From DoomWiki.org

Revision as of 19:10, 25 October 2019 by Aaron03071991 (talk | contribs)

Doom retro Config file: vid_scaleapi "direct3d" or vid_scaleapi "opengl" or vid_scaleapi "software"

DR has 3 renders, if someone wants to argue about that, i advice downloading said SP, and checking it yourself, before spreading missinformation (@Bradharding). —The preceding unsigned comment was added by Aaron03071991 (talkcontribs) .

Brad Harding is Doom Retro's developer - I'd think he knows best. --Xymph (talk) 16:17, 25 October 2019 (CDT)

"A highly optimized 256-color software renderer, scaled up onto the screen using hardware acceleration with the OpenGL or Direct3D APIs." - From his own DR wiki site. So, it uses OGL \ D3D acceleration.


This is the discussion page for an anonymous user who has not created an account yet or who does not use it. We therefore have to use the numerical IP address to identify him/her. Such an IP address can be shared by several users. If you are an anonymous user and feel that irrelevant comments have been directed at you, please create an account or log in to avoid future confusion with other anonymous users.