenaline                = 1
 +
|powerup_berserk                  = 1
 +
|weapon_chainsaw                  = 1
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== cpu.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bullets_large                = 1
 +
|ammo_bullets_small                = 4
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 10
 +
|ammo_clip_large                  = 5
 +
|ammo_clip_small                  = 9
 +
|ammo_rockets_large                = 1
 +
|ammo_rockets_small                = 1
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 10
 +
|item_armor_security easy          = 6
 +
|item_armor_security              = 6
 +
|item_armor_security hard          = 5
 +
|item_armor_shard                  = 44
 +
|item_medkit                      = 5
 +
|item_medkit_small                = 1
 +
|item_pda                          = 2
 +
|monster_demon_archvile            = 5
 +
|monster_demon_cherub easy        = 25
 +
|monster_demon_cherub              = 25
 +
|monster_demon_cherub hard        = 26
 +
|monster_demon_imp easy            = 18
 +
|monster_demon_imp                = 18
 +
|monster_demon_imp hard            = 19
 +
|monster_demon_trite easy          = 26
 +
|monster_demon_trite              = 26
 +
|monster_demon_trite hard          = 28
 +
|monster_demon_wraith              = 13
 +
|monster_zombie                    = 6
 +
|weapon_handgrenade                = 2
 +
|weapon_rocketlauncher            = 2
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== cpuboss.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 9
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 11
 +
|ammo_clip_large easy              = 9
 +
|ammo_clip_large                  = 9
 +
|ammo_clip_large hard              = 8
 +
|ammo_clip_small                  = 2
 +
|ammo_rockets_large easy          = 7
 +
|ammo_rockets_large                = 7
 +
|ammo_rockets_large hard          = 4
 +
|ammo_shells_large                = 5
 +
|item_armor_security easy          = 6
 +
|item_armor_security              = 6
 +
|item_armor_security hard          = 5
 +
|item_armor_shard                  = 34
 +
|item_medkit                      = 12
 +
|item_medkit_small                = 3
 +
|item_pda                          = 1
 +
|item_videocd                      = 1
 +
|monster_boss_sabaoth              = 1
 +
|monster_demon_archvile            = 3
 +
|monster_demon_imp easy            = 12
 +
|monster_demon_imp                = 12
 +
|monster_demon_imp hard            = 14
 +
|monster_demon_revenant easy      = 4
 +
|monster_demon_revenant            = 4
 +
|monster_demon_revenant hard      = 5
 +
|monster_demon_trite easy          = 13
 +
|monster_demon_trite              = 13
 +
|monster_demon_trite hard          = 17
 +
|monster_demon_wraith              = 9
 +
|monster_flying_cacodemon easy    = 4
 +
|monster_flying_cacodemon          = 4
 +
|monster_flying_cacodemon hard    = 6
 +
|monster_zombie easy              = 3
 +
|monster_zombie                    = 3
 +
|monster_zombie hard              = 5
 +
|monster_zombie_commando_cgun      = 2
 +
|powerup_adrenaline                = 3
 +
|weapon_bfg                        = 1
 +
|weapon_plasmagun                  = 1
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== delta1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 2
 +
|ammo_cells_large                  = 3
 +
|ammo_cells_small                  = 7
 +
|ammo_clip_large                  = 7
 +
|ammo_clip_small                  = 8
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_small                = 1
 +
|ammo_shells_large                = 6
 +
|ammo_shells_small easy            = 8
 +
|ammo_shells_small                = 8
 +
|ammo_shells_small hard            = 7
 +
|item_armor_security              = 7
 +
|item_armor_shard easy            = 56
 +
|item_armor_shard                  = 56
 +
|item_armor_shard hard            = 55
 +
|item_backpack                    = 1
 +
|item_medkit                      = 14
 +
|item_medkit_small easy            = 9
 +
|item_medkit_small                = 9
 +
|item_medkit_small hard            = 8
 +
|item_pda                          = 2
 +
|monster_demon_imp                = 20
 +
|monster_demon_imp_crawler        = 2
 +
|monster_demon_pinky              = 3
 +
|monster_demon_revenant            = 5
 +
|monster_flying_cacodemon easy    = 12
 +
|monster_flying_cacodemon          = 12
 +
|monster_flying_cacodemon hard    = 13
 +
|monster_flying_lostsoul easy      = 19
 +
|monster_flying_lostsoul          = 19
 +
|monster_flying_lostsoul hard      = 20
 +
|monster_zombie                    = 25
 +
|monster_zombie_commando_cgun      = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_machinegun                = 4
 +
|weapon_plasmagun                  = 2
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== delta2a.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 1
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_small                = 5
 +
|ammo_cells_large                  = 3
 +
|ammo_cells_small easy            = 13
 +
|ammo_cells_small                  = 13
 +
|ammo_cells_small hard            = 11
 +
|ammo_clip_large                  = 3
 +
|ammo_clip_small                  = 9
 +
|ammo_rockets_small                = 1
 +
|ammo_shells_small                = 8
 +
|item_armor_security              = 13
 +
|item_armor_shard                  = 47
 +
|item_backpack                    = 2
 +
|item_medkit                      = 11
 +
|item_medkit_small                = 9
 +
|item_pda                          = 3
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 27
 +
|monster_demon_imp                = 27
 +
|monster_demon_imp hard            = 29
 +
|monster_demon_revenant            = 3
 +
|monster_zombie                    = 39
 +
|monster_zombie_commando_cgun      = 3
 +
|monster_zombie_fat                = 1
 +
|weapon_bfg                        = 1
 +
|weapon_handgrenade                = 6
 +
|weapon_machinegun                = 6
 +
|weapon_pistol                    = 2
