From DoomWiki.org Warning: You are not logged in. Your IP address will be recorded in this page's edit history. Anti-spam check. Do not fill this in! == Doom Retro renderers == Doom retro Config file: vid_scaleapi "direct3d"<br> or<br> vid_scaleapi "opengl"<br> or<br> vid_scaleapi "software" DR has 3 renders, if someone wants to argue about that, i advice downloading said SP, and checking it yourself, before spreading missinformation (@Bradharding). {{unsigned|Aaron03071991}} : Brad Harding is Doom Retro's developer - I'd think he knows best. --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 16:17, 25 October 2019 (CDT) "A highly optimized 256-color software renderer, scaled up onto the screen using hardware acceleration with the OpenGL or Direct3D APIs." - From his own DR wiki site. So, it uses OGL \ D3D acceleration. {{unsigned|Aaron03071991}} : I think the disagreement here is over what presence of those APIs on the Comparison page is established to mean. For the other ports so listed, they are indicating support for a true 3D renderer; ie., drawing the game world as polygons rather than as columns and spans. 2D-in-3D (or "render to texture" as it is also called) is not included there so far. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 19:41, 25 October 2019 (CDT) False advertising then? Nah, i dont care, saw lack of info about Vulkan in GZDoom, OGL and D3D in DR, i put that info in place, you re-edit it (for me its still missleading info), EOT. Have a nice day \ night. {{unsigned|Aaron03071991}} : When an edit is reverted, re-applying it and hoping it'll stick this time is usually not the most effective road forward. Bringing up the rejection with your above arguments on the talk page of Brad or the comparison article (rather than this somewhat arbitrary IP page) could have cleared this up with less frustration (which I do understand now). --[[User:Xymph|Xymph]] ([[User talk:Xymph|talk]]) 03:03, 26 October 2019 (CDT) Summary: All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use. Your changes will be visible immediately. Please enter a summary of your changes above. Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books. This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present. Upload images to the wiki. Don't forget to categorize pages! For testing, please use a sandbox. View this template Cancel | Editing help (opens in new window) Template used on this page: Template:Unsigned (edit)