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: I think the disagreement here is over what presence of those APIs on the Comparison page is established to mean. For the other ports so listed, they are indicating support for a true 3D renderer; ie., drawing the game world as polygons rather than as columns and spans. 2D-in-3D (or "render to texture" as it is also called) is not included there so far. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 19:41, 25 October 2019 (CDT)
 
: I think the disagreement here is over what presence of those APIs on the Comparison page is established to mean. For the other ports so listed, they are indicating support for a true 3D renderer; ie., drawing the game world as polygons rather than as columns and spans. 2D-in-3D (or "render to texture" as it is also called) is not included there so far. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 19:41, 25 October 2019 (CDT)
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False advertising then? Nah, i dont care, saw lack of info about Vulkan in GZDoom, OGL and D3D in DR, i put that info in place, you re-edit it (for me its still missleading info), EOT. Have a nice day \ night.

Revision as of 20:16, 25 October 2019

Doom retro Config file: vid_scaleapi "direct3d" or vid_scaleapi "opengl" or vid_scaleapi "software"

DR has 3 renders, if someone wants to argue about that, i advice downloading said SP, and checking it yourself, before spreading missinformation (@Bradharding). —The preceding unsigned comment was added by Aaron03071991 (talkcontribs) .

Brad Harding is Doom Retro's developer - I'd think he knows best. --Xymph (talk) 16:17, 25 October 2019 (CDT)

"A highly optimized 256-color software renderer, scaled up onto the screen using hardware acceleration with the OpenGL or Direct3D APIs." - From his own DR wiki site. So, it uses OGL \ D3D acceleration.

I think the disagreement here is over what presence of those APIs on the Comparison page is established to mean. For the other ports so listed, they are indicating support for a true 3D renderer; ie., drawing the game world as polygons rather than as columns and spans. 2D-in-3D (or "render to texture" as it is also called) is not included there so far. --Quasar (talk) 19:41, 25 October 2019 (CDT)

False advertising then? Nah, i dont care, saw lack of info about Vulkan in GZDoom, OGL and D3D in DR, i put that info in place, you re-edit it (for me its still missleading info), EOT. Have a nice day \ night.