 +
|weapon_plasmagun                  = 1
 +
|weapon_rocketlauncher            = 1
 +
|weapon_shotgun                    = 6
 +
}}
 +
==== delta2b.map ====
 +
{{Doom 3 map data
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_large                = 1
 +
|ammo_cells_large                  = 6
 +
|ammo_cells_small                  = 8
 +
|ammo_clip_large                  = 9
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 3
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 6
 +
|item_armor_security              = 11
 +
|item_armor_shard                  = 28
 +
|item_medkit                      = 7
 +
|item_medkit_small                = 4
 +
|item_pda                          = 4
 +
|item_videocd                      = 2
 +
|monster_demon_archvile            = 4
 +
|monster_demon_imp                = 42
 +
|monster_zombie                    = 17
 +
|monster_zombie_bernie            = 1
 +
|monster_zombie_commando_cgun      = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_bfg                        = 1
 +
|weapon_handgrenade                = 2
 +
|weapon_plasmagun                  = 1
 +
}}
 +
==== delta3.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bullets_large                = 2
 +
|ammo_bullets_small                = 3
 +
|ammo_cells_large easy            = 9
 +
|ammo_cells_large                  = 9
 +
|ammo_cells_large hard            = 7
 +
|ammo_cells_small                  = 3
 +
|ammo_clip_large easy              = 15
 +
|ammo_clip_large                  = 15
 +
|ammo_clip_large hard              = 14
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 5
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 3
 +
|item_armor_security              = 9
 +
|item_armor_shard easy            = 17
 +
|item_armor_shard                  = 17
 +
|item_armor_shard hard            = 13
 +
|item_medkit easy                  = 14
 +
|item_medkit                      = 14
 +
|item_medkit hard                  = 11
 +
|item_medkit_small                = 2
 +
|item_pda                          = 3
 +
|monster_demon_imp easy            = 27
 +
|monster_demon_imp                = 27
 +
|monster_demon_imp hard            = 29
 +
|monster_demon_revenant easy      = 7
 +
|monster_demon_revenant            = 7
 +
|monster_demon_revenant hard      = 8
 +
|monster_zombie                    = 12
 +
|monster_zombie_commando_cgun easy = 8
 +
|monster_zombie_commando_cgun      = 8
 +
|monster_zombie_commando_cgun hard = 9
 +
|monster_zsec_machinegun easy      = 6
 +
|monster_zsec_machinegun          = 6
 +
|monster_zsec_machinegun hard      = 8
 +
|monster_zsec_shotgun              = 3
 +
|powerup_adrenaline                = 1
 +
|weapon_shotgun                    = 1
 +
}}
 +
==== delta4.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 1
 +
|ammo_rockets_small                = 1
 +
|item_armor_security              = 1
 +
|item_pda                          = 1
 +
|monster_demon_hellknight          = 3
 +
|monster_zombie                    = 2
 +
|weapon_handgrenade                = 2
 +
}}
 +
==== delta5.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_cells_small                  = 6
 +
|ammo_clip_large                  = 8
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large                = 2
 +
|ammo_shells_small                = 2
 +
|item_armor_security              = 5
 +
|item_armor_shard                  = 16
 +
|item_medkit                      = 5
 +
|item_medkit_small                = 1
 +
|item_pda                          = 2
 +
|monster_demon_archvile            = 5
 +
|monster_demon_revenant            = 2
 +
|monster_demon_tick                = 31
 +
|monster_zombie                    = 13
 +
|monster_zombie_commando_cgun      = 3
 +
|powerup_adrenaline                = 1
 +
|weapon_chainsaw                  = 1
 +
|weapon_flashlight                = 1
 +
|weapon_handgrenade                = 1
 +
|weapon_machinegun                = 3
 +
|weapon_pistol                    = 2
 +
|weapon_plasmagun                  = 1
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== enpro.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 4
 +
|ammo_bullets_large                = 1
 +
|ammo_cells_large                  = 2
 +
|ammo_cells_small                  = 14
 +
|ammo_clip_large                  = 13
 +
|ammo_clip_small                  = 5
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 6
 +
|item_armor_security              = 5
 +
|item_armor_shard                  = 38
 +
|item_medkit                      = 8
 +
|item_medkit_small                = 11
 +
|item_pda                          = 3
 +
|monster_demon_imp easy            = 39
 +
|monster_demon_imp                = 39
 +
|monster_demon_imp hard            = 43
 +
|monster_demon_imp_crawler        = 2
 +
|monster_demon_maggot easy        = 13
 +
|monster_demon_maggot              = 13
 +
|monster_demon_maggot hard        = 14
 +
|monster_demon_wraith easy        = 5
 +
|monster_demon_wraith              = 5
 +
|monster_demon_wraith hard        = 8
 +
|monster_flying_lostsoul easy      = 27
 +
|monster_flying_lostsoul          = 27
 +
|monster_flying_lostsoul hard      = 31
 +
|monster_zombie_fat                = 4
 +
|weapon_plasmagun                  = 4
 +
}}
 +
==== hell1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 17
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 18
 +
|ammo_rockets_large                = 9
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_large                = 5
 +
|ammo_shells_small                = 5
 +
|item_armor_security easy          = 10
 +
|item_armor_security              = 10
 +
|item_armor_security hard          = 9
 +
|item_armor_shard                  = 62
 +
|item_backpack                    = 2
 +
|item_medkit easy                  = 30
 +
|item_medkit                      = 30
 +
|item_medkit hard                  = 29
 +
|item_medkit_small                = 13
 +
|item_pda                          = 1
 +
|monster_boss_guardian            = 1
 +
|monster_demon_cherub              = 20
 +
|monster_demon_hellknight          = 10
 +
|monster_demon_imp                = 26
 +
|monster_demon_mancubus            = 8
 +
|monster_flying_lostsoul          = 31
 +
|monster_zombie                    = 5
 +
|powerup_berserk                  = 1
 +
|weapon_bfg                        = 2
 +
|weapon_chaingun                  = 2
 +
|weapon_chainsaw                  = 1
 +
|weapon_pistol                    = 1
 +
|weapon_plasmagun                  = 2
 +
|weapon_rocketlauncher            = 3
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== hellhole.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bfg_small                    = 1
 +
|ammo_bullets_large                = 3
 +
|ammo_bullets_small                = 1
 +
|ammo_cells_small                  = 8
 +
|ammo_clip_large                  = 17
 +
|ammo_clip_small                  = 4
 +
|ammo_rockets_large                = 3
 +
|ammo_shells_small                = 12
 +
|item_armor_security              = 4
 +
|item_backpack                    = 1
 +
|item_medkit                      = 3
 +
|item_medkit_small                = 2
 +
|item_pda                          = 1
 +
|monster_boss_cyberdemon          = 1
 +
|monster_demon_imp                = 1
 +
|weapon_bfg                        = 1
 +
|weapon_chaingun                  = 2
 +
|weapon_handgrenade                = 3
 +
|weapon_machinegun                = 4
 +
|weapon_rocketlauncher            = 3
 +
|weapon_shotgun                    = 5
 +
}}
 +
==== mars_city1.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small                = 2
 +
|ammo_cells_small                  = 1
 +
|ammo_clip_small                  = 5
 +
|ammo_shells_small                = 8
 +
|item_armor_security              = 3
 +
|item_medkit                      = 6
 +
|item_medkit_small                = 4
 +
|item_pda                          = 2
 +
|item_videocd                      = 2
 +
|weapon_machinegun                = 4
 +
|weapon_pistol                    = 4
 +
|weapon_plasmagun                  = 1
 +
|weapon_shotgun                    = 13
 +
}}
 +
==== mars_city2.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small                = 2
 +
|ammo_clip_large easy              = 12
 +
|ammo_clip_large                  = 12
 +
|ammo_clip_large hard              = 6
 +
|ammo_clip_small                  = 6
 +
|ammo_shells_large easy            = 1
 +
|ammo_shells_large                = 1
 +
|ammo_shells_large hard            = 0
 +
|ammo_shells_small                = 8
 +
|item_armor_security easy          = 8
 +
|item_armor_security              = 8
 +
|item_armor_security hard          = 5
 +
|item_armor_shard easy            = 40
 +
|item_armor_shard                  = 40
 +
|item_armor_shard hard            = 33
 +
|item_medkit easy                  = 15
 +
|item_medkit                      = 15
 +
|item_medkit hard                  = 9
 +
|item_medkit_small easy            = 6
 +
|item_medkit_small                = 6
 +
|item_medkit_small hard            = 5
 +
|item_pda                          = 4
 +
|monster_demon_imp easy            = 3
 +
|monster_demon_imp                = 3
 +
|monster_demon_imp hard            = 6
 +
|monster_zombie easy              = 10
 +
|monster_zombie                    = 10
 +
|monster_zombie hard              = 11
 +
|monster_zombie_bernie            = 2
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 18
 +
|monster_zsec_machinegun          = 18
 +
|monster_zsec_machinegun hard      = 23
 +
|monster_zsec_pistol              = 11
 +
|monster_zsec_shotgun easy        = 1
 +
|monster_zsec_shotgun              = 1
 +
|monster_zsec_shotgun hard        = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_machinegun                = 4
 +
|weapon_shotgun                    = 2
 +
}}
 +
==== mc_underground.map ====
 +
{{Doom 3 map data
 +
|ammo_bullets_small easy          = 15
 +
|ammo_bullets_small                = 15
 +
|ammo_bullets_small hard          = 13
 +
|ammo_cells_small                  = 2
 +
|ammo_clip_large                  = 1
 +
|ammo_clip_small                  = 2
 +
|ammo_shells_large easy            = 2
 +
|ammo_shells_large                = 2
 +
|ammo_shells_large hard            = 1
 +
|ammo_shells_small                = 13
 +
|item_aircannister                = 3
 +
|item_armor_security              = 3
 +
|item_armor_shard easy            = 83
 +
|item_armor_shard                  = 83
 +
|item_armor_shard hard            = 73
 +
|item_medkit                      = 2
 +
|item_medkit_small easy            = 23
 +
|item_medkit_small                = 23
 +
|item_medkit_small hard            = 15
 +
|item_pda                          = 3
 +
|monster_demon_imp                = 7
 +
|monster_zombie easy              = 14
 +
|monster_zombie                    = 14
 +
|monster_zombie hard              = 15
 +
|monster_zsec_pistol              = 3
 +
|monster_zsec_shotgun easy        = 3
 +
|monster_zsec_shotgun              = 3
 +
|monster_zsec_shotgun hard        = 4
 +
|powerup_adrenaline                = 1
 +
|weapon_flashlight                = 1
 +
|weapon_machinegun                = 2
 +
|weapon_pistol                    = 1
 +
|weapon_shotgun                    = 4
 +
}}
 +
==== monorail.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small easy              = 1
 +
|ammo_belt_small                  = 1
 +
|ammo_belt_small hard              = 0
 +
|ammo_cells_large easy            = 3
 +
|ammo_cells_large                  = 3
 +
|ammo_cells_large hard            = 1
 +
|ammo_cells_small                  = 4
 +
|ammo_clip_large easy              = 8
 +
|ammo_clip_large                  = 8
 +
|ammo_clip_large hard              = 7
 +
|ammo_clip_small                  = 3
 +
|ammo_rockets_large                = 1
 +
|ammo_shells_large                = 3
 +
|item_armor_security              = 5
 +
|item_armor_shard                  = 23
 +
|item_medkit easy                  = 12
 +
|item_medkit                      = 12
 +
|item_medkit hard                  = 11
 +
|item_pda                          = 4
 +
|monster_demon_imp easy            = 13
 +
|monster_demon_imp                = 13
 +
|monster_demon_imp hard            = 16
 +
|monster_demon_trite easy          = 16
 +
|monster_demon_trite              = 16
 +
|monster_demon_trite hard          = 20
 +
|monster_zombie easy              = 15
 +
|monster_zombie                    = 15
 +
|monster_zombie hard              = 18
 +
|monster_zombie_fat                = 1
 +
|monster_zsec_machinegun easy      = 5
 +
|monster_zsec_machinegun          = 5
 +
|monster_zsec_machinegun hard      = 6
 +
|monster_zsec_pistol              = 1
 +
|monster_zsec_shotgun              = 3
 +
|weapon_machinegun                = 1
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== pdas.map ====
 +
{{Doom 3 map data
 +
|item_pda                          = 63
 +
|item_videocd                      = 14
 +
}}
 +
==== recycling1.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_bullets_large                = 1
 +
|ammo_cells_large                  = 4
 +
|ammo_cells_small                  = 7
 +
|ammo_clip_large                  = 14
 +
|ammo_clip_small                  = 7
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_large                = 3
 +
|ammo_shells_small                = 9
 +
|item_aircannister easy            = 12
 +
|item_aircannister                = 12
 +
|item_aircannister hard            = 10
 +
|item_armor_security easy          = 8
 +
|item_armor_security              = 8
 +
|item_armor_security hard          = 7
 +
|item_armor_shard                  = 26
 +
|item_medkit easy                  = 16
 +
|item_medkit                      = 16
 +
|item_medkit hard                  = 14
 +
|item_medkit_small easy            = 3
 +
|item_medkit_small                = 3
 +
|item_medkit_small hard            = 2
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_demon_imp easy            = 30
 +
|monster_demon_imp                = 30
 +
|monster_demon_imp hard            = 37
 +
|monster_demon_maggot easy        = 12
 +
|monster_demon_maggot              = 12
 +
|monster_demon_maggot hard        = 15
 +
|monster_demon_pinky easy          = 5
 +
|monster_demon_pinky              = 5
 +
|monster_demon_pinky hard          = 7
 +
|monster_demon_revenant easy      = 7
 +
|monster_demon_revenant            = 7
 +
|monster_demon_revenant hard      = 10
 +
|monster_demon_trite easy          = 14
 +
|monster_demon_trite              = 14
 +
|monster_demon_trite hard          = 17
 +
|monster_flying_cacodemon easy    = 2
 +
|monster_flying_cacodemon          = 2
 +
|monster_flying_cacodemon hard    = 5
 +
|monster_zombie easy              = 3
 +
|monster_zombie                    = 3
 +
|monster_zombie hard              = 4
 +
|monster_zombie_fat                = 6
 +
|powerup_adrenaline                = 1
 +
|weapon_chaingun                  = 2
 +
|weapon_plasmagun                  = 1
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== recycling2.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 3
 +
|ammo_cells_large                  = 1
 +
|ammo_cells_small                  = 7
 +
|ammo_clip_large                  = 12
 +
|ammo_clip_small                  = 10
 +
|ammo_rockets_large easy          = 2
 +
|ammo_rockets_large                = 2
 +
|ammo_rockets_large hard          = 1
 +
|ammo_rockets_small                = 2
 +
|ammo_shells_large                = 1
 +
|ammo_shells_small                = 3
 +
|item_armor_security              = 6
 +
|item_armor_shard                  = 17
 +
|item_medkit easy                  = 13
 +
|item_medkit                      = 13
 +
|item_medkit hard                  = 9
 +
|item_medkit_small                = 1
 +
|item_pda                          = 2
 +
|monster_demon_cherub easy        = 15
 +
|monster_demon_cherub              = 15
 +
|monster_demon_cherub hard        = 19
 +
|monster_demon_imp easy            = 23
 +
|monster_demon_imp                = 23
 +
|monster_demon_imp hard            = 25
 +
|monster_demon_mancubus            = 3
 +
|monster_demon_revenant easy      = 6
 +
|monster_demon_revenant            = 6
 +
|monster_demon_revenant hard      = 11
 +
|monster_flying_lostsoul easy      = 7
 +
|monster_flying_lostsoul          = 7
 +
|monster_flying_lostsoul hard      = 8
 +
|monster_zombie                    = 3
 +
|monster_zombie_fat                = 4
 +
|weapon_rocketlauncher            = 1
 +
}}
 +
==== site3.map ====
 +
{{Doom 3 map data
 +
|ammo_belt_small                  = 6
 +
|ammo_bfg_small                    = 1
 +
|ammo_cells_small                  = 18
 +
|ammo_clip_large                  = 3
 +
|ammo_clip_small                  = 4
 +
|ammo_rockets_large easy          = 1
 +
|ammo_rockets_large                = 1
 +
|ammo_rockets_large hard          = 0
 +
|ammo_shells_large                = 2
 +
|ammo_shells_small                = 5
 +
|item_armor_security easy          = 12
 +
|item_armor_security              = 12
 +
|item_armor_security hard          = 7
 +
|item_armor_shard                  = 10
 +
|item_medkit easy                  = 12
 +
|item_medkit                      = 12
 +
|item_medkit hard                  = 3
 +
|item_medkit_small                = 4
 +
|item_pda                          = 2
 +
|item_videocd                      = 1
 +
|monster_demon_archvile            = 2
 +
|monster_demon_hellknight          = 3
 +
|monster_demon_imp easy            = 16
 +
|monster_demon_imp                = 16
 +
|monster_demon_imp hard            = 20
 +
|monster_demon_maggot easy        = 13
 +
|monster_demon_maggot              = 13
 +
|monster_demon_maggot hard        = 15
 +
|monster_demon_revenant easy      = 3
 +
|monster_demon_revenant            = 3
 +
|monster_demon_revenant hard      = 5
 +
|monster_demon_wraith easy        = 3
 +
|monster_demon_wraith              = 3
 +
|monster_demon_wraith hard        = 8
 +
|monster_flying_cacodemon easy    = 5
 +
|monster_flying_cacodemon          = 5
 +
|monster_flying_cacodemon hard    = 7
 +
|weapon_bfg                        = 1
 +
}}

Latest revision as of 05:26, 8 April 2012

admin.map[edit]

Monster Count
Imp 12/12/20
Pinky demon 2
Zombie 5
Fat Zombie 1
Machinegun Z-Sec 3/3/4
Pistol Z-Sec 5
Shotgun Z-Sec 1
Weapon Count
Shotgun 2
Chaingun 1
Grenade pack 2
Ammunition Count
Shotgun shells (small) 8
Shotgun shells (large) 1
Machine Gun ammo (small) 6
Machine Gun ammo (large) 9/9/4
Chaingun belt 1
Misc. items Count
Backpack 1
Large medkit 11/11/7
Armor shard 21/21/14
Security armor 9/9/5
PDA 4
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs1.map[edit]

Monster Count
Imp 13/13/18
Maggot 13/13/17
Zombie 20
Fat Zombie 3
Machinegun Z-Sec 10/10/12
Pistol Z-Sec 1
Shotgun Z-Sec 4
Weapon Count
Shotgun 7
Machine Gun 5
Grenade pack 4
Ammunition Count
Pistol ammo (small) 3/3/2
Shotgun shells (small) 7
Shotgun shells (large) 1
Machine Gun ammo (small) 12/12/11
Machine Gun ammo (large) 4
Misc. items Count
Small medkit 9
Large medkit 14/14/9
Armor shard 37/37/32
Security armor 10/10/8
PDA 3
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs2.map[edit]

Monster Count
Imp 13/13/15
Maggot 5/5/7
Trite 21/21/23
Zombie 5
Machinegun Z-Sec 4
Shotgun Z-Sec 2
Weapon Count
Shotgun 1
Machine Gun 1
Chaingun 1
Grenade pack 1
Ammunition Count
Pistol ammo (small) 2
Pistol ammo (large) 1
Shotgun shells (small) 4
Shotgun shells (large) 2
Machine Gun ammo (small) 8/8/7
Machine Gun ammo (large) 16/16/14
Chaingun belt 3
Misc. items Count
Backpack 1
Small medkit 6
Large medkit 10
Armor shard 16/16/14
Security armor 8/8/7
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs3.map[edit]

Monster Count
Imp 8/8/11
Maggot 7
Pinky demon 2/2/3
Trite 19/19/24
Zombie 7
Machinegun Z-Sec 5/5/6
Pistol Z-Sec 4/4/5
Shotgun Z-Sec 7/7/10
Weapon Count
Machine Gun 1
Chaingun 1
Plasma gun 1
Ammunition Count
Pistol ammo (large) 2
Shotgun shells (small) 4
Machine Gun ammo (small) 7/7/6
Machine Gun ammo (large) 4/4/3
Chaingun belt 4/4/3
Plasma cells (small) 1
Plasma cells (large) 1
Misc. items Count
Small medkit 5/5/4
Large medkit 8/8/7
Armor shard 21/21/24
Security armor 5/5/4
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

alphalabs4.map[edit]

Monster Count
Vagary 2
Imp 21/21/23
Maggot 7/7/8
Trite 71
Machinegun Z-Sec 14
Pistol Z-Sec 4
Shotgun Z-Sec 9
Weapon Count
Shotgun 9
Machine Gun 3
Chaingun 1
Plasma gun 2
Ammunition Count
Pistol ammo (small) 2
Pistol ammo (large) 1
Shotgun shells (small) 4
Machine Gun ammo (small) 11
Machine Gun ammo (large) 8/8/7
Chaingun belt 6/6/5
Plasma cells (small) 4
Plasma cells (large) 4
Misc. items Count
Adrenaline 4
Small medkit 6/6/4
Large medkit 14/14/8
Armor shard 53/53/56
Security armor 11/11/9
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

caverns1.map[edit]

Monster Count
Arch-Vile (Doom 3) 3
Imp 27/27/28
Hell knight 4
Trite 29/29/35
Wraith 21/21/29
Cacodemon 17/17/22
Chaingun Commando 10/10/12
Weapon Count
Pistol 1
Shotgun 2
Machine Gun 8
Chaingun 1
Grenade pack 1
Plasma gun 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 7
Shotgun shells (large) 3
Machine Gun ammo (small) 4
Machine Gun ammo (large) 15/15/14
Chaingun belt 8/8/6
Plasma cells (small) 13/13/11
Plasma cells (large) 6/6/4
Rockets (small) 7
Rockets (large) 2/2/1
BFG cells 7/7/6
Misc. items Count
Adrenaline 2
Small medkit 6
Large medkit 12/12/7
Armor shard 58
Security armor 13/13/10
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

caverns2.map[edit]

Monster Count
Vagary 2
Arch-Vile (Doom 3) 2
Imp 8/8/12
Hell knight 5/5/6
Trite 42
Wraith 11/11/16
Cacodemon 4
Weapon Count
Shotgun 1
Machine Gun 4
Ammunition Count
Shotgun shells (small) 5
Machine Gun ammo (small) 3
Machine Gun ammo (large) 7
Chaingun belt 4
Plasma cells (small) 4
Plasma cells (large) 2
Rockets (small) 2
Rockets (large) 2
BFG cells 2
Misc. items Count
Adrenaline 1
Small medkit 5
Large medkit 2
Armor shard 33
Security armor 2
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

comm1.map[edit]

Monster Count
Imp 27
Wraith 6
Cacodemon 9
Zombie 9
Fat Zombie 1
Machinegun Z-Sec 10/10/11
Shield Z-Sec 4
Shotgun Z-Sec 13
Weapon Count
Shotgun 3
Grenade pack 1
Ammunition Count
Pistol ammo (small) 1
Shotgun shells (small) 5
Shotgun shells (large) 3
Machine Gun ammo (small) 6
Machine Gun ammo (large) 3
Chaingun belt 3
Plasma cells (small) 3/3/2
Plasma cells (large) 2
Misc. items Count
Small medkit 18/18/16
Large medkit 4
Armor shard 52
Security armor 7
PDA 5
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

commoutside.map[edit]

Monster Count
Imp 17
Pinky demon 4
Trite 12/12/13
Wraith 6
Cacodemon 10/10/11
Zombie 18/18/19
Fat Zombie 6
Machinegun Z-Sec 3
Shotgun Z-Sec 5
Weapon Count
Shotgun 1
Chainsaw 1
Ammunition Count
Pistol ammo (small) 3
Shotgun shells (small) 8
Shotgun shells (large) 5
Machine Gun ammo (large) 5
Plasma cells (small) 11/11/10
Plasma cells (large) 5/5/4
Misc. items Count
Adrenaline 1
Berserk 1
Small medkit 23/23/20
Large medkit 14/14/13
Armor shard 73/73/71
Security armor 9/9/7
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

cpu.map[edit]

Monster Count
Arch-Vile (Doom 3) 5
Cherub 25/25/26
Imp 18/18/19
Trite 26/26/28
Wraith 13
Zombie 6
Weapon Count
Shotgun 2
Grenade pack 2
Rocket launcher 2
Ammunition Count
Pistol ammo (small) 4
Pistol ammo (large) 1
Shotgun shells (small) 10
Shotgun shells (large) 3
Machine Gun ammo (small) 9
Machine Gun ammo (large) 5
Chaingun belt 4
Plasma cells (small) 10
Plasma cells (large) 1
Rockets (small) 1
Rockets (large) 1
Misc. items Count
Small medkit 1
Large medkit 5
Armor shard 44
Security armor 6/6/5
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

cpuboss.map[edit]

Monster Count
Sabaoth 1
Arch-Vile (Doom 3) 3
Imp 12/12/14
Revenant 4/4/5
Trite 13/13/17
Wraith 9
Cacodemon 4/4/6
Zombie 3/3/5
Chaingun Commando 2
Weapon Count
Plasma gun 1
Rocket launcher 1
BFG 9000 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (large) 5
Machine Gun ammo (small) 2
Machine Gun ammo (large) 9/9/8
Chaingun belt 9
Plasma cells (small) 11
Plasma cells (large) 1
Rockets (large) 7/7/4
BFG cells 1
Misc. items Count
Adrenaline 3
Small medkit 3
Large medkit 12
Armor shard 34
Security armor 6/6/5
PDA 1
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta1.map[edit]

Monster Count
Imp 20
Imp (crawler) 2
Pinky demon 3
Revenant 5
Cacodemon 12/12/13
Lost soul 19/19/20
Zombie 25
Chaingun Commando 4
Weapon Count
Shotgun 2
Machine Gun 4
Plasma gun 2
Ammunition Count
Shotgun shells (small) 8/8/7
Shotgun shells (large) 6
Machine Gun ammo (small) 8
Machine Gun ammo (large) 7
Chaingun belt 2
Plasma cells (small) 7
Plasma cells (large) 3
Rockets (small) 1
Rockets (large) 2
Misc. items Count
Adrenaline 1
Backpack 1
Small medkit 9/9/8
Large medkit 14
Armor shard 56/56/55
Security armor 7
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta2a.map[edit]

Monster Count
Imp 27/27/29
Revenant 3
Zombie 39
Fat Zombie 1
Chaingun Commando 3
Weapon Count
Pistol 2
Shotgun 6
Machine Gun 6
Grenade pack 6
Plasma gun 1
Rocket launcher 1
BFG 9000 1
Ammunition Count
Pistol ammo (small) 5
Shotgun shells (small) 8
Machine Gun ammo (small) 9
Machine Gun ammo (large) 3
Chaingun belt 1
Plasma cells (small) 13/13/11
Plasma cells (large) 3
Rockets (small) 1
BFG cells 1
Misc. items Count
Backpack 2
Small medkit 9
Large medkit 11
Armor shard 47
Security armor 13
PDA 3
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta2b.map[edit]

Monster Count
Arch-Vile (Doom 3) 4
Imp 42
Zombie 17
Flaming Zombie 1
Chaingun Commando 4
Weapon Count
Grenade pack 2
Plasma gun 1
BFG 9000 1
Ammunition Count
Pistol ammo (large) 1
Shotgun shells (small) 6
Shotgun shells (large) 3
Machine Gun ammo (small) 3
Machine Gun ammo (large) 9
Plasma cells (small) 8
Plasma cells (large) 6
Rockets (large) 3
BFG cells 1
Misc. items Count
Adrenaline 1
Small medkit 4
Large medkit 7
Armor shard 28
Security armor 11
PDA 4
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta3.map[edit]

Monster Count
Imp 27/27/29
Revenant 7/7/8
Zombie 12
Chaingun Commando 8/8/9
Machinegun Z-Sec 6/6/8
Shotgun Z-Sec 3
Weapon Count
Shotgun 1
Ammunition Count
Pistol ammo (small) 3
Pistol ammo (large) 2
Shotgun shells (small) 3
Shotgun shells (large) 3
Machine Gun ammo (small) 3
Machine Gun ammo (large) 15/15/14
Chaingun belt 4
Plasma cells (small) 3
Plasma cells (large) 9/9/7
Rockets (large) 5
Misc. items Count
Adrenaline 1
Small medkit 2
Large medkit 14/14/11
Armor shard 17/17/13
Security armor 9
PDA 3
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta4.map[edit]

Monster Count
Hell knight 3
Zombie 2
Weapon Count
Grenade pack 2
Ammunition Count
Chaingun belt 1
Rockets (small) 1
Misc. items Count
Security armor 1
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

delta5.map[edit]

Monster Count
Arch-Vile (Doom 3) 5
Revenant 2
Tick 31
Zombie 13
Chaingun Commando 3
Weapon Count
Flashlight 1
Pistol 2
Shotgun 2
Machine Gun 3
Grenade pack 1
Plasma gun 1
Chainsaw 1
Ammunition Count
Shotgun shells (small) 2
Shotgun shells (large) 2
Machine Gun ammo (small) 6
Machine Gun ammo (large) 8
Chaingun belt 3
Plasma cells (small) 6
Misc. items Count
Adrenaline 1
Small medkit 1
Large medkit 5
Armor shard 16
Security armor 5
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

enpro.map[edit]

Monster Count
Imp 39/39/43
Imp (crawler) 2
Maggot 13/13/14
Wraith 5/5/8
Lost soul 27/27/31
Fat Zombie 4
Weapon Count
Plasma gun 4
Ammunition Count
Pistol ammo (large) 1
Shotgun shells (small) 6
Shotgun shells (large) 1
Machine Gun ammo (small) 5
Machine Gun ammo (large) 13
Chaingun belt 4
Plasma cells (small) 14
Plasma cells (large) 2
Misc. items Count
Small medkit 11
Large medkit 8
Armor shard 38
Security armor 5
PDA 3
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

hell1.map[edit]

Monster Count
Guardian of Hell 1
Cherub 20
Imp 26
Hell knight 10
Mancubus 8
Lost soul 31
Zombie 5
Weapon Count
Pistol 1
Shotgun 2
Chaingun 2
Plasma gun 2
Rocket launcher 3
BFG 9000 2
Chainsaw 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 5
Shotgun shells (large) 5
Chaingun belt 17
Plasma cells (small) 18
Plasma cells (large) 1
Rockets (small) 2
Rockets (large) 9
BFG cells 1
Misc. items Count
Berserk 1
Backpack 2
Small medkit 13
Large medkit 30/30/29
Armor shard 62
Security armor 10/10/9
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

hellhole.map[edit]

Monster Count
Cyberdemon 1
Imp 1
Weapon Count
Shotgun 5
Machine Gun 4
Chaingun 2
Grenade pack 3
Rocket launcher 3
BFG 9000 1
Ammunition Count
Pistol ammo (small) 1
Pistol ammo (large) 3
Shotgun shells (small) 12
Machine Gun ammo (small) 4
Machine Gun ammo (large) 17
Chaingun belt 3
Plasma cells (small) 8
Rockets (large) 3
BFG cells 1
Misc. items Count
Backpack 1
Small medkit 2
Large medkit 3
Security armor 4
PDA 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

mars_city1.map[edit]

Monster Count
Weapon Count
Pistol 4
Shotgun 13
Machine Gun 4
Plasma gun 1
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 8
Machine Gun ammo (small) 5
Plasma cells (small) 1
Misc. items Count
Small medkit 4
Large medkit 6
Security armor 3
PDA 2
Video disk 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

mars_city2.map[edit]

Monster Count
Imp 3/3/6
Zombie 10/10/11
Flaming Zombie 2
Fat Zombie 1
Machinegun Z-Sec 18/18/23
Pistol Z-Sec 11
Shotgun Z-Sec 1/1/4
Weapon Count
Shotgun 2
Machine Gun 4
Ammunition Count
Pistol ammo (small) 2
Shotgun shells (small) 8
Shotgun shells (large) 1/1/0
Machine Gun ammo (small) 6
Machine Gun ammo (large) 12/12/6
Misc. items Count
Adrenaline 1
Small medkit 6/6/5
Large medkit 15/15/9
Armor shard 40/40/33
Security armor 8/8/5
PDA 4
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

mc_underground.map[edit]

Monster Count
Imp 7
Zombie 14/14/15
Pistol Z-Sec 3
Shotgun Z-Sec 3/3/4
Weapon Count
Flashlight 1
Pistol 1
Shotgun 4
Machine Gun 2
Ammunition Count
Pistol ammo (small) 15/15/13
Shotgun shells (small) 13
Shotgun shells (large) 2/2/1
Machine Gun ammo (small) 2
Machine Gun ammo (large) 1
Plasma cells (small) 2
Misc. items Count
Adrenaline 1
Small medkit 23/23/15
Large medkit 2
Armor shard 83/83/73
Security armor 3
PDA 3
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

monorail.map[edit]

Monster Count
Imp 13/13/16
Trite 16/16/20
Zombie 15/15/18
Fat Zombie 1
Machinegun Z-Sec 5/5/6
Pistol Z-Sec 1
Shotgun Z-Sec 3
Weapon Count
Machine Gun 1
Rocket launcher 1
Ammunition Count
Shotgun shells (large) 3
Machine Gun ammo (small) 3
Machine Gun ammo (large) 8/8/7
Chaingun belt 1/1/0
Plasma cells (small) 4
Plasma cells (large) 3/3/1
Rockets (large) 1
Misc. items Count
Large medkit 12/12/11
Armor shard 23
Security armor 5
PDA 4
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

pdas.map[edit]

Monster Count
Weapon Count
Ammunition Count
Misc. items Count
PDA 63
Video disk 14
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

recycling1.map[edit]

Monster Count
Imp 30/30/37
Maggot 12/12/15
Pinky demon 5/5/7
Revenant 7/7/10
Trite 14/14/17
Cacodemon 2/2/5
Zombie 3/3/4
Fat Zombie 6
Weapon Count
Chaingun 2
Plasma gun 1
Rocket launcher 1
Ammunition Count
Pistol ammo (large) 1
Shotgun shells (small) 9
Shotgun shells (large) 3
Machine Gun ammo (small) 7
Machine Gun ammo (large) 14
Chaingun belt 3
Plasma cells (small) 7
Plasma cells (large) 4
Rockets (small) 2
Misc. items Count
Adrenaline 1
Small medkit 3/3/2
Large medkit 16/16/14
Armor shard 26
Security armor 8/8/7
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

recycling2.map[edit]

Monster Count
Cherub 15/15/19
Imp 23/23/25
Mancubus 3
Revenant 6/6/11
Lost soul 7/7/8
Zombie 3
Fat Zombie 4
Weapon Count
Rocket launcher 1
Ammunition Count
Shotgun shells (small) 3
Shotgun shells (large) 1
Machine Gun ammo (small) 10
Machine Gun ammo (large) 12
Chaingun belt 3
Plasma cells (small) 7
Plasma cells (large) 1
Rockets (small) 2
Rockets (large) 2/2/1
Misc. items Count
Small medkit 1
Large medkit 13/13/9
Armor shard 17
Security armor 6
PDA 2
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.

site3.map[edit]

Monster Count
Arch-Vile (Doom 3) 2
Imp 16/16/20
Hell knight 3
Maggot 13/13/15
Revenant 3/3/5
Wraith 3/3/8
Cacodemon 5/5/7
Weapon Count
BFG 9000 1
Ammunition Count
Shotgun shells (small) 5
Shotgun shells (large) 2
Machine Gun ammo (small) 4
Machine Gun ammo (large) 3
Chaingun belt 6
Plasma cells (small) 18
Rockets (large) 1/1/0
BFG cells 1
Misc. items Count
Small medkit 4
Large medkit 12/12/3
Armor shard 10
Security armor 12/12/7
PDA 2
Video disk 1
Notes:
  • For cells of the form x/y/z, x corresponds to Recruit difficulty, y to Marine, and z to Veteran/Nightmare.
  • Items that can only be acquired by using console commands are excluded.